Changed the m_slotarea position
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@ -854,10 +854,10 @@ void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
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cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
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cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
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cWindow(wtEnchantment, "Enchant"),
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cWindow(wtEnchantment, "Enchant"),
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m_SlotArea(),
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m_BlockX(a_BlockX),
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m_BlockX(a_BlockX),
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m_BlockY(a_BlockY),
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m_BlockY(a_BlockY),
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m_BlockZ(a_BlockZ),
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m_BlockZ(a_BlockZ)
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m_SlotArea()
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{
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{
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m_SlotAreas.push_back(new cSlotAreaEnchanting(*this));
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m_SlotAreas.push_back(new cSlotAreaEnchanting(*this));
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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