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cChunk: don't inherit from cChunkDef (#5106)

This commit is contained in:
Tiger Wang 2021-01-18 16:09:10 +00:00 committed by GitHub
parent bdb45998c9
commit 813176fbd1
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 43 additions and 71 deletions

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@ -313,7 +313,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
}
// Convert coords to relative:
auto relCoord = a_Chunk.AbsoluteToRelative(out.second);
auto relCoord = cChunkDef::AbsoluteToRelative(out.second);
auto destChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(relCoord);
if (destChunk == nullptr)
{
@ -554,7 +554,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, Vector3i a_Coords)
{ 0, 0, 1},
{ 0, 0, -1},
} ;
auto relCoord = a_Chunk.AbsoluteToRelative(a_Coords);
auto relCoord = cChunkDef::AbsoluteToRelative(a_Coords);
for (const auto & ofs: neighborOfs)
{
auto otherHalfRelCoord = relCoord + ofs;

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@ -29,7 +29,7 @@ private:
virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor) const override
{
a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk) { CheckSoaked(a_Chunk.AbsoluteToRelative(a_BlockPos), a_Chunk); return true; });
a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk) { CheckSoaked(cChunkDef::AbsoluteToRelative(a_BlockPos), a_Chunk); return true; });
}
/** Check blocks above and around to see if they are water. If one is, converts this into concrete block. */

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@ -488,7 +488,7 @@ void cBlockHandler::OnUpdate(
void cBlockHandler::OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor) const
{
if (a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk) { return CanBeAt(a_ChunkInterface, a_Chunk.AbsoluteToRelative(a_BlockPos), a_Chunk); }))
if (a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk) { return CanBeAt(a_ChunkInterface, cChunkDef::AbsoluteToRelative(a_BlockPos), a_Chunk); }))
{
return;
}

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@ -29,7 +29,7 @@ private:
virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor) const override
{
a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk) { CheckSoaked(a_Chunk.AbsoluteToRelative(a_BlockPos), a_Chunk); return true; });
a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk) { CheckSoaked(cChunkDef::AbsoluteToRelative(a_BlockPos), a_Chunk); return true; });
}
/** Check blocks around the sponge to see if they are water.

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@ -162,7 +162,7 @@ private:
a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk)
{
const auto a_RelPos = a_Chunk.AbsoluteToRelative(a_BlockPos);
const auto a_RelPos = cChunkDef::AbsoluteToRelative(a_BlockPos);
NIBBLETYPE CurMeta = a_Chunk.GetMeta(a_RelPos);
NIBBLETYPE MaxMeta = GetMaxMeta(a_Chunk, a_RelPos);

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@ -483,7 +483,7 @@ void cChunk::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock
continue;
}
// This block entity is inside the chunk, clone it (and remove any that is there currently):
auto idx = static_cast<size_t>(MakeIndex(posX - m_PosX * cChunkDef::Width, posY, posZ - m_PosZ * cChunkDef::Width));
auto idx = static_cast<size_t>(cChunkDef::MakeIndex(posX - m_PosX * cChunkDef::Width, posY, posZ - m_PosZ * cChunkDef::Width));
auto itr = m_BlockEntities.find(idx);
if (itr != m_BlockEntities.end())
{
@ -584,7 +584,7 @@ void cChunk::GetRandomBlockCoords(int & a_X, int & a_Y, int & a_Z)
// MG TODO : check if this kind of optimization (only one random call) is still needed
// MG TODO : if so propagate it
GetThreeRandomNumbers(a_X, a_Y, a_Z, Width, Height - 2, Width);
GetThreeRandomNumbers(a_X, a_Y, a_Z, cChunkDef::Width, cChunkDef::Height - 2, cChunkDef::Width);
a_Y++;
}
@ -1201,8 +1201,8 @@ bool cChunk::UnboundedRelFastSetBlock(Vector3i a_RelPos, BLOCKTYPE a_BlockType,
int cChunk::GetHeight(int a_X, int a_Z) const
{
ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width));
return m_HeightMap[a_X + a_Z * Width];
ASSERT((a_X >= 0) && (a_X < cChunkDef::Width) && (a_Z >= 0) && (a_Z < cChunkDef::Width));
return m_HeightMap[a_X + a_Z * cChunkDef::Width];
}
@ -1272,7 +1272,7 @@ void cChunk::WakeUpSimulators(void)
for (size_t BlockIdx = 0; BlockIdx != cChunkData::SectionBlockCount; ++BlockIdx)
{
const auto BlockType = Section->m_BlockTypes[BlockIdx];
auto Position = IndexToCoordinate(BlockIdx);
auto Position = cChunkDef::IndexToCoordinate(BlockIdx);
Position.y += static_cast<int>(SectionIdx * cChunkData::SectionHeight);
RedstoneSimulator->AddBlock(*this, Position, BlockType);
@ -1286,29 +1286,6 @@ void cChunk::WakeUpSimulators(void)
void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes)
{
for (int x = 0; x < Width; x++)
{
for (int z = 0; z < Width; z++)
{
for (int y = Height - 1; y > -1; y--)
{
int index = MakeIndex( x, y, z);
if (a_BlockTypes[index] != E_BLOCK_AIR)
{
m_HeightMap[x + z * Width] = static_cast<HEIGHTTYPE>(y);
break;
}
} // for y
} // for z
} // for x
}
void cChunk::SetBlock(Vector3i a_RelPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
FastSetBlock(a_RelPos, a_BlockType, a_BlockMeta);
@ -1341,7 +1318,7 @@ void cChunk::SetBlock(Vector3i a_RelPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_Blo
void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
{
ASSERT(!((a_RelX < 0) || (a_RelX >= Width) || (a_RelY < 0) || (a_RelY >= Height) || (a_RelZ < 0) || (a_RelZ >= Width)));
ASSERT(!((a_RelX < 0) || (a_RelX >= cChunkDef::Width) || (a_RelY < 0) || (a_RelY >= cChunkDef::Height) || (a_RelZ < 0) || (a_RelZ >= cChunkDef::Width)));
ASSERT(IsValid());
@ -1393,11 +1370,11 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
}
// Update heightmap, if needed:
if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width])
if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * cChunkDef::Width])
{
if (a_BlockType != E_BLOCK_AIR)
{
m_HeightMap[a_RelX + a_RelZ * Width] = static_cast<HEIGHTTYPE>(a_RelY);
m_HeightMap[a_RelX + a_RelZ * cChunkDef::Width] = static_cast<HEIGHTTYPE>(a_RelY);
}
else
{
@ -1405,7 +1382,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
{
if (GetBlock(a_RelX, y, a_RelZ) != E_BLOCK_AIR)
{
m_HeightMap[a_RelX + a_RelZ * Width] = static_cast<HEIGHTTYPE>(y);
m_HeightMap[a_RelX + a_RelZ * cChunkDef::Width] = static_cast<HEIGHTTYPE>(y);
break;
}
} // for y - column in m_BlockData
@ -1445,7 +1422,7 @@ void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_C
void cChunk::AddBlockEntity(OwnedBlockEntity a_BlockEntity)
{
[[maybe_unused]] const auto Result = m_BlockEntities.emplace(
MakeIndex(a_BlockEntity->GetRelX(), a_BlockEntity->GetPosY(), a_BlockEntity->GetRelZ()),
cChunkDef::MakeIndex(a_BlockEntity->GetRelX(), a_BlockEntity->GetPosY(), a_BlockEntity->GetRelZ()),
std::move(a_BlockEntity)
);
ASSERT(Result.second); // No block entity already at this position
@ -1457,15 +1434,15 @@ void cChunk::AddBlockEntity(OwnedBlockEntity a_BlockEntity)
cBlockEntity * cChunk::GetBlockEntity(Vector3i a_AbsPos)
{
auto relPos = AbsoluteToRelative(a_AbsPos);
const auto relPos = cChunkDef::AbsoluteToRelative(a_AbsPos);
if (!IsValidRelPos(relPos))
