Fixed cWither::KilledBy
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07baf9bdd3
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@ -55,6 +55,7 @@ public:
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virtual bool Item(cPlayer * a_Player)
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virtual bool Item(cPlayer * a_Player)
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{
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{
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// TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one
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double Dist = (a_Player->GetPosition() - m_Pos).Length();
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double Dist = (a_Player->GetPosition() - m_Pos).Length();
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if (Dist < 50.0)
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if (Dist < 50.0)
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{
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{
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@ -105,7 +105,7 @@ void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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void cWither::KilledBy(cEntity * a_Killer)
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void cWither::KilledBy(cEntity * a_Killer)
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{
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{
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UNUSED(a_Killer);
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super::KilledBy(a_Killer);
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class cPlayerCallback : public cPlayerListCallback
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class cPlayerCallback : public cPlayerListCallback
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{
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{
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@ -113,6 +113,7 @@ void cWither::KilledBy(cEntity * a_Killer)
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virtual bool Item(cPlayer * a_Player)
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virtual bool Item(cPlayer * a_Player)
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{
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{
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// TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one
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double Dist = (a_Player->GetPosition() - m_Pos).Length();
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double Dist = (a_Player->GetPosition() - m_Pos).Length();
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if (Dist < 50.0)
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if (Dist < 50.0)
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{
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{
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