Fix for clang
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@ -798,11 +798,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
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if (m_World->IsWeatherWet())
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{
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int PosX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
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int PosY = POSY_TOINT;
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int PosZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
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if (PosY > m_World->GetHeight(POSX_TOINT, POSZ_TOINT))
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if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT))
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{
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m_TicksLeftBurning = 0;
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}
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