if (!cChunkDef::IsValidRelPos(relPos))
{
// Coordinates are outside outside this chunk, no block entities here
return nullptr;
}
auto itr = m_BlockEntities.find(static_cast<size_t>(MakeIndexNoCheck(relPos)));
auto itr = m_BlockEntities.find(static_cast<size_t>(cChunkDef::MakeIndexNoCheck(relPos)));
return (itr == m_BlockEntities.end()) ? nullptr : itr->second.get();
}
@ -1475,8 +1452,8 @@ cBlockEntity * cChunk::GetBlockEntity(Vector3i a_AbsPos)
cBlockEntity * cChunk::GetBlockEntityRel(Vector3i a_RelPos)
{
ASSERT(IsValidRelPos(a_RelPos));
auto itr = m_BlockEntities.find(static_cast<size_t>(MakeIndexNoCheck(a_RelPos)));
ASSERT(cChunkDef::IsValidRelPos(a_RelPos));
auto itr = m_BlockEntities.find(static_cast<size_t>(cChunkDef::MakeIndexNoCheck(a_RelPos)));
return (itr == m_BlockEntities.end()) ? nullptr : itr->second.get();
}
@ -1588,7 +1565,7 @@ void cChunk::RemoveBlockEntity(cBlockEntity * a_BlockEntity)
{
MarkDirty();
ASSERT(a_BlockEntity != nullptr);
auto idx = static_cast<size_t>(MakeIndex(a_BlockEntity->GetRelX(), a_BlockEntity->GetPosY(), a_BlockEntity->GetRelZ()));
auto idx = static_cast<size_t>(cChunkDef::MakeIndex(a_BlockEntity->GetRelX(), a_BlockEntity->GetPosY(), a_BlockEntity->GetRelZ()));
m_BlockEntities.erase(idx);
}
@ -2171,7 +2148,7 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ)
int BlockX = m_PosX * cChunkDef::Width + a_RelX;
int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ;
int ChunkX, ChunkZ;
BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ);
cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ);
return m_ChunkMap->FindChunk(ChunkX, ChunkZ);
}
@ -2236,8 +2213,8 @@ cChunk * cChunk::GetRelNeighborChunkAdjustCoords(Vector3i & a_RelPos) const
// The most common case: inside this chunk:
if (
(a_RelPos.x >= 0) && (a_RelPos.x < Width) &&
(a_RelPos.z >= 0) && (a_RelPos.z < Width)
(a_RelPos.x >= 0) && (a_RelPos.x < cChunkDef::Width) &&
(a_RelPos.z >= 0) && (a_RelPos.z < cChunkDef::Width)
)
{
return ToReturn;
@ -2246,24 +2223,24 @@ cChunk * cChunk::GetRelNeighborChunkAdjustCoords(Vector3i & a_RelPos) const
// Request for a different chunk, calculate chunk offset:
int RelX = a_RelPos.x; // Make a local copy of the coords (faster access)
int RelZ = a_RelPos.z;
while ((RelX >= Width) && (ToReturn != nullptr))
while ((RelX >= cChunkDef::Width) && (ToReturn != nullptr))
{
RelX -= Width;
RelX -= cChunkDef::Width;
ToReturn = ToReturn->m_NeighborXP;
}
while ((RelX < 0) && (ToReturn != nullptr))
{
RelX += Width;
RelX += cChunkDef::Width;
ToReturn = ToReturn->m_NeighborXM;
}
while ((RelZ >= Width) && (ToReturn != nullptr))
while ((RelZ >= cChunkDef::Width) && (ToReturn != nullptr))
{
RelZ -= Width;
RelZ -= cChunkDef::Width;
ToReturn = ToReturn->m_NeighborZP;
}
while ((RelZ < 0) && (ToReturn != nullptr))
{
RelZ += Width;
RelZ += cChunkDef::Width;
ToReturn = ToReturn->m_NeighborZM;
}
if (ToReturn != nullptr)
@ -2274,13 +2251,13 @@ cChunk * cChunk::GetRelNeighborChunkAdjustCoords(Vector3i & a_RelPos) const
}
// The chunk cannot be walked through neighbors, find it through the chunkmap:
int AbsX = a_RelPos.x + m_PosX * Width;
int AbsZ = a_RelPos.z + m_PosZ * Width;
int AbsX = a_RelPos.x + m_PosX * cChunkDef::Width;
int AbsZ = a_RelPos.z + m_PosZ * cChunkDef::Width;
int DstChunkX, DstChunkZ;
BlockToChunk(AbsX, AbsZ, DstChunkX, DstChunkZ);
cChunkDef::BlockToChunk(AbsX, AbsZ, DstChunkX, DstChunkZ);
ToReturn = m_ChunkMap->FindChunk(DstChunkX, DstChunkZ);
a_RelPos.x = AbsX - DstChunkX * Width;
a_RelPos.z = AbsZ - DstChunkZ * Width;
a_RelPos.x = AbsX - DstChunkX * cChunkDef::Width;
a_RelPos.z = AbsZ - DstChunkZ * cChunkDef::Width;
return ToReturn;
}
@ -2305,8 +2282,8 @@ void cChunk::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHa
void cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a_BlockX, int & a_BlockY, int & a_BlockZ)
{
a_BlockY = a_RelY;
a_BlockX = m_PosX * Width + a_RelX;
a_BlockZ = m_PosZ * Width + a_RelZ;
a_BlockX = m_PosX * cChunkDef::Width + a_RelX;
a_BlockZ = m_PosZ * cChunkDef::Width + a_RelZ;
}
@ -2315,7 +2292,7 @@ void cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a
Vector3i cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ)
{
return Vector3i(m_PosX * Width + a_RelX, a_RelY, m_PosZ * Width + a_RelZ);
return Vector3i(m_PosX * cChunkDef::Width + a_RelX, a_RelY, m_PosZ * cChunkDef::Width + a_RelZ);
}

