Merge remote-tracking branch 'origin/master' into endofsupport
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commit
7b7225e50b
2
.gitmodules
vendored
2
.gitmodules
vendored
@ -9,7 +9,7 @@
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url = https://github.com/bearbin/transapi.git
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[submodule "lib/polarssl"]
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path = lib/polarssl
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url = https://github.com/mc-server/polarssl
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url = https://github.com/mc-server/polarssl.git
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[submodule "lib/SQLiteCpp"]
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path = lib/SQLiteCpp
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url = https://github.com/mc-server/SQLiteCpp.git
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@ -1 +1 @@
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Subproject commit 1ed82759c68f92c4acc7e3f33b850cf9f01c8aba
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Subproject commit d6a15321ae51762098e49a976d26efa2493c94f6
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@ -55,7 +55,49 @@ public:
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem((m_BlockType == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR, 1, 0));
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switch (m_BlockType)
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{
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case E_BLOCK_WOODEN_DOOR:
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{
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a_Pickups.Add(E_ITEM_WOODEN_DOOR);
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break;
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}
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case E_BLOCK_ACACIA_DOOR:
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{
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a_Pickups.Add(E_ITEM_ACACIA_DOOR);
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break;
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}
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case E_BLOCK_BIRCH_DOOR:
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{
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a_Pickups.Add(E_ITEM_BIRCH_DOOR);
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break;
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}
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case E_BLOCK_DARK_OAK_DOOR:
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{
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a_Pickups.Add(E_ITEM_DARK_OAK_DOOR);
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break;
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}
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case E_BLOCK_JUNGLE_DOOR:
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{
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a_Pickups.Add(E_ITEM_JUNGLE_DOOR);
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break;
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}
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case E_BLOCK_SPRUCE_DOOR:
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{
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a_Pickups.Add(E_ITEM_SPRUCE_DOOR);
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break;
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}
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case E_BLOCK_IRON_DOOR:
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{
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a_Pickups.Add(E_ITEM_IRON_DOOR);
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break;
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}
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default:
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{
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ASSERT(!"Unhandled door type!");
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break;
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}
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}
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}
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@ -19,7 +19,7 @@ public:
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.Add(E_BLOCK_FENCE_GATE, 1, 0); // Reset meta to zero
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a_Pickups.Add(m_BlockType, 1, 0); // Reset meta to zero
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}
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@ -294,6 +294,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_SIGN_POST: return new cBlockSignPostHandler (a_BlockType);
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case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType);
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case E_BLOCK_SPRUCE_DOOR: return new cBlockDoorHandler (a_BlockType);
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case E_BLOCK_SPRUCE_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
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case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_STAINED_GLASS: return new cBlockGlassHandler (a_BlockType);
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case E_BLOCK_STAINED_GLASS_PANE: return new cBlockGlassHandler (a_BlockType);
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@ -421,6 +421,7 @@ public:
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cSandSimulatorChunkData & GetSandSimulatorData (void) { return m_SandSimulatorData; }
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cRedstoneSimulatorChunkData * GetRedstoneSimulatorData(void) { return m_RedstoneSimulatorData; }
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void SetRedstoneSimulatorData(cRedstoneSimulatorChunkData * a_Data) { m_RedstoneSimulatorData = a_Data; }
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bool IsRedstoneDirty(void) const { return m_IsRedstoneDirty; }
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void SetIsRedstoneDirty(bool a_Flag) { m_IsRedstoneDirty = a_Flag; }
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@ -77,7 +77,7 @@ private:
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};
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class cIncrementalRedstoneSimulatorChunkData :
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cRedstoneSimulatorChunkData
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public cRedstoneSimulatorChunkData
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{
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public:
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/// Per-chunk data for the simulator, specified individual chunks to simulate
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@ -554,6 +554,11 @@ template <class ChunkType, class WorldType, template <BLOCKTYPE block> class Get
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void cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, ChunkType * a_Chunk)
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{
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m_RedstoneSimulatorChunkData = (cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData();
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if (m_RedstoneSimulatorChunkData == NULL)
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{
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m_RedstoneSimulatorChunkData = new cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData();
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a_Chunk->SetRedstoneSimulatorData(m_RedstoneSimulatorChunkData);
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}
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if (m_RedstoneSimulatorChunkData->m_ChunkData.empty() && ((cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData())->m_QueuedChunkData.empty())
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{
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return;
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@ -99,6 +99,7 @@ class MockChunk
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{
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public:
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cRedstoneSimulatorChunkData * GetRedstoneSimulatorData() { return NULL; }
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void SetRedstoneSimulatorData(cRedstoneSimulatorChunkData * a_Data) {}
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bool IsRedstoneDirty() { return true; }
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void SetIsRedstoneDirty(bool a_Param) {}
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