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Merge pull request #1515 from mc-server/BlockFixes

Block fixes
This commit is contained in:
Mattes D 2014-10-21 22:04:51 +02:00
commit 814e4404bb
5 changed files with 96 additions and 35 deletions

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@ -17,15 +17,25 @@ public:
} }
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Don't drop anything
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
return (a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_SAND); if (a_RelY <= 0)
{
return false;
}
BLOCKTYPE BelowBlock = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
switch (BelowBlock)
{
case E_BLOCK_CLAY:
case E_BLOCK_HARDENED_CLAY:
case E_BLOCK_STAINED_CLAY:
case E_BLOCK_SAND:
{
return true;
}
default: return false;
}
} }
} ; } ;

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@ -2,6 +2,7 @@
#pragma once #pragma once
#include "BlockHandler.h" #include "BlockHandler.h"
#include "ChunkInterface.h"
@ -10,6 +11,7 @@
class cBlockTallGrassHandler : class cBlockTallGrassHandler :
public cBlockHandler public cBlockHandler
{ {
typedef cBlockHandler super;
public: public:
cBlockTallGrassHandler(BLOCKTYPE a_BlockType) cBlockTallGrassHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType) : cBlockHandler(a_BlockType)
@ -26,32 +28,58 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{ {
// Drop seeds, sometimes // Drop seeds, sometimes
MTRand r1; cFastRandom Random;
if (r1.randInt(10) == 5) if (Random.NextInt(8) == 0)
{ {
a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0)); a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0));
} }
} }
virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop) override
{ {
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (a_CanDrop && (a_Digger != NULL) && (a_Digger->GetEquippedWeapon().m_ItemType == E_ITEM_SHEARS))
if ((!a_Player->IsGameModeCreative()) && (a_Player->GetEquippedItem().m_ItemType == E_ITEM_SHEARS))
{ {
cItems Pickups; NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
Pickups.Add(E_BLOCK_TALL_GRASS, 1, Meta); cItems Drops;
a_WorldInterface.SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ); Drops.Add(m_BlockType, 1, Meta);
a_Player->UseEquippedItem(); // Allow plugins to modify the pickups:
a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Drops);
// Spawn the pickups:
if (!Drops.empty())
{
MTRand r1;
// Mid-block position first
double MicroX, MicroY, MicroZ;
MicroX = a_BlockX + 0.5;
MicroY = a_BlockY + 0.5;
MicroZ = a_BlockZ + 0.5;
// Add random offset second
MicroX += r1.rand(1) - 0.5;
MicroZ += r1.rand(1) - 0.5;
a_WorldInterface.SpawnItemPickups(Drops, MicroX, MicroY, MicroZ);
}
return;
} }
super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_CanDrop);
} }
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{ {
return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); if (a_RelY <= 0)
{
return false;
}
BLOCKTYPE BelowBlock = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
return IsBlockTypeOfDirt(BelowBlock);
} }
} ; } ;

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@ -23,10 +23,6 @@ public:
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override ) override
{ {
UNUSED(a_Player);
UNUSED(a_CursorX);
UNUSED(a_CursorY);
UNUSED(a_CursorZ);
// TODO: Disallow placement where the vine doesn't attach to something properly // TODO: Disallow placement where the vine doesn't attach to something properly
BLOCKTYPE BlockType = 0; BLOCKTYPE BlockType = 0;
NIBBLETYPE BlockMeta; NIBBLETYPE BlockMeta;
@ -80,7 +76,21 @@ public:
/// Returns true if the specified block type is good for vines to attach to /// Returns true if the specified block type is good for vines to attach to
static bool IsBlockAttachable(BLOCKTYPE a_BlockType) static bool IsBlockAttachable(BLOCKTYPE a_BlockType)
{ {
return ((a_BlockType == E_BLOCK_LEAVES) || (a_BlockType == E_BLOCK_NEW_LEAVES) || cBlockInfo::IsSolid(a_BlockType)); switch (a_BlockType)
{
case E_BLOCK_GLASS:
case E_BLOCK_STAINED_GLASS:
case E_BLOCK_CHEST:
case E_BLOCK_TRAPPED_CHEST:
{
// You can't attach a vine to this solid blocks.
return false;
}
default:
{
return cBlockInfo::IsSolid(a_BlockType);
}
}
} }

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@ -572,6 +572,8 @@ bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
case E_BLOCK_COBBLESTONE: case E_BLOCK_COBBLESTONE:
case E_BLOCK_COBBLESTONE_STAIRS: case E_BLOCK_COBBLESTONE_STAIRS:
case E_BLOCK_COBBLESTONE_WALL: case E_BLOCK_COBBLESTONE_WALL:
case E_BLOCK_COBWEB:
case E_BLOCK_DEAD_BUSH:
case E_BLOCK_DIAMOND_BLOCK: case E_BLOCK_DIAMOND_BLOCK:
case E_BLOCK_DIAMOND_ORE: case E_BLOCK_DIAMOND_ORE:
case E_BLOCK_DOUBLE_NEW_STONE_SLAB: case E_BLOCK_DOUBLE_NEW_STONE_SLAB:

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@ -28,21 +28,25 @@ public:
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{ {
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); BLOCKTYPE Block;
NIBBLETYPE BlockMeta;
a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, BlockMeta);
if ((Block == E_BLOCK_LEAVES) || (Block == E_BLOCK_NEW_LEAVES)) if ((Block == E_BLOCK_LEAVES) || (Block == E_BLOCK_NEW_LEAVES))
{ {
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); cItems Drops;
cBlockHandler * Handler = cBlockInfo::GetHandler(Block); cBlockHandler * Handler = cBlockInfo::GetHandler(Block);
cItems Drops; Handler->ConvertToPickups(Drops, BlockMeta);
Handler->ConvertToPickups(Drops, Meta); Drops.Add(Block, 1, BlockMeta & 3);
Drops.push_back(cItem(Block, 1, Meta & 3));
a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ); a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
a_Player->UseEquippedItem(); a_Player->UseEquippedItem();
return true; return true;
} }
return false; return false;
} }
@ -53,12 +57,10 @@ public:
{ {
case E_BLOCK_COBWEB: case E_BLOCK_COBWEB:
case E_BLOCK_VINES: case E_BLOCK_VINES:
case E_BLOCK_LEAVES:
case E_BLOCK_NEW_LEAVES:
{ {
return true; return true;
} }
} // switch (a_BlockType) }
return super::CanHarvestBlock(a_BlockType); return super::CanHarvestBlock(a_BlockType);
} }
@ -71,12 +73,21 @@ public:
virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ) override virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ) override
{ {
super::OnBlockDestroyed(a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ); BLOCKTYPE Block;
NIBBLETYPE BlockMeta;
a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, BlockMeta);
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); super::OnBlockDestroyed(a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ);
if ((Block == E_BLOCK_TRIPWIRE) || (Block == E_BLOCK_VINES)) switch (Block)
{ {
a_Player->UseEquippedItem(); case E_BLOCK_COBWEB:
case E_BLOCK_DEAD_BUSH:
case E_BLOCK_TRIPWIRE:
case E_BLOCK_VINES:
case E_BLOCK_WOOL:
{
a_Player->UseEquippedItem();
}
} }
} }
} ; } ;