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Merge pull request #786 from mc-server/cBlockArea_Offset

Added WE Offset to cBlockArea
This commit is contained in:
Mattes D 2014-03-12 07:54:10 +01:00
commit 79d6e7c4a4
4 changed files with 56 additions and 1 deletions

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@ -129,6 +129,7 @@ g_APIDesc =
GetSizeY = { Params = "", Return = "number", Notes = "Returns the size of the held data in the y-axis" },
GetSizeZ = { Params = "", Return = "number", Notes = "Returns the size of the held data in the z-axis" },
GetVolume = { Params = "", Return = "number", Notes = "Returns the volume of the area - the total number of blocks stored within." },
GetWEOffset = { Params = "", Return = "{{Vector3i}}", Notes = "Returns the WE offset, a data value sometimes stored in the schematic files. MCServer doesn't use this value, but provides access to it using this method. The default is {0, 0, 0}."},
HasBlockLights = { Params = "", Return = "bool", Notes = "Returns true if current datatypes include blocklight" },
HasBlockMetas = { Params = "", Return = "bool", Notes = "Returns true if current datatypes include block metas" },
HasBlockSkyLights = { Params = "", Return = "bool", Notes = "Returns true if current datatypes include skylight" },
@ -178,6 +179,11 @@ g_APIDesc =
SetRelBlockSkyLight = { Params = "RelBlockX, RelBlockY, RelBlockZ, SkyLight", Return = "", Notes = "Sets the skylight at the specified relative coords" },
SetRelBlockType = { Params = "RelBlockX, RelBlockY, RelBlockZ, BlockType", Return = "", Notes = "Sets the block type at the specified relative coords" },
SetRelBlockTypeMeta = { Params = "RelBlockX, RelBlockY, RelBlockZ, BlockType, BlockMeta", Return = "", Notes = "Sets the block type and meta at the specified relative coords" },
SetWEOffset =
{
{ Params = "{{Vector3i|Offset}}", Return = "", Notes = "Sets the WE offset, a data value sometimes stored in the schematic files. Mostly used for WorldEdit. MCServer doesn't use this value, but provides access to it using this method." },
{ Params = "OffsetX, OffsetY, OffsetZ", Return = "", Notes = "Sets the WE offset, a data value sometimes stored in the schematic files. Mostly used for WorldEdit. MCServer doesn't use this value, but provides access to it using this method." },
},
Write =
{
{ Params = "World, {{Vector3i|MinPoint}}, DataTypes", Return = "bool", Notes = "Writes the area into World at the specified coords, returns true if successful" },

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@ -168,6 +168,7 @@ cBlockArea::cBlockArea(void) :
m_SizeX(0),
m_SizeY(0),
m_SizeZ(0),
m_WEOffset(0, 0, 0),
m_BlockTypes(NULL),
m_BlockMetas(NULL),
m_BlockLight(NULL),
@ -254,6 +255,24 @@ void cBlockArea::Create(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes)
void cBlockArea::SetWEOffset(int a_OffsetX, int a_OffsetY, int a_OffsetZ)
{
m_WEOffset.Set(a_OffsetX, a_OffsetY, a_OffsetZ);
}
void cBlockArea::SetWEOffset(const Vector3i & a_Offset)
{
m_WEOffset.Set(a_Offset.x, a_Offset.y, a_Offset.z);
}
void cBlockArea::SetOrigin(int a_OriginX, int a_OriginY, int a_OriginZ)
{
m_OriginX = a_OriginX;

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@ -209,6 +209,8 @@ public:
void SetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockLight);
void SetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockSkyLight);
void SetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockSkyLight);
void SetWEOffset (int a_OffsetX, int a_OffsetY, int a_OffsetZ);
void SetWEOffset (const Vector3i & a_Offset);
// Getters:
BLOCKTYPE GetRelBlockType (int a_RelX, int a_RelY, int a_RelZ) const;
@ -219,6 +221,7 @@ public:
NIBBLETYPE GetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ) const;
NIBBLETYPE GetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ) const;
NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ) const;
const Vector3i & GetWEOffset (void) const {return m_WEOffset;}
void SetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
void SetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
@ -299,6 +302,10 @@ protected:
int m_SizeY;
int m_SizeZ;
/** An extra data value sometimes stored in the .schematic file. Used mainly by the WorldEdit plugin.
cBlockArea doesn't use this value in any way. */
Vector3i m_WEOffset;
BLOCKTYPE * m_BlockTypes;
NIBBLETYPE * m_BlockMetas; // Each meta is stored as a separate byte for faster access
NIBBLETYPE * m_BlockLight; // Each light value is stored as a separate byte for faster access

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@ -177,6 +177,25 @@ bool cSchematicFileSerializer::LoadFromSchematicNBT(cBlockArea & a_BlockArea, cP
a_BlockArea.Clear();
a_BlockArea.SetSize(SizeX, SizeY, SizeZ, AreMetasPresent ? (cBlockArea::baTypes | cBlockArea::baMetas) : cBlockArea::baTypes);
int TOffsetX = a_NBT.FindChildByName(a_NBT.GetRoot(), "WEOffsetX");
int TOffsetY = a_NBT.FindChildByName(a_NBT.GetRoot(), "WEOffsetY");
int TOffsetZ = a_NBT.FindChildByName(a_NBT.GetRoot(), "WEOffsetZ");
if (
(TOffsetX < 0) || (TOffsetY < 0) || (TOffsetZ < 0) ||
(a_NBT.GetType(TOffsetX) != TAG_Int) ||
(a_NBT.GetType(TOffsetY) != TAG_Int) ||
(a_NBT.GetType(TOffsetZ) != TAG_Int)
)
{
// Not every schematic file has an offset, so we shoudn't give a warn message.
a_BlockArea.SetWEOffset(0, 0, 0);
}
else
{
a_BlockArea.SetWEOffset(a_NBT.GetInt(TOffsetX), a_NBT.GetInt(TOffsetY), a_NBT.GetInt(TOffsetZ));
}
// Copy the block types and metas:
int NumBytes = a_BlockArea.m_SizeX * a_BlockArea.m_SizeY * a_BlockArea.m_SizeZ;
if (a_NBT.GetDataLength(TBlockTypes) < NumBytes)
@ -234,6 +253,10 @@ AString cSchematicFileSerializer::SaveToSchematicNBT(const cBlockArea & a_BlockA
Writer.AddByteArray("Data", Dummy.data(), Dummy.size());
}
Writer.AddInt("WEOffsetX", a_BlockArea.m_WEOffset.x);
Writer.AddInt("WEOffsetY", a_BlockArea.m_WEOffset.y);
Writer.AddInt("WEOffsetZ", a_BlockArea.m_WEOffset.z);
// TODO: Save entities and block entities
Writer.BeginList("Entities", TAG_Compound);
Writer.EndList();