Added wither damage type, wither entity effect.
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2574573c88
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@ -363,6 +363,7 @@ AString DamageTypeToString(eDamageType a_DamageType)
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case dtLightning: return "dtLightning";
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case dtOnFire: return "dtOnFire";
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case dtPoisoning: return "dtPoisoning";
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case dtWithering: return "dtWithering";
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case dtPotionOfHarming: return "dtPotionOfHarming";
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case dtRangedAttack: return "dtRangedAttack";
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case dtStarving: return "dtStarving";
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@ -408,6 +409,7 @@ eDamageType StringToDamageType(const AString & a_DamageTypeString)
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{ dtCactusContact, "dtCactusContact"},
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{ dtLavaContact, "dtLavaContact"},
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{ dtPoisoning, "dtPoisoning"},
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{ dtWithering, "dtWithering"},
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{ dtOnFire, "dtOnFire"},
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{ dtFireContact, "dtFireContact"},
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{ dtInVoid, "dtInVoid"},
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@ -433,6 +435,7 @@ eDamageType StringToDamageType(const AString & a_DamageTypeString)
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{ dtCactusContact, "dtCacti"},
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{ dtLavaContact, "dtLava"},
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{ dtPoisoning, "dtPoison"},
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{ dtWithering, "dtWither"},
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{ dtOnFire, "dtBurning"},
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{ dtFireContact, "dtInFire"},
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{ dtAdmin, "dtPlugin"},
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@ -811,6 +811,7 @@ enum eDamageType
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dtCactusContact, // Contact with a cactus block
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dtLavaContact, // Contact with a lava block
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dtPoisoning, // Having the poison effect
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dtWithering, // Having the wither effect
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dtOnFire, // Being on fire
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dtFireContact, // Standing inside a fire block
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dtInVoid, // Falling into the Void (Y < 0)
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@ -837,6 +838,7 @@ enum eDamageType
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dtCacti = dtCactusContact,
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dtLava = dtLavaContact,
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dtPoison = dtPoisoning,
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dtWither = dtWithering,
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dtBurning = dtOnFire,
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dtInFire = dtFireContact,
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dtPlugin = dtAdmin,
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@ -432,6 +432,7 @@ bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
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case dtStarving:
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case dtInVoid:
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case dtPoisoning:
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case dtWithering:
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case dtPotionOfHarming:
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case dtFalling:
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case dtLightning:
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@ -154,7 +154,7 @@ void cPawn::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect
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}
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case cEntityEffect::effPoison:
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{
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// Poison frequency = 25 ticks, divided by potion level (Poison II = 25 ticks)
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// Poison frequency = 25 ticks, divided by potion level (Poison II = 12 ticks)
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int frequency = std::floor(25.0 / (double)(a_Effect.GetIntensity() + 1));
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static short counter = 0;
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@ -170,6 +170,20 @@ void cPawn::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect
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return;
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}
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case cEntityEffect::effWither:
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{
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// Poison frequency = 40 ticks, divided by effect level (Wither II = 20 ticks)
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int frequency = std::floor(25.0 / (double)(a_Effect.GetIntensity() + 1));
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static short counter = 0;
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if (++counter >= frequency)
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{
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TakeDamage(dtWither, a_Effect.GetUser(), 1, 0);
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counter = 0;
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}
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//TODO: "<Player> withered away>
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return;
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}
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case cEntityEffect::effFireResistance:
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{
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// TODO: Implement me!
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