parent
5a8e75e6aa
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7ad054b087
@ -408,127 +408,6 @@ bool IsBlockMaterialRock(BLOCKTYPE a_BlockType)
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////////////////////////////////////////////////////////////////////////////////
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// cBlockInfo:
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float cBlockInfo::GetExplosionAbsorption(const BLOCKTYPE Block)
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{
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switch (Block)
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{
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case E_BLOCK_BEDROCK:
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case E_BLOCK_COMMAND_BLOCK:
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case E_BLOCK_END_GATEWAY:
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case E_BLOCK_END_PORTAL:
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case E_BLOCK_END_PORTAL_FRAME: return 3600000;
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case E_BLOCK_ANVIL:
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case E_BLOCK_ENCHANTMENT_TABLE:
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case E_BLOCK_OBSIDIAN: return 1200;
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case E_BLOCK_ENDER_CHEST: return 600;
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case E_BLOCK_LAVA:
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case E_BLOCK_STATIONARY_LAVA:
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case E_BLOCK_WATER:
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case E_BLOCK_STATIONARY_WATER: return 100;
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case E_BLOCK_DRAGON_EGG:
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case E_BLOCK_END_STONE:
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case E_BLOCK_END_BRICKS: return 9;
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case E_BLOCK_STONE:
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case E_BLOCK_BLOCK_OF_COAL:
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case E_BLOCK_DIAMOND_BLOCK:
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case E_BLOCK_EMERALD_BLOCK:
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case E_BLOCK_GOLD_BLOCK:
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case E_BLOCK_IRON_BLOCK:
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case E_BLOCK_BLOCK_OF_REDSTONE:
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case E_BLOCK_BRICK:
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case E_BLOCK_BRICK_STAIRS:
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case E_BLOCK_COBBLESTONE:
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case E_BLOCK_COBBLESTONE_STAIRS:
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case E_BLOCK_IRON_BARS:
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case E_BLOCK_JUKEBOX:
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case E_BLOCK_MOSSY_COBBLESTONE:
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case E_BLOCK_NETHER_BRICK:
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case E_BLOCK_NETHER_BRICK_FENCE:
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case E_BLOCK_NETHER_BRICK_STAIRS:
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case E_BLOCK_PRISMARINE_BLOCK:
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case E_BLOCK_STONE_BRICKS:
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case E_BLOCK_STONE_BRICK_STAIRS:
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case E_BLOCK_COBBLESTONE_WALL: return 6;
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case E_BLOCK_IRON_DOOR:
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case E_BLOCK_IRON_TRAPDOOR:
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case E_BLOCK_MOB_SPAWNER: return 5;
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case E_BLOCK_HOPPER: return 4.8f;
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case E_BLOCK_TERRACOTTA: return 4.2f;
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case E_BLOCK_COBWEB: return 4;
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case E_BLOCK_DISPENSER:
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case E_BLOCK_DROPPER:
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case E_BLOCK_FURNACE:
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case E_BLOCK_OBSERVER: return 3.5f;
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case E_BLOCK_BEACON:
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case E_BLOCK_COAL_ORE:
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case E_BLOCK_COCOA_POD:
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case E_BLOCK_DIAMOND_ORE:
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case E_BLOCK_EMERALD_ORE:
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case E_BLOCK_GOLD_ORE:
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case E_BLOCK_IRON_ORE:
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case E_BLOCK_LAPIS_BLOCK:
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case E_BLOCK_LAPIS_ORE:
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case E_BLOCK_NETHER_QUARTZ_ORE:
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case E_BLOCK_PLANKS:
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case E_BLOCK_REDSTONE_ORE:
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case E_BLOCK_FENCE:
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case E_BLOCK_FENCE_GATE:
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case E_BLOCK_WOODEN_DOOR:
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case E_BLOCK_WOODEN_SLAB:
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case E_BLOCK_WOODEN_STAIRS:
