Merge pull request #2118 from mc-server/login-gamemode
Fix gamemode not changing properly.
This commit is contained in:
commit
79c3e11a31
@ -94,7 +94,7 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
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SetMaxHealth(MAX_HEALTH);
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m_Health = MAX_HEALTH;
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m_LastPlayerListTime = std::chrono::steady_clock::now();
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m_PlayerName = a_PlayerName;
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@ -106,7 +106,7 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
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SetPosY(World->GetSpawnY());
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SetPosZ(World->GetSpawnZ());
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SetBedPos(Vector3i(static_cast<int>(World->GetSpawnX()), static_cast<int>(World->GetSpawnY()), static_cast<int>(World->GetSpawnZ())));
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LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
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a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
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);
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@ -135,7 +135,7 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
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m_IsFlying = true;
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m_bVisible = false;
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}
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cRoot::Get()->GetServer()->PlayerCreated(this);
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}
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@ -152,17 +152,17 @@ cPlayer::~cPlayer(void)
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}
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LOGD("Deleting cPlayer \"%s\" at %p, ID %d", GetName().c_str(), this, GetUniqueID());
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// Notify the server that the player is being destroyed
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cRoot::Get()->GetServer()->PlayerDestroying(this);
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SaveToDisk();
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m_ClientHandle = nullptr;
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delete m_InventoryWindow;
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m_InventoryWindow = nullptr;
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LOGD("Player %p deleted", this);
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}
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@ -208,7 +208,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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m_ClientHandle = nullptr;
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return;
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}
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if (!m_ClientHandle->IsPlaying())
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{
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// We're not yet in the game, ignore everything
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@ -217,21 +217,21 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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}
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m_Stats.AddValue(statMinutesPlayed, 1);
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if (!a_Chunk.IsValid())
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{
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// This may happen if the cPlayer is created before the chunks have the chance of being loaded / generated (#83)
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return;
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}
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super::Tick(a_Dt, a_Chunk);
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// Handle charging the bow:
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if (m_IsChargingBow)
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{
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m_BowCharge += 1;
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}
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// Handle updating experience
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if (m_bDirtyExperience)
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{
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@ -243,7 +243,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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// Apply food exhaustion from movement:
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ApplyFoodExhaustionFromMovement();
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if (cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this, m_LastPos, GetPosition()))
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{
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CanMove = false;
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@ -264,10 +264,10 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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FinishEating();
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}
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HandleFood();
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}
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if (m_IsFishing)
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{
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HandleFloater();
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@ -467,7 +467,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
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{
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return;
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}
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m_bTouchGround = a_bTouchGround;
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if (!m_bTouchGround)
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@ -516,7 +516,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
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{
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// cPlayer makes sure damage isn't applied in creative, no need to check here
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TakeDamage(dtFalling, nullptr, Damage, Damage, 0);
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// Fall particles
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GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, static_cast<int>(GetPosY()) - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
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}
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@ -548,7 +548,7 @@ void cPlayer::SetFoodLevel(int a_FoodLevel)
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m_FoodSaturationLevel = 5.0;
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return;
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}
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m_FoodLevel = FoodLevel;
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SendHealth();
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}
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@ -616,7 +616,7 @@ void cPlayer::StartEating(void)
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{
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// Set the timer:
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m_EatingFinishTick = m_World->GetWorldAge() + EATING_TICKS;
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// Send the packets:
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m_World->BroadcastEntityAnimation(*this, 3);
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m_World->BroadcastEntityMetadata(*this);
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@ -630,7 +630,7 @@ void cPlayer::FinishEating(void)
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{
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// Reset the timer:
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m_EatingFinishTick = -1;
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// Send the packets:
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m_ClientHandle->SendEntityStatus(*this, esPlayerEatingAccepted);
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m_World->BroadcastEntityMetadata(*this);
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@ -764,7 +764,7 @@ void cPlayer::SetSprintingMaxSpeed(double a_Speed)
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void cPlayer::SetFlyingMaxSpeed(double a_Speed)
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{
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m_FlyingMaxSpeed = a_Speed;
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// Update the flying speed, always:
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m_ClientHandle->SendPlayerAbilities();
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}
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@ -776,7 +776,7 @@ void cPlayer::SetFlyingMaxSpeed(double a_Speed)
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void cPlayer::SetCrouch(bool a_IsCrouched)
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{
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// Set the crouch status, broadcast to all visible players
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if (a_IsCrouched == m_IsCrouched)
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{
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// No change
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@ -797,7 +797,7 @@ void cPlayer::SetSprint(bool a_IsSprinting)
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// No change
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return;
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}
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m_IsSprinting = a_IsSprinting;
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m_ClientHandle->SendPlayerMaxSpeed();
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}
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@ -883,7 +883,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
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}
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}
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}
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if (super::DoTakeDamage(a_TDI))
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{
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// Any kind of damage adds food exhaustion
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@ -1012,7 +1012,7 @@ void cPlayer::Respawn(void)
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m_Health = GetMaxHealth();
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SetInvulnerableTicks(20);
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// Reset food level:
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m_FoodLevel = MAX_FOOD_LEVEL;
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m_FoodSaturationLevel = 5.0;
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@ -1024,7 +1024,7 @@ void cPlayer::Respawn(void)
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// ToDo: send score to client? How?
