More ByteBuffer checks: Is it used from a single thread only?
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1062 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -7,6 +7,7 @@
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#include "ByteBuffer.h"
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#include "ByteBuffer.h"
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#include "Endianness.h"
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#include "Endianness.h"
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#include "OSSupport/IsThread.h"
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@ -19,12 +20,46 @@
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#ifdef _DEBUG
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/// Simple RAII class that uses one internal unsigned long for checking if two threads are using an object simultanously
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class cSingleThreadAccessChecker
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{
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public:
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cSingleThreadAccessChecker(unsigned long * a_ThreadID) :
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m_ThreadID(a_ThreadID)
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{
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ASSERT((*a_ThreadID == 0) || (*a_ThreadID == cIsThread::GetCurrentID()));
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}
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~cSingleThreadAccessChecker()
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{
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*m_ThreadID = 0;
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}
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protected:
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unsigned long * m_ThreadID;
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} ;
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#define CHECK_THREAD cSingleThreadAccessChecker Checker(const_cast<unsigned long *>(&m_ThreadID))
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#else
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#define CHECK_THREAD
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cByteBuffer:
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// cByteBuffer:
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cByteBuffer::cByteBuffer(int a_BufferSize) :
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cByteBuffer::cByteBuffer(int a_BufferSize) :
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m_Buffer(new char[a_BufferSize + 1]),
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m_Buffer(new char[a_BufferSize + 1]),
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m_BufferSize(a_BufferSize + 1),
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m_BufferSize(a_BufferSize + 1),
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#ifdef _DEBUG
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m_ThreadID(0),
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#endif // _DEBUG
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m_DataStart(0),
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m_DataStart(0),
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m_WritePos(0),
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m_WritePos(0),
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m_ReadPos(0)
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m_ReadPos(0)
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@ -49,6 +84,7 @@ cByteBuffer::~cByteBuffer()
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bool cByteBuffer::Write(const char * a_Bytes, int a_Count)
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bool cByteBuffer::Write(const char * a_Bytes, int a_Count)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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// Store the current free space for a check after writing:
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// Store the current free space for a check after writing:
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@ -93,6 +129,7 @@ bool cByteBuffer::Write(const char * a_Bytes, int a_Count)
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int cByteBuffer::GetFreeSpace(void) const
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int cByteBuffer::GetFreeSpace(void) const
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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if (m_WritePos >= m_DataStart)
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if (m_WritePos >= m_DataStart)
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{
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{
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@ -110,6 +147,7 @@ int cByteBuffer::GetFreeSpace(void) const
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/// Returns the number of bytes that are currently in the ringbuffer. Note GetReadableBytes()
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/// Returns the number of bytes that are currently in the ringbuffer. Note GetReadableBytes()
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int cByteBuffer::GetUsedSpace(void) const
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int cByteBuffer::GetUsedSpace(void) const
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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return m_BufferSize - GetFreeSpace();
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return m_BufferSize - GetFreeSpace();
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}
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}
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@ -121,6 +159,7 @@ int cByteBuffer::GetUsedSpace(void) const
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/// Returns the number of bytes that are currently available for reading (may be less than UsedSpace due to some data having been read already)
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/// Returns the number of bytes that are currently available for reading (may be less than UsedSpace due to some data having been read already)
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int cByteBuffer::GetReadableSpace(void) const
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int cByteBuffer::GetReadableSpace(void) const
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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if (m_ReadPos > m_WritePos)
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if (m_ReadPos > m_WritePos)
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{
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{
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@ -137,6 +176,7 @@ int cByteBuffer::GetReadableSpace(void) const
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bool cByteBuffer::CanReadBytes(int a_Count) const
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bool cByteBuffer::CanReadBytes(int a_Count) const