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case E_BLOCK_TRAPDOOR: return 3;
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case E_BLOCK_CHEST:
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case E_BLOCK_WORKBENCH:
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case E_BLOCK_TRAPPED_CHEST: return 2.5f;
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case E_BLOCK_BONE_BLOCK:
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case E_BLOCK_CAULDRON:
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case E_BLOCK_LOG: return 2;
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case E_BLOCK_CONCRETE: return 1.8f;
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case E_BLOCK_BOOKCASE: return 1.5f;
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case E_BLOCK_STANDING_BANNER:
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case E_BLOCK_WALL_BANNER:
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case E_BLOCK_JACK_O_LANTERN:
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case E_BLOCK_MELON:
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case E_BLOCK_HEAD:
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case E_BLOCK_NETHER_WART_BLOCK:
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case E_BLOCK_PUMPKIN:
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case E_BLOCK_SIGN_POST:
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case E_BLOCK_WALLSIGN: return 1;
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case E_BLOCK_QUARTZ_BLOCK:
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case E_BLOCK_QUARTZ_STAIRS:
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case E_BLOCK_RED_SANDSTONE:
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case E_BLOCK_RED_SANDSTONE_STAIRS:
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case E_BLOCK_SANDSTONE:
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case E_BLOCK_SANDSTONE_STAIRS:
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case E_BLOCK_WOOL: return 0.8f;
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case E_BLOCK_SILVERFISH_EGG: return 0.75f;
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case E_BLOCK_ACTIVATOR_RAIL:
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case E_BLOCK_DETECTOR_RAIL:
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case E_BLOCK_POWERED_RAIL:
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case E_BLOCK_RAIL: return 0.7f;
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case E_BLOCK_GRASS_PATH:
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case E_BLOCK_CLAY:
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case E_BLOCK_FARMLAND:
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case E_BLOCK_GRASS:
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case E_BLOCK_GRAVEL:
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case E_BLOCK_SPONGE: return 0.6f;
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case E_BLOCK_BREWING_STAND:
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case E_BLOCK_STONE_BUTTON:
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case E_BLOCK_WOODEN_BUTTON:
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case E_BLOCK_CAKE:
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case E_BLOCK_CONCRETE_POWDER:
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case E_BLOCK_DIRT:
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case E_BLOCK_FROSTED_ICE:
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case E_BLOCK_HAY_BALE:
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case E_BLOCK_ICE: return 0.5f;
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default: return 0;
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}
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}
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NIBBLETYPE cBlockInfo::GetLightValue(const BLOCKTYPE Block)
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{
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// Emissive blocks:
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@ -12,14 +12,6 @@ class cBlockInfo
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{
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public:
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// tolua_end
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/** Returns how much of an explosion Destruction Lazor's (tm) intensity the given block attenuates.
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See Physics\Explodinator.cpp for details of explosion block destruction. */
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static float GetExplosionAbsorption(BLOCKTYPE Block);
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// tolua_begin
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/** How much light do the blocks emit on their own? */
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static NIBBLETYPE GetLightValue(BLOCKTYPE Block);
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@ -39,12 +39,141 @@ namespace Explodinator
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};
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}
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/** Calculates the approximate percentage of an Entity's bounding box that is exposed to an explosion centred at Position. */
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static float CalculateEntityExposure(cChunk & a_Chunk, const cEntity & a_Entity, const Vector3f a_Position, const int a_SquareRadius)
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/** Returns how much of an explosion Destruction Lazor's (tm) intensity the given block attenuates.
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Values are scaled as 0.3 * (0.3 + Wiki) since some compilers miss the constant folding optimisation.