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m_ClientHandle->SendRespawn(GetWorld()->GetDimension(), true);
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// Extinguish the fire:
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StopBurning();
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@ -1158,7 +1158,7 @@ void cPlayer::CloseWindow(bool a_CanRefuse)
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m_CurrentWindow = m_InventoryWindow;
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return;
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}
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if (m_CurrentWindow->ClosedByPlayer(*this, a_CanRefuse) || !a_CanRefuse)
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{
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// Close accepted, go back to inventory window (the default):
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@ -1196,30 +1196,17 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
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LOGWARNING("%s: Setting invalid gamemode: %d", GetName().c_str(), a_GameMode);
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return;
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}
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if (m_GameMode == a_GameMode)
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{
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// Gamemode already set
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return;
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}
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m_GameMode = a_GameMode;
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m_ClientHandle->SendGameMode(a_GameMode);
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if (!(IsGameModeCreative() || IsGameModeSpectator()))
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{
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SetFlying(false);
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SetCanFly(false);
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}
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if (IsGameModeSpectator() && IsVisible())
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{
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SetVisible(false);
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}
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else if (!IsVisible())
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{
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SetVisible(true);
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}
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SetCapabilities();
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m_World->BroadcastPlayerListUpdateGameMode(*this);
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}
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@ -1231,6 +1218,30 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
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void cPlayer::LoginSetGameMode( eGameMode a_GameMode)
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{
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m_GameMode = a_GameMode;
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SetCapabilities();
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}
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void cPlayer::SetCapabilities()
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{
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if (!IsGameModeCreative() || IsGameModeSpectator())
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{
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SetFlying(false);
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SetCanFly(false);
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}
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if (IsGameModeSpectator())
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{
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SetVisible(false);
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}
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else
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{
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SetVisible(true);
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}
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}
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@ -1322,12 +1333,12 @@ void cPlayer::SendRotation(double a_YawDegrees, double a_PitchDegrees)
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Vector3d cPlayer::GetThrowStartPos(void) const
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{
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Vector3d res = GetEyePosition();
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// Adjust the position to be just outside the player's bounding box:
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res.x += 0.16 * cos(GetPitch());
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res.y += -0.1;
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res.z += 0.16 * sin(GetPitch());
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return res;
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}
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@ -1339,9 +1350,9 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
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{
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Vector3d res = GetLookVector();
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res.Normalize();
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// TODO: Add a slight random change (+-0.0075 in each direction)
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return res * a_SpeedCoeff;
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}
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@ -1386,13 +1397,13 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos)
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}
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return;
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}
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// TODO: should do some checks to see if player is not moving through terrain
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// TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
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Vector3d DeltaPos = a_NewPos - GetPosition();
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UpdateMovementStats(DeltaPos);
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SetPosition( a_NewPos);
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SetStance(a_NewPos.y + 1.62);
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}
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@ -1427,7 +1438,7 @@ bool cPlayer::HasPermission(const AString & a_Permission)
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// Empty permission request is always granted
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return true;
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}
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AStringVector Split = StringSplit(a_Permission, ".");
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// Iterate over all restrictions; if any matches, then return failure:
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@ -1599,7 +1610,7 @@ void cPlayer::TossItems(const cItems & a_Items)
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{
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return;
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}
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m_Stats.AddValue(statItemsDropped, (StatValue)a_Items.Size());
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double vX = 0, vY = 0, vZ = 0;
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@ -1621,7 +1632,7 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
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// Don't move to same world
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return false;
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}
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// Ask the plugins if the player is allowed to changing the world
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if (cRoot::Get()->GetPluginManager()->CallHookEntityChangingWorld(*this, *a_World))
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{
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@ -1658,7 +1669,7 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
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// Broadcast the player into the new world.
