BiomeVisualiser: Added zooming using the 1 - 8 keys.
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Tools/BiomeVisualiser/.gitignore
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Tools/BiomeVisualiser/.gitignore
vendored
@ -1,3 +1,4 @@
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Debug/
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logs/
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Release/
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Release profiled/
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@ -40,10 +40,10 @@ bool cBiomeRenderer::Render(cPixmap & a_Pixmap)
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int Hei = a_Pixmap.GetHeight();
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// Hint the approximate view area to the biome source so that it can adjust its caches:
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int MinBlockX = ( - m_OriginX) / m_Zoom;
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int MaxBlockX = (Wid - m_OriginX) / m_Zoom;
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int MinBlockZ = ( - m_OriginY) / m_Zoom;
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int MaxBlockZ = (Hei - m_OriginY) / m_Zoom;
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int MinBlockX = ( - m_OriginX) * m_Zoom;
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int MaxBlockX = (Wid - m_OriginX) * m_Zoom;
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int MinBlockZ = ( - m_OriginY) * m_Zoom;
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int MaxBlockZ = (Hei - m_OriginY) * m_Zoom;
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m_Cache.HintViewArea(MinBlockX / 16 - 1, MaxBlockX / 16 + 1, MinBlockZ / 16 - 1, MaxBlockZ / 16 + 1);
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// Hold one current chunk of biome data:
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@ -55,12 +55,12 @@ bool cBiomeRenderer::Render(cPixmap & a_Pixmap)
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for (int y = 0; y < Hei; y++)
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{
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int BlockZ = (y - m_OriginY) / m_Zoom;
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int BlockZ = (y - m_OriginY) * m_Zoom;
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int ChunkZ = (BlockZ >= 0) ? (BlockZ / 16) : ((BlockZ + 1) / 16 - 1);
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int RelZ = BlockZ - ChunkZ * 16;
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for (int x = 0; x < Wid; x++)
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{
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int BlockX = (x - m_OriginX) / m_Zoom;
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int BlockX = (x - m_OriginX) * m_Zoom;
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int ChunkX = (BlockX >= 0) ? (BlockX / 16) : ((BlockX + 1) / 16 - 1);
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int RelX = BlockX - ChunkX * 16;
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if ((ChunkZ != CurChunkZ) || (ChunkX != CurChunkX))
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@ -37,6 +37,11 @@ public:
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void MoveViewBy(int a_OffsX, int a_OffsY);
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void SetZoom(int a_NewZoom)
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{
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m_Zoom = a_NewZoom;
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}
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protected:
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cBiomeCache m_Cache;
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@ -67,17 +67,41 @@ void cBiomeViewWnd::InitBiomeView(void)
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void cBiomeViewWnd::SetZoom(int a_NewZoom)
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{
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m_Renderer.SetZoom(a_NewZoom);
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Redraw();
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}
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void cBiomeViewWnd::Redraw(void)
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{
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if (m_Renderer.Render(m_Pixmap))
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{
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SetTimer(m_Wnd, TIMER_RERENDER, 200, NULL);
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}
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InvalidateRect(m_Wnd, NULL, FALSE);
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}
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LRESULT cBiomeViewWnd::WndProc(HWND a_Wnd, UINT a_Msg, WPARAM wParam, LPARAM lParam)
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{
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switch (a_Msg)
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{
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case WM_CLOSE: return OnClose();
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case WM_COMMAND: return OnCommand(wParam, lParam);
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case WM_CHAR: return OnChar (wParam, lParam);
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case WM_CLOSE: return OnClose ();
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case WM_COMMAND: return OnCommand (wParam, lParam);
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case WM_LBUTTONDOWN: return OnLButtonDown(wParam, lParam);
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case WM_LBUTTONUP: return OnLButtonUp (wParam, lParam);
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case WM_MOUSEMOVE: return OnMouseMove (wParam, lParam);
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case WM_PAINT: return OnPaint();
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case WM_TIMER: return OnTimer(wParam);
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case WM_PAINT: return OnPaint ();
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case WM_TIMER: return OnTimer (wParam);
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}
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return ::DefWindowProc(a_Wnd, a_Msg, wParam, lParam);
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}
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@ -86,6 +110,32 @@ LRESULT cBiomeViewWnd::WndProc(HWND a_Wnd, UINT a_Msg, WPARAM wParam, LPARAM lPa
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LRESULT cBiomeViewWnd::OnChar(WPARAM wParam, LPARAM lParam)
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{
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switch (wParam)
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{
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case '1': SetZoom(1); break;
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case '2': SetZoom(2); break;
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case '3': SetZoom(3); break;
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case '4': SetZoom(4); break;
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case '5': SetZoom(5); break;
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case '6': SetZoom(6); break;
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case '7': SetZoom(7); break;
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case '8': SetZoom(8); break;
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case 27:
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{
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// Esc pressed, exit
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PostQuitMessage(0);
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break;
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}
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}
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return 0;
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}
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LRESULT cBiomeViewWnd::OnClose(void)
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{
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PostQuitMessage(0);
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@ -126,12 +176,8 @@ LRESULT cBiomeViewWnd::OnMouseMove(WPARAM wParam, LPARAM lParam)
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POINT pnt;
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GetCursorPos(&pnt);
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m_Renderer.MoveViewBy(pnt.x - m_MouseDown.x, pnt.y - m_MouseDown.y);
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if (m_Renderer.Render(m_Pixmap))
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{
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SetTimer(m_Wnd, TIMER_RERENDER, 200, NULL);
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}
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m_MouseDown = pnt;
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InvalidateRect(m_Wnd, NULL, FALSE);
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Redraw();
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return 0;
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}
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@ -48,9 +48,13 @@ protected:
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void InitBiomeView(void);
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void SetZoom(int a_NewZoom);
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void Redraw(void);
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LRESULT WndProc(HWND a_Wnd, UINT a_Msg, WPARAM wParam, LPARAM lParam);
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// Message handlers:
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LRESULT OnChar (WPARAM wParam, LPARAM lParam);
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LRESULT OnClose (void);
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LRESULT OnCommand (WPARAM wParam, LPARAM lParam);
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LRESULT OnLButtonDown(WPARAM wParam, LPARAM lParam);
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="windows-1250"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="BiomeVisualiser"
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ProjectGUID="{6DF3D88B-AD47-45B6-B831-1BDE74F86B5C}"
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RootNamespace="BiomeVisualiser"
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@ -272,6 +272,10 @@
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RelativePath=".\BiomeColors.cpp"
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>
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</File>
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<File
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RelativePath=".\BiomeColors.h"
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>
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</File>
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<File
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RelativePath=".\BiomeRenderer.cpp"
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>
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@ -501,10 +505,6 @@
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</Filter>
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</Filter>
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</Filter>
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<File
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RelativePath=".\BiomeColors.h"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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