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Wiki values are https://minecraft.gamepedia.com/Explosion#Blast_resistance as of 2021-02-06. */
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static float GetExplosionAbsorption(const BLOCKTYPE Block)
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{
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switch (Block)
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{
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case E_BLOCK_BEDROCK:
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case E_BLOCK_COMMAND_BLOCK:
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case E_BLOCK_END_GATEWAY:
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case E_BLOCK_END_PORTAL:
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case E_BLOCK_END_PORTAL_FRAME: return 1080000.09f;
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case E_BLOCK_ANVIL:
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case E_BLOCK_ENCHANTMENT_TABLE:
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case E_BLOCK_OBSIDIAN: return 360.09f;
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case E_BLOCK_ENDER_CHEST: return 180.09f;
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case E_BLOCK_LAVA:
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case E_BLOCK_STATIONARY_LAVA:
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case E_BLOCK_WATER:
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case E_BLOCK_STATIONARY_WATER: return 30.09f;
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case E_BLOCK_DRAGON_EGG:
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case E_BLOCK_END_STONE:
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case E_BLOCK_END_BRICKS: return 2.79f;
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case E_BLOCK_STONE:
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case E_BLOCK_BLOCK_OF_COAL:
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case E_BLOCK_DIAMOND_BLOCK:
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case E_BLOCK_EMERALD_BLOCK:
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case E_BLOCK_GOLD_BLOCK:
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case E_BLOCK_IRON_BLOCK:
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case E_BLOCK_BLOCK_OF_REDSTONE:
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case E_BLOCK_BRICK:
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case E_BLOCK_BRICK_STAIRS:
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case E_BLOCK_COBBLESTONE:
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case E_BLOCK_COBBLESTONE_STAIRS:
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case E_BLOCK_IRON_BARS:
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case E_BLOCK_JUKEBOX:
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case E_BLOCK_MOSSY_COBBLESTONE:
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case E_BLOCK_NETHER_BRICK:
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case E_BLOCK_NETHER_BRICK_FENCE:
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case E_BLOCK_NETHER_BRICK_STAIRS:
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case E_BLOCK_PRISMARINE_BLOCK:
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case E_BLOCK_STONE_BRICKS:
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case E_BLOCK_STONE_BRICK_STAIRS:
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case E_BLOCK_COBBLESTONE_WALL: return 1.89f;
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case E_BLOCK_IRON_DOOR:
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case E_BLOCK_IRON_TRAPDOOR:
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case E_BLOCK_MOB_SPAWNER: return 1.59f;
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case E_BLOCK_HOPPER: return 1.53f;
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case E_BLOCK_TERRACOTTA: return 1.35f;
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case E_BLOCK_COBWEB: return 1.29f;
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case E_BLOCK_DISPENSER:
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case E_BLOCK_DROPPER:
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case E_BLOCK_FURNACE:
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case E_BLOCK_OBSERVER: return 1.14f;
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case E_BLOCK_BEACON:
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case E_BLOCK_COAL_ORE:
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case E_BLOCK_COCOA_POD:
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case E_BLOCK_DIAMOND_ORE:
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case E_BLOCK_EMERALD_ORE:
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case E_BLOCK_GOLD_ORE:
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case E_BLOCK_IRON_ORE:
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case E_BLOCK_LAPIS_BLOCK:
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case E_BLOCK_LAPIS_ORE:
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case E_BLOCK_NETHER_QUARTZ_ORE:
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case E_BLOCK_PLANKS:
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case E_BLOCK_REDSTONE_ORE:
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case E_BLOCK_FENCE:
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case E_BLOCK_FENCE_GATE:
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case E_BLOCK_WOODEN_DOOR:
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case E_BLOCK_WOODEN_SLAB:
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case E_BLOCK_WOODEN_STAIRS:
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case E_BLOCK_TRAPDOOR: return 0.99f;
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case E_BLOCK_CHEST:
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case E_BLOCK_WORKBENCH:
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case E_BLOCK_TRAPPED_CHEST: return 0.84f;
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case E_BLOCK_BONE_BLOCK:
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case E_BLOCK_CAULDRON:
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case E_BLOCK_LOG: return 0.69f; // nIcE
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case E_BLOCK_CONCRETE: return 0.63f;
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case E_BLOCK_BOOKCASE: return 0.54f;
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case E_BLOCK_STANDING_BANNER:
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case E_BLOCK_WALL_BANNER:
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case E_BLOCK_JACK_O_LANTERN:
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case E_BLOCK_MELON:
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case E_BLOCK_HEAD:
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case E_BLOCK_NETHER_WART_BLOCK:
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case E_BLOCK_PUMPKIN:
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case E_BLOCK_SIGN_POST:
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case E_BLOCK_WALLSIGN: return 0.39f;
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case E_BLOCK_QUARTZ_BLOCK:
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case E_BLOCK_QUARTZ_STAIRS:
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case E_BLOCK_RED_SANDSTONE:
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case E_BLOCK_RED_SANDSTONE_STAIRS:
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case E_BLOCK_SANDSTONE:
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case E_BLOCK_SANDSTONE_STAIRS:
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case E_BLOCK_WOOL: return 0.33f;
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case E_BLOCK_SILVERFISH_EGG: return 0.315f;
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case E_BLOCK_ACTIVATOR_RAIL:
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case E_BLOCK_DETECTOR_RAIL:
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case E_BLOCK_POWERED_RAIL:
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case E_BLOCK_RAIL: return 0.3f;
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case E_BLOCK_GRASS_PATH:
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case E_BLOCK_CLAY:
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case E_BLOCK_FARMLAND:
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case E_BLOCK_GRASS:
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case E_BLOCK_GRAVEL:
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case E_BLOCK_SPONGE: return 0.27f;
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case E_BLOCK_BREWING_STAND:
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case E_BLOCK_STONE_BUTTON:
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case E_BLOCK_WOODEN_BUTTON:
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case E_BLOCK_CAKE:
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case E_BLOCK_CONCRETE_POWDER:
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case E_BLOCK_DIRT:
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case E_BLOCK_FROSTED_ICE:
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case E_BLOCK_HAY_BALE:
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case E_BLOCK_ICE: return 0.24f;
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default: return 0.09f;
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}
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}
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/** Calculates the approximate percentage of an Entity's bounding box that is exposed to an explosion centred at Position. */
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static float CalculateEntityExposure(const cChunk & a_Chunk, const cEntity & a_Entity, const Vector3f a_Position, const int a_SquareRadius)
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{
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class LineOfSightCallbacks final : public cLineBlockTracer::cCallbacks
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{
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virtual bool OnNextBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override
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{
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return a_BlockType != E_BLOCK_AIR;
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}
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} Callback;
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const Vector3d Position = a_Position;
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unsigned Unobstructed = 0, Total = 0;
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const auto Box = a_Entity.GetBoundingBox();
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cLineBlockTracer Tracer(*a_Chunk.GetWorld(), Callback);
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for (double X = Box.GetMinX(); X < Box.GetMaxX(); X += BoundingBoxStepUnit)
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{
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@ -60,7 +189,7 @@ namespace Explodinator
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continue;
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}
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if (cLineBlockTracer::LineOfSightTrace(*a_Chunk.GetWorld(), a_Position, Destination, cLineBlockTracer::eLineOfSight::losAir))
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if (Tracer.Trace(a_Position, Destination))
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{
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Unobstructed++;
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}
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@ -73,7 +202,7 @@ namespace Explodinator
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}
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/** Applies distance-based damage and knockback to all entities within the explosion's effect range. */
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static void DamageEntities(cChunk & a_Chunk, const Vector3f a_Position, const int a_Power)
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static void DamageEntities(const cChunk & a_Chunk, const Vector3f a_Position, const int a_Power)
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{
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const auto Radius = a_Power * 2;
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const auto SquareRadius = Radius * Radius;
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@ -225,7 +354,7 @@ namespace Explodinator
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break;
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}
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a_Intensity -= 0.3f * (0.3f + cBlockInfo::GetExplosionAbsorption(Neighbour->GetBlock(Position)));
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a_Intensity -= GetExplosionAbsorption(Neighbour->GetBlock(Position));
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if (a_Intensity <= 0)
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{
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// The ray is exhausted:
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Loading…
Reference in New Issue
Block a user