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Arrows can spawn on the client.

This commit is contained in:
madmaxoft 2013-08-22 09:07:12 +02:00
parent 73afb1507d
commit 806c0bf981

View File

@ -5,6 +5,7 @@
#include "Globals.h" #include "Globals.h"
#include "ProjectileEntity.h" #include "ProjectileEntity.h"
#include "../ClientHandle.h"
@ -71,7 +72,7 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
void cArrowEntity::SpawnOn(cClientHandle & a_Client) void cArrowEntity::SpawnOn(cClientHandle & a_Client)
{ {
// TODO a_Client.SendSpawnObject(*this, pkArrow, 0, 0, 0);
} }