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@ -45,10 +45,7 @@ typedef std::list<cClientHandle *> cClientHandleList;
#define PREPARE_REL_AND_CHUNK(Position, OriginalChunk) cChunk * Chunk; Vector3i Rel; bool RelSuccess = (OriginalChunk).GetChunkAndRelByAbsolute(Position, &Chunk, Rel)
// This class is not to be used directly
// Instead, call actions on cChunkMap (such as cChunkMap::SetBlock() etc.)
class cChunk :
public cChunkDef // The inheritance is "misused" here only to inherit the functions and constants defined in cChunkDef
class cChunk
{
public:
@ -347,8 +344,6 @@ public:
returns true if the use was successful, return false to use the block as a "normal" block */
bool UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords
void CalculateHeightmap(const BLOCKTYPE * a_BlockTypes);
void SendBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
Vector3i PositionToWorldPosition(Vector3i a_RelPos)

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@ -137,7 +137,7 @@ void cMinecart::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
return;
}
auto relPos = a_Chunk.AbsoluteToRelative(GetPosition());
auto relPos = cChunkDef::AbsoluteToRelative(GetPosition());
auto chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(relPos);
if (chunk == nullptr)
{

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@ -25,7 +25,7 @@ ForEachSourceCallback::ForEachSourceCallback(const cChunk & Chunk, const Vector3
void ForEachSourceCallback::operator()(Vector3i Location)
{
if (!cChunk::IsValidHeight(Location.y))
if (!cChunkDef::IsValidHeight(Location.y))
{
return;
}
@ -121,7 +121,7 @@ PowerLevel ForEachSourceCallback::QueryLinkedPower(const cChunk & Chunk, const V
for (const auto & Offset : cSimulator::GetLinkedOffsets(SolidBlockPosition - QueryPosition))
{
auto SourcePosition = QueryPosition + Offset;
if (!cChunk::IsValidHeight(SourcePosition.y))
if (!cChunkDef::IsValidHeight(SourcePosition.y))
{
continue;
}