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Explodinator performance optimisations

Thanks @lixfel (#4246)
This commit is contained in:
Tiger Wang 2021-02-06 21:32:54 +00:00
parent 5a8e75e6aa
commit 7ad054b087
3 changed files with 134 additions and 134 deletions

View File

@ -408,127 +408,6 @@ bool IsBlockMaterialRock(BLOCKTYPE a_BlockType)
////////////////////////////////////////////////////////////////////////////////
// cBlockInfo:
float cBlockInfo::GetExplosionAbsorption(const BLOCKTYPE Block)
{
switch (Block)
{
case E_BLOCK_BEDROCK:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_END_GATEWAY:
case E_BLOCK_END_PORTAL:
case E_BLOCK_END_PORTAL_FRAME: return 3600000;
case E_BLOCK_ANVIL:
case E_BLOCK_ENCHANTMENT_TABLE:
case E_BLOCK_OBSIDIAN: return 1200;
case E_BLOCK_ENDER_CHEST: return 600;
case E_BLOCK_LAVA:
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_WATER:
case E_BLOCK_STATIONARY_WATER: return 100;
case E_BLOCK_DRAGON_EGG:
case E_BLOCK_END_STONE:
case E_BLOCK_END_BRICKS: return 9;
case E_BLOCK_STONE:
case E_BLOCK_BLOCK_OF_COAL:
case E_BLOCK_DIAMOND_BLOCK:
case E_BLOCK_EMERALD_BLOCK:
case E_BLOCK_GOLD_BLOCK:
case E_BLOCK_IRON_BLOCK:
case E_BLOCK_BLOCK_OF_REDSTONE:
case E_BLOCK_BRICK:
case E_BLOCK_BRICK_STAIRS:
case E_BLOCK_COBBLESTONE:
case E_BLOCK_COBBLESTONE_STAIRS:
case E_BLOCK_IRON_BARS:
case E_BLOCK_JUKEBOX:
case E_BLOCK_MOSSY_COBBLESTONE:
case E_BLOCK_NETHER_BRICK:
case E_BLOCK_NETHER_BRICK_FENCE:
case E_BLOCK_NETHER_BRICK_STAIRS:
case E_BLOCK_PRISMARINE_BLOCK:
case E_BLOCK_STONE_BRICKS:
case E_BLOCK_STONE_BRICK_STAIRS:
case E_BLOCK_COBBLESTONE_WALL: return 6;
case E_BLOCK_IRON_DOOR:
case E_BLOCK_IRON_TRAPDOOR:
case E_BLOCK_MOB_SPAWNER: return 5;
case E_BLOCK_HOPPER: return 4.8f;
case E_BLOCK_TERRACOTTA: return 4.2f;
case E_BLOCK_COBWEB: return 4;
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
case E_BLOCK_FURNACE:
case E_BLOCK_OBSERVER: return 3.5f;
case E_BLOCK_BEACON:
case E_BLOCK_COAL_ORE:
case E_BLOCK_COCOA_POD:
case E_BLOCK_DIAMOND_ORE:
case E_BLOCK_EMERALD_ORE:
case E_BLOCK_GOLD_ORE:
case E_BLOCK_IRON_ORE:
case E_BLOCK_LAPIS_BLOCK:
case E_BLOCK_LAPIS_ORE:
case E_BLOCK_NETHER_QUARTZ_ORE:
case E_BLOCK_PLANKS:
case E_BLOCK_REDSTONE_ORE:
case E_BLOCK_FENCE:
case E_BLOCK_FENCE_GATE:
case E_BLOCK_WOODEN_DOOR:
case E_BLOCK_WOODEN_SLAB:
case E_BLOCK_WOODEN_STAIRS:
case E_BLOCK_TRAPDOOR: return 3;
case E_BLOCK_CHEST:
case E_BLOCK_WORKBENCH:
case E_BLOCK_TRAPPED_CHEST: return 2.5f;
case E_BLOCK_BONE_BLOCK:
case E_BLOCK_CAULDRON:
case E_BLOCK_LOG: return 2;
case E_BLOCK_CONCRETE: return 1.8f;
case E_BLOCK_BOOKCASE: return 1.5f;
case E_BLOCK_STANDING_BANNER:
case E_BLOCK_WALL_BANNER:
case E_BLOCK_JACK_O_LANTERN:
case E_BLOCK_MELON:
case E_BLOCK_HEAD:
case E_BLOCK_NETHER_WART_BLOCK:
case E_BLOCK_PUMPKIN:
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN: return 1;
case E_BLOCK_QUARTZ_BLOCK:
case E_BLOCK_QUARTZ_STAIRS:
case E_BLOCK_RED_SANDSTONE:
case E_BLOCK_RED_SANDSTONE_STAIRS:
case E_BLOCK_SANDSTONE:
case E_BLOCK_SANDSTONE_STAIRS:
case E_BLOCK_WOOL: return 0.8f;
case E_BLOCK_SILVERFISH_EGG: return 0.75f;
case E_BLOCK_ACTIVATOR_RAIL:
case E_BLOCK_DETECTOR_RAIL:
case E_BLOCK_POWERED_RAIL:
case E_BLOCK_RAIL: return 0.7f;
case E_BLOCK_GRASS_PATH:
case E_BLOCK_CLAY:
case E_BLOCK_FARMLAND:
case E_BLOCK_GRASS:
case E_BLOCK_GRAVEL:
case E_BLOCK_SPONGE: return 0.6f;
case E_BLOCK_BREWING_STAND:
case E_BLOCK_STONE_BUTTON:
case E_BLOCK_WOODEN_BUTTON:
case E_BLOCK_CAKE:
case E_BLOCK_CONCRETE_POWDER:
case E_BLOCK_DIRT:
case E_BLOCK_FROSTED_ICE:
case E_BLOCK_HAY_BALE:
case E_BLOCK_ICE: return 0.5f;
default: return 0;
}
}
NIBBLETYPE cBlockInfo::GetLightValue(const BLOCKTYPE Block)
{
// Emissive blocks:

View File

@ -12,14 +12,6 @@ class cBlockInfo
{
public:
// tolua_end
/** Returns how much of an explosion Destruction Lazor's (tm) intensity the given block attenuates.
See Physics\Explodinator.cpp for details of explosion block destruction. */
static float GetExplosionAbsorption(BLOCKTYPE Block);
// tolua_begin
/** How much light do the blocks emit on their own? */
static NIBBLETYPE GetLightValue(BLOCKTYPE Block);

View File

@ -39,12 +39,141 @@ namespace Explodinator
};
}
/** Calculates the approximate percentage of an Entity's bounding box that is exposed to an explosion centred at Position. */
static float CalculateEntityExposure(cChunk & a_Chunk, const cEntity & a_Entity, const Vector3f a_Position, const int a_SquareRadius)
/** Returns how much of an explosion Destruction Lazor's (tm) intensity the given block attenuates.
Values are scaled as 0.3 * (0.3 + Wiki) since some compilers miss the constant folding optimisation.
Wiki values are https://minecraft.gamepedia.com/Explosion#Blast_resistance as of 2021-02-06. */
static float GetExplosionAbsorption(const BLOCKTYPE Block)
{
switch (Block)
{
case E_BLOCK_BEDROCK:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_END_GATEWAY:
case E_BLOCK_END_PORTAL:
case E_BLOCK_END_PORTAL_FRAME: return 1080000.09f;
case E_BLOCK_ANVIL:
case E_BLOCK_ENCHANTMENT_TABLE:
case E_BLOCK_OBSIDIAN: return 360.09f;
case E_BLOCK_ENDER_CHEST: return 180.09f;
case E_BLOCK_LAVA:
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_WATER:
case E_BLOCK_STATIONARY_WATER: return 30.09f;
case E_BLOCK_DRAGON_EGG:
case E_BLOCK_END_STONE:
case E_BLOCK_END_BRICKS: return 2.79f;
case E_BLOCK_STONE:
case E_BLOCK_BLOCK_OF_COAL:
case E_BLOCK_DIAMOND_BLOCK:
case E_BLOCK_EMERALD_BLOCK:
case E_BLOCK_GOLD_BLOCK:
case E_BLOCK_IRON_BLOCK:
case E_BLOCK_BLOCK_OF_REDSTONE:
case E_BLOCK_BRICK:
case E_BLOCK_BRICK_STAIRS:
case E_BLOCK_COBBLESTONE:
case E_BLOCK_COBBLESTONE_STAIRS:
case E_BLOCK_IRON_BARS:
case E_BLOCK_JUKEBOX:
case E_BLOCK_MOSSY_COBBLESTONE:
case E_BLOCK_NETHER_BRICK:
case E_BLOCK_NETHER_BRICK_FENCE:
case E_BLOCK_NETHER_BRICK_STAIRS:
case E_BLOCK_PRISMARINE_BLOCK:
case E_BLOCK_STONE_BRICKS:
case E_BLOCK_STONE_BRICK_STAIRS:
case E_BLOCK_COBBLESTONE_WALL: return 1.89f;
case E_BLOCK_IRON_DOOR:
case E_BLOCK_IRON_TRAPDOOR:
case E_BLOCK_MOB_SPAWNER: return 1.59f;
case E_BLOCK_HOPPER: return 1.53f;
case E_BLOCK_TERRACOTTA: return 1.35f;
case E_BLOCK_COBWEB: return 1.29f;
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
case E_BLOCK_FURNACE:
case E_BLOCK_OBSERVER: return 1.14f;
case E_BLOCK_BEACON:
case E_BLOCK_COAL_ORE:
case E_BLOCK_COCOA_POD:
case E_BLOCK_DIAMOND_ORE:
case E_BLOCK_EMERALD_ORE:
case E_BLOCK_GOLD_ORE:
case E_BLOCK_IRON_ORE:
case E_BLOCK_LAPIS_BLOCK:
case E_BLOCK_LAPIS_ORE:
case E_BLOCK_NETHER_QUARTZ_ORE:
case E_BLOCK_PLANKS:
case E_BLOCK_REDSTONE_ORE:
case E_BLOCK_FENCE:
case E_BLOCK_FENCE_GATE:
case E_BLOCK_WOODEN_DOOR:
case E_BLOCK_WOODEN_SLAB:
case E_BLOCK_WOODEN_STAIRS:
case E_BLOCK_TRAPDOOR: return 0.99f;
case E_BLOCK_CHEST:
case E_BLOCK_WORKBENCH:
case E_BLOCK_TRAPPED_CHEST: return 0.84f;
case E_BLOCK_BONE_BLOCK:
case E_BLOCK_CAULDRON:
case E_BLOCK_LOG: return 0.69f; // nIcE
case E_BLOCK_CONCRETE: return 0.63f;
case E_BLOCK_BOOKCASE: return 0.54f;
case E_BLOCK_STANDING_BANNER:
case E_BLOCK_WALL_BANNER:
case E_BLOCK_JACK_O_LANTERN:
case E_BLOCK_MELON:
case E_BLOCK_HEAD:
case E_BLOCK_NETHER_WART_BLOCK:
case E_BLOCK_PUMPKIN:
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN: return 0.39f;
case E_BLOCK_QUARTZ_BLOCK:
case E_BLOCK_QUARTZ_STAIRS:
case E_BLOCK_RED_SANDSTONE:
case E_BLOCK_RED_SANDSTONE_STAIRS:
case E_BLOCK_SANDSTONE:
case E_BLOCK_SANDSTONE_STAIRS:
case E_BLOCK_WOOL: return 0.33f;
case E_BLOCK_SILVERFISH_EGG: return 0.315f;
case E_BLOCK_ACTIVATOR_RAIL:
case E_BLOCK_DETECTOR_RAIL:
case E_BLOCK_POWERED_RAIL:
case E_BLOCK_RAIL: return 0.3f;
case E_BLOCK_GRASS_PATH:
case E_BLOCK_CLAY:
case E_BLOCK_FARMLAND:
case E_BLOCK_GRASS:
case E_BLOCK_GRAVEL:
case E_BLOCK_SPONGE: return 0.27f;
case E_BLOCK_BREWING_STAND:
case E_BLOCK_STONE_BUTTON:
case E_BLOCK_WOODEN_BUTTON:
case E_BLOCK_CAKE:
case E_BLOCK_CONCRETE_POWDER:
case E_BLOCK_DIRT:
case E_BLOCK_FROSTED_ICE:
case E_BLOCK_HAY_BALE:
case E_BLOCK_ICE: return 0.24f;
default: return 0.09f;
}
}
/** Calculates the approximate percentage of an Entity's bounding box that is exposed to an explosion centred at Position. */
static float CalculateEntityExposure(const cChunk & a_Chunk, const cEntity & a_Entity, const Vector3f a_Position, const int a_SquareRadius)
{
class LineOfSightCallbacks final : public cLineBlockTracer::cCallbacks
{
virtual bool OnNextBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override
{
return a_BlockType != E_BLOCK_AIR;
}
} Callback;
const Vector3d Position = a_Position;
unsigned Unobstructed = 0, Total = 0;
const auto Box = a_Entity.GetBoundingBox();
cLineBlockTracer Tracer(*a_Chunk.GetWorld(), Callback);
for (double X = Box.GetMinX(); X < Box.GetMaxX(); X += BoundingBoxStepUnit)
{
@ -60,7 +189,7 @@ namespace Explodinator
continue;
}
if (cLineBlockTracer::LineOfSightTrace(*a_Chunk.GetWorld(), a_Position, Destination, cLineBlockTracer::eLineOfSight::losAir))
if (Tracer.Trace(a_Position, Destination))
{
Unobstructed++;
}
@ -73,7 +202,7 @@ namespace Explodinator
}
/** Applies distance-based damage and knockback to all entities within the explosion's effect range. */
static void DamageEntities(cChunk & a_Chunk, const Vector3f a_Position, const int a_Power)
static void DamageEntities(const cChunk & a_Chunk, const Vector3f a_Position, const int a_Power)
{
const auto Radius = a_Power * 2;
const auto SquareRadius = Radius * Radius;
@ -225,7 +354,7 @@ namespace Explodinator
break;
}
a_Intensity -= 0.3f * (0.3f + cBlockInfo::GetExplosionAbsorption(Neighbour->GetBlock(Position)));
a_Intensity -= GetExplosionAbsorption(Neighbour->GetBlock(Position));
if (a_Intensity <= 0)
{
// The ray is exhausted: