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Merge branch 'master' into potions

This commit is contained in:
madmaxoft 2014-07-17 11:01:26 +02:00
commit 7d0fc85d00
21 changed files with 62 additions and 41 deletions

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@ -64,7 +64,7 @@ public:
virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) = 0;
virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) = 0;
virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) = 0;
virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) = 0;
virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) = 0;
virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) = 0;
virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) = 0;
virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;

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@ -595,14 +595,14 @@ bool cPluginLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper,
bool cPluginLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer)
bool cPluginLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_KILLING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Victim, a_Killer, cLuaState::Return, res);
m_LuaState.Call((int)(**itr), &a_Victim, a_Killer, &a_TDI, cLuaState::Return, res);
if (res)
{
return true;

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@ -87,7 +87,7 @@ public:
virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) override;
virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) override;
virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) override;
virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) override;
virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) override;
virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;

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@ -609,14 +609,14 @@ bool cPluginManager::CallHookHopperPushingItem(cWorld & a_World, cHopperEntity &
bool cPluginManager::CallHookKilling(cEntity & a_Victim, cEntity * a_Killer)
bool cPluginManager::CallHookKilling(cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI)
{
FIND_HOOK(HOOK_KILLING);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnKilling(a_Victim, a_Killer))
if ((*itr)->OnKilling(a_Victim, a_Killer, a_TDI))
{
return true;
}

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@ -191,7 +191,7 @@ public: // tolua_export
bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username);
bool CallHookHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum);
bool CallHookHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum);
bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer);
bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI);
bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation);
bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);

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@ -42,9 +42,9 @@ void cEnderCrystal::Tick(float a_Dt, cChunk & a_Chunk)
void cEnderCrystal::KilledBy(cEntity * a_Killer)
void cEnderCrystal::KilledBy(TakeDamageInfo & a_TDI)
{
super::KilledBy(a_Killer);
super::KilledBy(a_TDI);
m_World->DoExplosionAt(6.0, GetPosX(), GetPosY(), GetPosZ(), true, esEnderCrystal, this);

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@ -24,7 +24,7 @@ private:
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void KilledBy(cEntity * a_Killer) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
}; // tolua_export

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@ -372,7 +372,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
if (m_Health <= 0)
{
KilledBy(a_TDI.Attacker);
KilledBy(a_TDI);
if (a_TDI.Attacker != NULL)
{
@ -529,11 +529,11 @@ double cEntity::GetKnockbackAmountAgainst(const cEntity & a_Receiver)
void cEntity::KilledBy(cEntity * a_Killer)
void cEntity::KilledBy(TakeDamageInfo & a_TDI)
{
m_Health = 0;
cRoot::Get()->GetPluginManager()->CallHookKilling(*this, a_Killer);
cRoot::Get()->GetPluginManager()->CallHookKilling(*this, a_TDI.Attacker, a_TDI);
if (m_Health > 0)
{
@ -543,7 +543,7 @@ void cEntity::KilledBy(cEntity * a_Killer)
// Drop loot:
cItems Drops;
GetDrops(Drops, a_Killer);
GetDrops(Drops, a_TDI.Attacker);
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ());
m_World->BroadcastEntityStatus(*this, esGenericDead);

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@ -310,7 +310,7 @@ public:
virtual cItem GetEquippedBoots(void) const { return cItem(); }
/// Called when the health drops below zero. a_Killer may be NULL (environmental damage)
virtual void KilledBy(cEntity * a_Killer);
virtual void KilledBy(TakeDamageInfo & a_TDI);
/// Called when the entity kills another entity
virtual void Killed(cEntity * a_Victim) {}

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@ -51,17 +51,17 @@ void cItemFrame::OnRightClicked(cPlayer & a_Player)
void cItemFrame::KilledBy(cEntity * a_Killer)
void cItemFrame::KilledBy(TakeDamageInfo & a_TDI)
{
if (m_Item.IsEmpty())
{
SetHealth(0);
super::KilledBy(a_Killer);
super::KilledBy(a_TDI);
Destroy();
return;
}
if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
if ((a_TDI.Attacker != NULL) && a_TDI.Attacker->IsPlayer() && !((cPlayer *)a_TDI.Attacker)->IsGameModeCreative())
{
cItems Item;
Item.push_back(m_Item);

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@ -35,7 +35,7 @@ public:
private:
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void KilledBy(cEntity * a_Killer) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
cItem m_Item;

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@ -26,9 +26,9 @@ private:
virtual void SpawnOn(cClientHandle & a_Client) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
virtual void KilledBy(cEntity * a_Killer) override
virtual void KilledBy(TakeDamageInfo & a_TDI) override
{
super::KilledBy(a_Killer);
super::KilledBy(a_TDI);
Destroy();
}

