APIDump: Documented new cRoot:GetFurnaceRecipe().
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@ -2046,7 +2046,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
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ForEachWorld = { Params = "CallbackFunction", Return = "", Notes = "Calls the given callback function for each world. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cWorld|cWorld}})</pre>" },
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GetCraftingRecipes = { Params = "", Return = "{{cCraftingRecipe|cCraftingRecipe}}", Notes = "Returns the CraftingRecipes object" },
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GetDefaultWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world object from the default world." },
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GetFurnaceRecipe = { Params = "", Return = "{{cFurnaceRecipe|cFurnaceRecipe}}", Notes = "Returns the cFurnaceRecipes object." },
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GetFurnaceRecipe = { Params = "{{cItem|InItem}}", Return = "{{cItem|OutItem}}, NumTicks, {{cItem|InItem}}", Notes = "(STATIC) Returns the furnace recipe for smelting the specified input. If a recipe is found, returns the smelted result, the number of ticks required for the smelting operation, and the input consumed (note that MCServer supports smelting M items into N items and different smelting rates). If no recipe is found, returns no value." },
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GetGroupManager = { Params = "", Return = "{{cGroupManager|cGroupManager}}", Notes = "Returns the cGroupManager object." },
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GetPhysicalRAMUsage = { Params = "", Return = "number", Notes = "Returns the amount of physical RAM that the entire MCServer process is using, in KiB. Negative if the OS doesn't support this query." },
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GetPluginManager = { Params = "", Return = "{{cPluginManager|cPluginManager}}", Notes = "Returns the cPluginManager object." },
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@ -2064,7 +2064,32 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
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Constants =
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{
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},
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},
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AdditionalInfo =
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{
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{
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Header = "Querying a furnace recipe",
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Contents = [[
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To find the furnace recipe for an item, use the following code (adapted from the Debuggers plugin's /fr command):
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<pre class="prettyprint lang-lua">
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local HeldItem = a_Player:GetEquippedItem();
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local Out, NumTicks, In = cRoot.GetFurnaceRecipe(HeldItem); -- Note STATIC call - using the dot operator instead of a colon
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if (Out ~= nil) then
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-- There is a recipe, list it:
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a_Player:SendMessage(
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"Furnace turns " .. ItemToFullString(In) ..
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" to " .. ItemToFullString(Out) ..
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" in " .. NumTicks .. " ticks (" ..
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tostring(NumTicks / 20) .. " seconds)."
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);
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else
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-- No recipe found
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a_Player:SendMessage("There is no furnace recipe that would smelt " .. ItemToString(HeldItem));
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end
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</pre>
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]],
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},
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},
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}, -- cRoot
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cServer =
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{
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