Fix comments
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@ -190,9 +190,9 @@ void cEnderman::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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//TODO take damage in rain
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// TODO take damage in rain
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//Take damage when touching water, drowning damage seems to be most appropriate
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// Take damage when touching water, drowning damage seems to be most appropriate
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if (IsSwimming())
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{
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EventLosePlayer();
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