Add clicks, exp subtraction, item check, ...
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6ac332cd06
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7fe6e40bf7
@ -27,7 +27,7 @@ public:
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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{
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cWindow * Window = new cAnvilWindow();
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cWindow * Window = new cAnvilWindow(a_BlockX, a_BlockY, a_BlockZ);
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a_Player->OpenWindow(Window);
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}
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@ -798,7 +798,7 @@ void cClientHandle::HandleAnvilItemName(const char * a_Data, unsigned int a_Leng
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if (Name.length() <= 30)
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{
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((cAnvilWindow&)*m_Player->GetWindow()).SetRepairedItemName(Name);
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((cAnvilWindow&)*m_Player->GetWindow()).SetRepairedItemName(Name, m_Player);
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}
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}
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@ -254,6 +254,10 @@ void cSandSimulator::FinishFalling(
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{
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// Rematerialize the material here:
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FallingBlockType, a_FallingBlockMeta);
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if (a_FallingBlockType == E_BLOCK_ANVIL)
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{
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a_World->BroadcastSoundParticleEffect(1022, a_BlockX, a_BlockY, a_BlockZ, 0);
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}
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return;
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}
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@ -609,9 +609,152 @@ cSlotAreaAnvil::cSlotAreaAnvil(cAnvilWindow & a_ParentWindow) :
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void cSlotAreaAnvil::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
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{
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ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
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if (a_SlotNum != 2)
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{
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super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
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UpdateResult(a_Player);
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return;
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}
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bool bAsync = false;
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if (GetSlot(a_SlotNum, a_Player) == NULL)
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{
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LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
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return;
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}
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if (a_ClickAction == caDblClick)
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{
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return;
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}
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cItem Slot(*GetSlot(a_SlotNum, a_Player));
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if (!Slot.IsSameType(a_ClickedItem))
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{
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LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots);
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LOGWARNING("My item: %s", ItemToFullString(Slot).c_str());
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LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str());
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bAsync = true;
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}
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cItem & DraggingItem = a_Player.GetDraggingItem();
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if (Slot.IsEmpty())
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{
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return;
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}
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if (!DraggingItem.IsEmpty())
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{
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if (!(DraggingItem.IsEqual(Slot) && ((DraggingItem.m_ItemCount + Slot.m_ItemCount) <= cItemHandler::GetItemHandler(Slot)->GetMaxStackSize())))
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{
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return;
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}
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}
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if (!CanTakeResultItem(a_Player))
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{
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return;
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}
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cItem NewItem = cItem(Slot);
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NewItem.m_ItemCount += DraggingItem.m_ItemCount;
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Slot.Empty();
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DraggingItem.Empty();
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SetSlot(a_SlotNum, a_Player, Slot);
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DraggingItem = NewItem;
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OnTakeResult(a_Player, NewItem);
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if (bAsync)
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{
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m_ParentWindow.BroadcastWholeWindow();
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}
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}
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void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player, cItem a_ResultItem)
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{
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.DeltaExperience(cPlayer::XpForLevel(m_MaximumCost));
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}
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SetSlot(0, a_Player, cItem());
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if (m_StackSizeToBeUsedInRepair > 0)
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{
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const cItem * Item = GetSlot(1, a_Player);
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if (!Item->IsEmpty() && (Item->m_ItemCount > m_StackSizeToBeUsedInRepair))
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{
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cItem NewSecondItem(*Item);
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NewSecondItem.m_ItemCount -= m_StackSizeToBeUsedInRepair;
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SetSlot(1, a_Player, NewSecondItem);
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}
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else
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{
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SetSlot(1, a_Player, cItem());
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}
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}
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else
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{
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SetSlot(1, a_Player, cItem());
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}
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m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player);
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m_MaximumCost = 0;
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((cAnvilWindow*)&m_ParentWindow)->SetRepairedItemName("", false);
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int PosX, PosY, PosZ;
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((cAnvilWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ);
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BLOCKTYPE Block;
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NIBBLETYPE BlockMeta;
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a_Player.GetWorld()->GetBlockTypeMeta(PosX, PosY, PosZ, Block, BlockMeta);
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cFastRandom Random;
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if (!a_Player.IsGameModeCreative() && (Block == E_BLOCK_ANVIL) && (Random.NextFloat(1.0F) < 0.12F))
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{
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NIBBLETYPE var4 = BlockMeta & 0x3;
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NIBBLETYPE AnvilDamage = BlockMeta >> 2;
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++AnvilDamage;
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if (AnvilDamage > 2)
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{
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// Anvil will break
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a_Player.GetWorld()->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, (NIBBLETYPE)0);
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a_Player.GetWorld()->BroadcastSoundParticleEffect(1020, PosX, PosY, PosZ, 0);
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a_Player.CloseWindow(false);
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}
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else
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{
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a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, var4 | AnvilDamage << 2);
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a_Player.GetWorld()->BroadcastSoundParticleEffect(1021, PosX, PosY, PosZ, 0);
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}
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}
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else
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{
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a_Player.GetWorld()->BroadcastSoundParticleEffect(1021, PosX, PosY, PosZ, 0);
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}
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}
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bool cSlotAreaAnvil::CanTakeResultItem(cPlayer & a_Player)
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{
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return (
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(
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a_Player.IsGameModeCreative()
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|| a_Player.GetXpLevel() >= m_MaximumCost
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)
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&& !GetSlot(2, a_Player)->IsEmpty()
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&& m_MaximumCost > 0
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);
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}
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@ -620,7 +763,7 @@ void cSlotAreaAnvil::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C
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void cSlotAreaAnvil::OnPlayerRemoved(cPlayer & a_Player)
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{
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TossItems(a_Player, 0, 3);
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TossItems(a_Player, 0, 2);
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super::OnPlayerRemoved(a_Player);
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}
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@ -642,6 +785,8 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
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return;
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}
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m_MaximumCost = 0;
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m_StackSizeToBeUsedInRepair = 0;
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int RepairCost = cItemHandler::GetItemHandler(Input)->GetRepairCost();
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int NeedExp = 0;
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if (!SecondInput.IsEmpty())
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@ -670,6 +815,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
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++x;
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}
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m_StackSizeToBeUsedInRepair = x;
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}
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else
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{
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@ -731,18 +877,18 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
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// TODO: Add enchantment exp cost.
