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Merge pull request #3052 from cuberite/FixIntGens

Fix int gens
This commit is contained in:
Mattes D 2016-02-24 21:29:38 +01:00
commit 7f76c7f362
4 changed files with 21 additions and 24 deletions

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@ -29,9 +29,9 @@ by using templates.
#pragma once
#include "../BiomeDef.h"
#include <tuple>
#include "../BiomeDef.h"
#include "../Noise/Noise.h"

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@ -28,13 +28,25 @@ overhead; this however means that there's (an arbitrary) limit to the size of th
/** Maximum size of the generated area.
This value is used only if there isn't an override in place.
To adjust the actual buffer size, just do a "#define PROT_INT_BUFFER_SIZE 9000" before including this header.
Note, however, that you should use a consistent value throughout a single project. */
#ifndef PROT_INT_BUFFER_SIZE
#define PROT_INT_BUFFER_SIZE 900
#endif
/** Interface that all the generator classes provide. */
class cProtIntGen
{
protected:
/** Maximum size of the generated area.
Adjust the constant if you need larger areas, these are just so that we can use fixed-size buffers. */
static const int m_BufferSize = 900;
static const int m_BufferSize = PROT_INT_BUFFER_SIZE;
public:

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@ -99,26 +99,11 @@
#error "You are using an unsupported compiler, you might need to #define some stuff here for your compiler"
/*
// Copy and uncomment this into another #elif section based on your compiler identification
// Explicitly mark classes as abstract (no instances can be created)
#define abstract
// Mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class)
#define override
// Mark functions as obsolete, so that their usage results in a compile-time warning
#define OBSOLETE
// Mark types / variables for alignment. Do the platforms need it?
#define ALIGN_8
#define ALIGN_16
*/
#endif
#ifdef _DEBUG
#define NORETURNDEBUG NORETURN
#else

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@ -92,8 +92,8 @@ template <typename TYPE> void LinearUpscale2DArray(
{
// For optimization reasons, we're storing the upscaling ratios in a fixed-size arrays of these sizes
// Feel free to enlarge them if needed, but keep in mind that they're on the stack
const int MAX_UPSCALE_X = 128;
const int MAX_UPSCALE_Y = 128;
const int MAX_UPSCALE_X = 129;
const int MAX_UPSCALE_Y = 129;
ASSERT(a_Src != nullptr);
ASSERT(a_Dst != nullptr);
@ -101,8 +101,8 @@ template <typename TYPE> void LinearUpscale2DArray(
ASSERT(a_SrcSizeY > 0);
ASSERT(a_UpscaleX > 0);
ASSERT(a_UpscaleY > 0);
ASSERT(a_UpscaleX <= MAX_UPSCALE_X);
ASSERT(a_UpscaleY <= MAX_UPSCALE_Y);
ASSERT(a_UpscaleX < MAX_UPSCALE_X);
ASSERT(a_UpscaleY < MAX_UPSCALE_Y);
// Pre-calculate the upscaling ratios:
TYPE RatioX[MAX_UPSCALE_X];