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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return (a_Count <= GetReadableSpace());
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return (a_Count <= GetReadableSpace());
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}
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}
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@ -147,6 +187,7 @@ bool cByteBuffer::CanReadBytes(int a_Count) const
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bool cByteBuffer::CanWriteBytes(int a_Count) const
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bool cByteBuffer::CanWriteBytes(int a_Count) const
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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return (a_Count <= GetFreeSpace());
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return (a_Count <= GetFreeSpace());
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}
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}
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@ -157,6 +198,7 @@ bool cByteBuffer::CanWriteBytes(int a_Count) const
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bool cByteBuffer::ReadChar(char & a_Value)
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bool cByteBuffer::ReadChar(char & a_Value)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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NEEDBYTES(1);
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NEEDBYTES(1);
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ReadBuf(&a_Value, 1);
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ReadBuf(&a_Value, 1);
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@ -169,6 +211,7 @@ bool cByteBuffer::ReadChar(char & a_Value)
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bool cByteBuffer::ReadByte(unsigned char & a_Value)
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bool cByteBuffer::ReadByte(unsigned char & a_Value)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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NEEDBYTES(1);
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NEEDBYTES(1);
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ReadBuf(&a_Value, 1);
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ReadBuf(&a_Value, 1);
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@ -181,6 +224,7 @@ bool cByteBuffer::ReadByte(unsigned char & a_Value)
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bool cByteBuffer::ReadBEShort(short & a_Value)
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bool cByteBuffer::ReadBEShort(short & a_Value)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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NEEDBYTES(2);
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NEEDBYTES(2);
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ReadBuf(&a_Value, 2);
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ReadBuf(&a_Value, 2);
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@ -194,6 +238,7 @@ bool cByteBuffer::ReadBEShort(short & a_Value)
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bool cByteBuffer::ReadBEInt(int & a_Value)
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bool cByteBuffer::ReadBEInt(int & a_Value)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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NEEDBYTES(4);
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NEEDBYTES(4);
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ReadBuf(&a_Value, 4);
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ReadBuf(&a_Value, 4);
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@ -207,6 +252,7 @@ bool cByteBuffer::ReadBEInt(int & a_Value)
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bool cByteBuffer::ReadBEInt64(Int64 & a_Value)
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bool cByteBuffer::ReadBEInt64(Int64 & a_Value)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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NEEDBYTES(8);
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NEEDBYTES(8);
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ReadBuf(&a_Value, 8);
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ReadBuf(&a_Value, 8);
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@ -220,6 +266,7 @@ bool cByteBuffer::ReadBEInt64(Int64 & a_Value)
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bool cByteBuffer::ReadBEFloat(float & a_Value)
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bool cByteBuffer::ReadBEFloat(float & a_Value)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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NEEDBYTES(4);
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NEEDBYTES(4);
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ReadBuf(&a_Value, 4);
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ReadBuf(&a_Value, 4);
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@ -233,6 +280,7 @@ bool cByteBuffer::ReadBEFloat(float & a_Value)
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bool cByteBuffer::ReadBEDouble(double & a_Value)
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bool cByteBuffer::ReadBEDouble(double & a_Value)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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NEEDBYTES(8);
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NEEDBYTES(8);
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ReadBuf(&a_Value, 8);
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ReadBuf(&a_Value, 8);
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@ -246,6 +294,7 @@ bool cByteBuffer::ReadBEDouble(double & a_Value)
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bool cByteBuffer::ReadBool(bool & a_Value)
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bool cByteBuffer::ReadBool(bool & a_Value)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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NEEDBYTES(1);
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NEEDBYTES(1);
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a_Value = (m_Buffer[m_ReadPos++] != 0);
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a_Value = (m_Buffer[m_ReadPos++] != 0);
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@ -258,6 +307,7 @@ bool cByteBuffer::ReadBool(bool & a_Value)
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bool cByteBuffer::ReadBEUTF16String16(AString & a_Value)
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bool cByteBuffer::ReadBEUTF16String16(AString & a_Value)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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short Length;
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short Length;
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if (!ReadBEShort(Length))
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if (!ReadBEShort(Length))
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@ -273,6 +323,7 @@ bool cByteBuffer::ReadBEUTF16String16(AString & a_Value)
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bool cByteBuffer::WriteChar(char a_Value)
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bool cByteBuffer::WriteChar(char a_Value)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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PUTBYTES(1);
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PUTBYTES(1);
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return WriteBuf(&a_Value, 1);
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return WriteBuf(&a_Value, 1);
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@ -284,6 +335,7 @@ bool cByteBuffer::WriteChar(char a_Value)
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bool cByteBuffer::WriteByte(unsigned char a_Value)
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bool cByteBuffer::WriteByte(unsigned char a_Value)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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PUTBYTES(1);
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PUTBYTES(1);
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return WriteBuf(&a_Value, 1);
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return WriteBuf(&a_Value, 1);
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@ -295,6 +347,7 @@ bool cByteBuffer::WriteByte(unsigned char a_Value)
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bool cByteBuffer::WriteBEShort(short a_Value)
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bool cByteBuffer::WriteBEShort(short a_Value)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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PUTBYTES(2);
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PUTBYTES(2);
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short Converted = htons(a_Value);
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short Converted = htons(a_Value);
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@ -307,6 +360,7 @@ bool cByteBuffer::WriteBEShort(short a_Value)
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bool cByteBuffer::WriteBEInt(int a_Value)
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bool cByteBuffer::WriteBEInt(int a_Value)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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PUTBYTES(4);
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PUTBYTES(4);
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int Converted = HostToNetwork4(&a_Value);
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int Converted = HostToNetwork4(&a_Value);
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@ -319,6 +373,7 @@ bool cByteBuffer::WriteBEInt(int a_Value)
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bool cByteBuffer::WriteBEInt64(Int64 a_Value)
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bool cByteBuffer::WriteBEInt64(Int64 a_Value)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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PUTBYTES(8);
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PUTBYTES(8);
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Int64 Converted = HostToNetwork8(&a_Value);
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Int64 Converted = HostToNetwork8(&a_Value);
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@ -331,6 +386,7 @@ bool cByteBuffer::WriteBEInt64(Int64 a_Value)
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bool cByteBuffer::WriteBEFloat(float a_Value)
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bool cByteBuffer::WriteBEFloat(float a_Value)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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PUTBYTES(4);
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PUTBYTES(4);
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int Converted = HostToNetwork4(&a_Value);
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int Converted = HostToNetwork4(&a_Value);
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@ -343,6 +399,7 @@ bool cByteBuffer::WriteBEFloat(float a_Value)
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bool cByteBuffer::WriteBEDouble(double a_Value)
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bool cByteBuffer::WriteBEDouble(double a_Value)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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PUTBYTES(8);
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PUTBYTES(8);
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Int64 Converted = HostToNetwork8(&a_Value);
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Int64 Converted = HostToNetwork8(&a_Value);
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@ -356,6 +413,7 @@ bool cByteBuffer::WriteBEDouble(double a_Value)
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bool cByteBuffer::WriteBool(bool a_Value)
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bool cByteBuffer::WriteBool(bool a_Value)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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return WriteChar(a_Value ? 1 : 0);
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return WriteChar(a_Value ? 1 : 0);
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}
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}
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@ -366,6 +424,7 @@ bool cByteBuffer::WriteBool(bool a_Value)
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bool cByteBuffer::WriteBEUTF16String16(const AString & a_Value)
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bool cByteBuffer::WriteBEUTF16String16(const AString & a_Value)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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PUTBYTES(2);
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PUTBYTES(2);
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AString UTF16BE;
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AString UTF16BE;
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@ -382,6 +441,7 @@ bool cByteBuffer::WriteBEUTF16String16(const AString & a_Value)
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bool cByteBuffer::ReadBuf(void * a_Buffer, int a_Count)
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bool cByteBuffer::ReadBuf(void * a_Buffer, int a_Count)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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ASSERT(a_Count >= 0);
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ASSERT(a_Count >= 0);
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NEEDBYTES(a_Count);
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NEEDBYTES(a_Count);
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@ -415,6 +475,7 @@ bool cByteBuffer::ReadBuf(void * a_Buffer, int a_Count)
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bool cByteBuffer::WriteBuf(const void * a_Buffer, int a_Count)
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bool cByteBuffer::WriteBuf(const void * a_Buffer, int a_Count)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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ASSERT(a_Count >= 0);
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ASSERT(a_Count >= 0);