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int MaximumCost = RepairCost + NeedExp;
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m_MaximumCost = RepairCost + NeedExp;
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if (NeedExp < 0)
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{
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Input.Empty();
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}
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if (NameChangeExp == NeedExp && NameChangeExp > 0 && MaximumCost >= 40)
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if (NameChangeExp == NeedExp && NameChangeExp > 0 && m_MaximumCost >= 40)
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{
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MaximumCost = 39;
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m_MaximumCost = 39;
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}
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if (MaximumCost >= 40 && !a_Player.IsGameModeCreative())
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if (m_MaximumCost >= 40 && !a_Player.IsGameModeCreative())
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{
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Input.Empty();
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}
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@ -760,7 +906,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
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}*/
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SetSlot(2, a_Player, Input);
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m_ParentWindow.SetProperty(0, MaximumCost, a_Player);
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m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player);
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}
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@ -274,12 +274,19 @@ public:
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// cSlotAreaTemporary overrides:
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virtual void OnPlayerRemoved(cPlayer & a_Player) override;
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protected:
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bool CanTakeResultItem(cPlayer & a_Player);
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void OnTakeResult(cPlayer & a_Player, cItem a_ResultItem);
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/** Handles a click in the item slot. */
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void UpdateResult(cPlayer & a_Player);
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protected:
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/** The maximum cost of repairing/renaming in the anvil. */
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int m_MaximumCost;
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/** The stack size of the second item where was used for repair */
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char m_StackSizeToBeUsedInRepair;
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} ;
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@ -807,11 +807,15 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cAnvilWindow:
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cAnvilWindow::cAnvilWindow() :
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cAnvilWindow::cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
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cWindow(wtAnvil, "Repair"),
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m_RepairedItemName("")
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m_RepairedItemName(""),
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m_BlockX(a_BlockX),
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m_BlockY(a_BlockY),
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m_BlockZ(a_BlockZ)
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{
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m_SlotAreas.push_back(new cSlotAreaAnvil(*this));
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m_AnvilSlotArea = new cSlotAreaAnvil(*this);
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m_SlotAreas.push_back(m_AnvilSlotArea);
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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}
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@ -820,6 +824,31 @@ cAnvilWindow::cAnvilWindow() :
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void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Player)
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{
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m_RepairedItemName = a_Name;
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if (a_Player != NULL)
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{
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m_AnvilSlotArea->UpdateResult(*a_Player);
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}
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}
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void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
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{
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a_PosX = m_BlockX;
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a_PosY = m_BlockY;
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a_PosZ = m_BlockZ;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cEnchantingWindow:
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@ -24,6 +24,7 @@ class cEnderChestEntity;
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class cFurnaceEntity;
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class cHopperEntity;
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class cSlotArea;
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class cSlotAreaAnvil;
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class cWorld;
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typedef std::list<cPlayer *> cPlayerList;
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@ -236,16 +237,21 @@ class cAnvilWindow :
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{
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typedef cWindow super;
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public:
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cAnvilWindow();
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cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
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/** Gets the repaired item name. */
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AString GetRepairedItemName(void) const { return m_RepairedItemName; }
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/** Set the repaired item name. */
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void SetRepairedItemName(const AString & a_Name) { m_RepairedItemName = a_Name; }
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void SetRepairedItemName(const AString & a_Name, cPlayer * a_Player);
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/** Get the Position from the Enchantment Table */
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void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
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protected:
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cSlotAreaAnvil * m_AnvilSlotArea;
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AString m_RepairedItemName;
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int m_BlockX, m_BlockY, m_BlockZ;
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} ;
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@ -264,7 +270,7 @@ public:
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/** Return the Value of a Property */
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int GetPropertyValue(int a_Property);
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/** Set the Position Values to the Position of the Enchantment Table */
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/** Get the Position from the Enchantment Table */
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void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
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cSlotArea * m_SlotArea;
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