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@ -865,9 +865,9 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
void cPlayer::KilledBy(cEntity * a_Killer)
void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
{
super::KilledBy(a_Killer);
super::KilledBy(a_TDI);
if (m_Health > 0)
{
@ -891,19 +891,40 @@ void cPlayer::KilledBy(cEntity * a_Killer)
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
SaveToDisk(); // Save it, yeah the world is a tough place !
if (a_Killer == NULL)
if (a_TDI.Attacker == NULL)
{
GetWorld()->BroadcastChatDeath(Printf("%s was killed by environmental damage", GetName().c_str()));
AString DamageText;
switch (a_TDI.DamageType)
{
case dtRangedAttack: DamageText = "was shot"; break;
case dtLightning: DamageText = "was plasmified by lightining"; break;
case dtFalling: DamageText = (GetWorld()->GetTickRandomNumber(10) % 2 == 0) ? "fell to death" : "hit the ground too hard"; break;
case dtDrowning: DamageText = "drowned"; break;
case dtSuffocating: DamageText = (GetWorld()->GetTickRandomNumber(10) % 2 == 0) ? "git merge'd into a block" : "fused with a block"; break;
case dtStarving: DamageText = "forgot the importance of food"; break;
case dtCactusContact: DamageText = "was impaled on a cactus"; break;
case dtLavaContact: DamageText = "was melted by lava"; break;
case dtPoisoning: DamageText = "died from septicaemia"; break;
case dtOnFire: DamageText = "forgot to stop, drop, and roll"; break;
case dtFireContact: DamageText = "burnt themselves to death"; break;
case dtInVoid: DamageText = "somehow fell out of the world"; break;
case dtPotionOfHarming: DamageText = "was magicked to death"; break;
case dtEnderPearl: DamageText = "misused an ender pearl"; break;
case dtAdmin: DamageText = "was administrator'd"; break;
case dtExplosion: DamageText = "blew up"; break;
default: DamageText = "died, somehow; we've no idea how though"; break;
}
else if (a_Killer->IsPlayer())
GetWorld()->BroadcastChatDeath(Printf("%s %s", GetName().c_str(), DamageText.c_str()));
}
else if (a_TDI.Attacker->IsPlayer())
{
cPlayer * Killer = (cPlayer *)a_Killer;
cPlayer * Killer = (cPlayer *)a_TDI.Attacker;
GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), Killer->GetName().c_str()));
}
else
{
AString KillerClass = a_Killer->GetClass();
AString KillerClass = a_TDI.Attacker->GetClass();
KillerClass.erase(KillerClass.begin()); // Erase the 'c' of the class (e.g. "cWitch" -> "Witch")
GetWorld()->BroadcastChatDeath(Printf("%s was killed by a %s", GetName().c_str(), KillerClass.c_str()));

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@ -322,7 +322,7 @@ public:
/** Aborts the current eating operation */
void AbortEating(void);
virtual void KilledBy(cEntity * a_Killer) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
virtual void Killed(cEntity * a_Victim) override;

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@ -19,7 +19,7 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
// Iron golems do not drown
// Iron golems do not drown nor float
virtual void HandleAir(void) override {}
virtual void SetSwimState(cChunk & a_Chunk) override {}
} ;

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@ -493,9 +493,9 @@ bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
void cMonster::KilledBy(cEntity * a_Killer)
void cMonster::KilledBy(TakeDamageInfo & a_TDI)
{
super::KilledBy(a_Killer);
super::KilledBy(a_TDI);
if (m_SoundHurt != "")
{
m_World->BroadcastSoundEffect(m_SoundDeath, GetPosX(), GetPosY(), GetPosZ(), 1.0f, 0.8f);
@ -559,7 +559,7 @@ void cMonster::KilledBy(cEntity * a_Killer)
break;
}
}
if ((a_Killer != NULL) && (!IsBaby()))
if ((a_TDI.Attacker != NULL) && (!IsBaby()))
{
m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), Reward);
}

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@ -90,7 +90,7 @@ public:
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void KilledBy(cEntity * a_Killer) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
virtual void MoveToPosition(const Vector3f & a_Position);
virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export

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@ -103,9 +103,9 @@ void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cWither::KilledBy(cEntity * a_Killer)
void cWither::KilledBy(TakeDamageInfo & a_TDI)
{
super::KilledBy(a_Killer);
super::KilledBy(a_TDI);
class cPlayerCallback : public cPlayerListCallback
{

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@ -29,7 +29,7 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void KilledBy(cEntity * a_Killer) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
private:

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@ -37,11 +37,11 @@ void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cZombiePigman::KilledBy(cEntity * a_Killer)
void cZombiePigman::KilledBy(TakeDamageInfo & a_TDI)
{
super::KilledBy(a_Killer);
super::KilledBy(a_TDI);
if ((a_Killer != NULL) && (a_Killer->IsPlayer()))
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
{
// TODO: Anger all nearby zombie pigmen
// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?

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@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cZombiePigman);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void KilledBy(cEntity * a_Killer) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
} ;