LuaState: Fixed VS2017's throw warnings for destructors. (#3779)
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@ -77,7 +77,7 @@ public:
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}
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}
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~cStackBalanceCheck()
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~cStackBalanceCheck() NO_THROW
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{
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auto currStackPos = lua_gettop(m_LuaState);
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if (currStackPos != m_StackPos)
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@ -117,7 +117,7 @@ public:
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{
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}
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~cStackBalancePopper()
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~cStackBalancePopper() NO_THROW
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{
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auto curTop = lua_gettop(m_LuaState);
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if (curTop > m_Count)
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@ -476,7 +476,7 @@ public:
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std::swap(m_StackLen, a_Src.m_StackLen);
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}
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~cStackValue()
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~cStackValue() NO_THROW
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{
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if (m_LuaState != nullptr)
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{
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@ -49,7 +49,13 @@
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#define SIZE_T_FMT_PRECISION(x) "%" #x "Iu"
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#define SIZE_T_FMT_HEX "%Ix"
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#define NORETURN __declspec(noreturn)
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#define NORETURN __declspec(noreturn)
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#if (_MSC_VER < 1910)
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// MSVC 2013 (and possibly 2015?) have no idea about "noexcept(false)"
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#define NO_THROW throw(...)
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#else
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#define NO_THROW noexcept(false)
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#endif
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// Use non-standard defines in <cmath>
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#define _USE_MATH_DEFINES
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@ -93,7 +99,8 @@
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#define SIZE_T_FMT_HEX "%zx"
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#endif
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#define NORETURN __attribute((__noreturn__))
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#define NORETURN __attribute((__noreturn__))
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#define NO_THROW noexcept(false)
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#else
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