cNetwork: Added an OnError callback for listening servers.
The callback receives the error details.
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@ -841,6 +841,10 @@ cServerHandleImplPtr cServerHandleImpl::Listen(
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{
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cNetworkSingleton::Get().AddServer(res);
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}
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else
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{
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a_ListenCallbacks->OnError(res->m_ErrorCode, res->m_ErrorMsg);
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}
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return res;
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}
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@ -1062,6 +1066,7 @@ cTCPLink::cTCPLink(cCallbacksPtr a_Callbacks):
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////////////////////////////////////////////////////////////////////////////////
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// cNetworkSingleton:
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@ -139,6 +139,9 @@ public:
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/** Called when the TCP server created with Listen() accepts an incoming connection.
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Provides the newly created Link that can be used for communication. */
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virtual void OnAccepted(cTCPLink & a_Link) = 0;
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/** Called when the socket fails to listen on the specified port. */
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virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) = 0;
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};
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typedef SharedPtr<cListenCallbacks> cListenCallbacksPtr;
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@ -22,6 +22,11 @@ class cEchoServerCallbacks:
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a_Link.Send("Welcome to the simple echo server.\r\n");
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LOGD("Welcome message queued.");
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}
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virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override
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{
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LOGWARNING("An error occured while listening for connections: %d (%s).", a_ErrorCode, a_ErrorMsg.c_str());
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}
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};
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