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PUTBYTES(a_Count);
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PUTBYTES(a_Count);
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@ -444,6 +505,7 @@ bool cByteBuffer::WriteBuf(const void * a_Buffer, int a_Count)
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bool cByteBuffer::ReadString(AString & a_String, int a_Count)
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bool cByteBuffer::ReadString(AString & a_String, int a_Count)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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ASSERT(a_Count >= 0);
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ASSERT(a_Count >= 0);
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NEEDBYTES(a_Count);
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NEEDBYTES(a_Count);
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@ -478,6 +540,7 @@ bool cByteBuffer::ReadString(AString & a_String, int a_Count)
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bool cByteBuffer::ReadUTF16String(AString & a_String, int a_NumChars)
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bool cByteBuffer::ReadUTF16String(AString & a_String, int a_NumChars)
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{
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{
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// Reads 2 * a_NumChars bytes and interprets it as a UTF16 string, converting it into UTF8 string a_String
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// Reads 2 * a_NumChars bytes and interprets it as a UTF16 string, converting it into UTF8 string a_String
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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ASSERT(a_NumChars >= 0);
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ASSERT(a_NumChars >= 0);
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AString RawData;
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AString RawData;
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@ -495,6 +558,7 @@ bool cByteBuffer::ReadUTF16String(AString & a_String, int a_NumChars)
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bool cByteBuffer::SkipRead(int a_Count)
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bool cByteBuffer::SkipRead(int a_Count)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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ASSERT(a_Count >= 0);
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ASSERT(a_Count >= 0);
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if (!CanReadBytes(a_Count))
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if (!CanReadBytes(a_Count))
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@ -511,6 +575,7 @@ bool cByteBuffer::SkipRead(int a_Count)
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void cByteBuffer::ReadAll(AString & a_Data)
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void cByteBuffer::ReadAll(AString & a_Data)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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ReadString(a_Data, GetReadableSpace());
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ReadString(a_Data, GetReadableSpace());
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}
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}
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@ -521,6 +586,7 @@ void cByteBuffer::ReadAll(AString & a_Data)
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void cByteBuffer::CommitRead(void)
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void cByteBuffer::CommitRead(void)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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m_DataStart = m_ReadPos;
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m_DataStart = m_ReadPos;
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}
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}
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@ -531,6 +597,7 @@ void cByteBuffer::CommitRead(void)
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void cByteBuffer::ResetRead(void)
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void cByteBuffer::ResetRead(void)
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{
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{
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CHECK_THREAD;
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CheckValid();
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CheckValid();
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m_ReadPos = m_DataStart;
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m_ReadPos = m_DataStart;
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}
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}
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@ -543,6 +610,7 @@ void cByteBuffer::ReadAgain(AString & a_Out)
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{
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{
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// Return the data between m_DataStart and m_ReadPos (the data that has been read but not committed)
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// Return the data between m_DataStart and m_ReadPos (the data that has been read but not committed)
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// Used by ProtoProxy to repeat communication twice, once for parsing and the other time for the remote party
|
// Used by ProtoProxy to repeat communication twice, once for parsing and the other time for the remote party
|
||||||
|
CHECK_THREAD;
|
||||||
CheckValid();
|
CheckValid();
|
||||||
int DataStart = m_DataStart;
|
int DataStart = m_DataStart;
|
||||||
if (m_ReadPos < m_DataStart)
|
if (m_ReadPos < m_DataStart)
|
||||||
@ -560,6 +628,7 @@ void cByteBuffer::ReadAgain(AString & a_Out)
|
|||||||
|
|
||||||
void cByteBuffer::AdvanceReadPos(int a_Count)
|
void cByteBuffer::AdvanceReadPos(int a_Count)
|
||||||
{
|
{
|
||||||
|
CHECK_THREAD;
|
||||||
CheckValid();
|
CheckValid();
|
||||||
m_ReadPos += a_Count;
|
m_ReadPos += a_Count;
|
||||||
if (m_ReadPos > m_BufferSize)
|
if (m_ReadPos > m_BufferSize)
|
||||||
|
@ -103,6 +103,11 @@ public:
|
|||||||
protected:
|
protected:
|
||||||
char * m_Buffer;
|
char * m_Buffer;
|
||||||
int m_BufferSize; // Total size of the ringbuffer
|
int m_BufferSize; // Total size of the ringbuffer
|
||||||
|
|
||||||
|
#ifdef _DEBUG
|
||||||
|
unsigned long m_ThreadID; // Thread that is currently accessing the object, checked via cSingleThreadAccessChecker
|
||||||
|
#endif // _DEBUG
|
||||||
|
|
||||||
int m_DataStart; // Where the data starts in the ringbuffer
|
int m_DataStart; // Where the data starts in the ringbuffer
|
||||||
int m_WritePos; // Where the data ends in the ringbuffer
|
int m_WritePos; // Where the data ends in the ringbuffer
|
||||||
int m_ReadPos; // Where the next read will start in the ringbuffer
|
int m_ReadPos; // Where the next read will start in the ringbuffer
|
||||||
|
Loading…
Reference in New Issue
Block a user