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a_World->BroadcastSpawnEntity(*this);
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// Player changed the world, call the hook
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cRoot::Get()->GetPluginManager()->CallHookEntityChangedWorld(*this, *OldWorld);
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@ -1678,7 +1689,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
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{
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return true;
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}
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// Load from the offline UUID file, if allowed:
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AString OfflineUUID = cClientHandle::GenerateOfflineUUID(GetName());
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const char * OfflineUsage = " (unused)";
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@ -1690,7 +1701,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
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return true;
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}
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}
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// Load from the old-style name-based file, if allowed:
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if (cRoot::Get()->GetServer()->ShouldLoadNamedPlayerData())
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{
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@ -1705,7 +1716,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
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return true;
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}
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}
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// None of the files loaded successfully
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LOG("Player data file not found for %s (%s, offline %s%s), will be reset to defaults.",
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GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str(), OfflineUsage
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@ -1782,7 +1793,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
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{
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m_CanFly = true;
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}
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m_Inventory.LoadFromJson(root["inventory"]);
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cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents);
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@ -1801,11 +1812,11 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
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// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
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cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
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StatSerializer.Load();
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LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
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GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), a_World->GetName().c_str()
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);
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return true;
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}
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@ -2161,7 +2172,7 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
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{
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return;
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}
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// Calculate the distance travelled, update the last pos:
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Vector3d Movement(GetPosition() - m_LastPos);
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Movement.y = 0; // Only take XZ movement into account
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@ -2364,7 +2375,7 @@ AString cPlayer::GetUUIDFileName(const AString & a_UUID)
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{
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AString UUID = cMojangAPI::MakeUUIDDashed(a_UUID);
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ASSERT(UUID.length() == 36);
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AString res("players/");
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res.append(UUID, 0, 2);
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res.push_back('/');
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@ -2372,7 +2383,3 @@ AString cPlayer::GetUUIDFileName(const AString & a_UUID)
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res.append(".json");
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return res;
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}
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|
@ -26,42 +26,42 @@ class cPlayer :
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public cPawn
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{
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typedef cPawn super;
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public:
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static const int MAX_HEALTH;
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static const int MAX_FOOD_LEVEL;
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/** Number of ticks it takes to eat an item */
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static const int EATING_TICKS;
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// tolua_end
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CLASS_PROTODEF(cPlayer)
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cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName);
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virtual ~cPlayer();
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virtual void SpawnOn(cClientHandle & a_Client) override;
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virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk &) override { UNUSED(a_Dt); }
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/** Returns the curently equipped weapon; empty item if none */
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virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
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/** Returns the currently equipped helmet; empty item if none */
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virtual cItem GetEquippedHelmet(void) const override { return m_Inventory.GetEquippedHelmet(); }
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/** Returns the currently equipped chestplate; empty item if none */
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virtual cItem GetEquippedChestplate(void) const override { return m_Inventory.GetEquippedChestplate(); }
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/** Returns the currently equipped leggings; empty item if none */
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virtual cItem GetEquippedLeggings(void) const override { return m_Inventory.GetEquippedLeggings(); }
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/** Returns the currently equipped boots; empty item if none */
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virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); }
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@ -104,16 +104,16 @@ public:
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static int CalcLevelFromXp(int a_CurrentXp);
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// tolua_end
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/** Starts charging the equipped bow */
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void StartChargingBow(void);
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/** Finishes charging the current bow. Returns the number of ticks for which the bow has been charged */
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int FinishChargingBow(void);
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/** Cancels the current bow charging */
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void CancelChargingBow(void);
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/** Returns true if the player is currently charging the bow */
|
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bool IsChargingBow(void) const { return m_IsChargingBow; }
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@ -128,7 +128,7 @@ public:
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/** Gets the contents of the player's associated enderchest */
|
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cItemGrid & GetEnderChestContents(void) { return m_EnderChestContents; }
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inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export
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|
||||
/** Returns whether the player is climbing (ladders, vines etc.) */
|
||||
@ -137,43 +137,49 @@ public:
|
||||
virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override;
|
||||
|
||||
// tolua_begin
|
||||
|
||||
|
||||
/** Sends the "look" packet to the player, forcing them to set their rotation to the specified values.
|
||||
a_YawDegrees is clipped to range [-180, +180),
|
||||
a_PitchDegrees is clipped to range [-180, +180) but the client only uses [-90, +90]
|
||||
*/
|
||||
void SendRotation(double a_YawDegrees, double a_PitchDegrees);
|
||||
|
||||
|
||||
/** Returns the position where projectiles thrown by this player should start, player eye position + adjustment */
|
||||
Vector3d GetThrowStartPos(void) const;
|
||||
|
||||
|
||||
/** Returns the initial speed vector of a throw, with a 3D length of a_SpeedCoeff. */
|
||||
Vector3d GetThrowSpeed(double a_SpeedCoeff) const;
|
||||
|
||||
|
||||
/** Returns the current gamemode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable */
|
||||
eGameMode GetGameMode(void) const { return m_GameMode; }
|
||||
|
||||
|
||||
/** Returns the current effective gamemode (inherited gamemode is resolved before returning) */
|
||||
eGameMode GetEffectiveGameMode(void) const { return (m_GameMode == gmNotSet) ? m_World->GetGameMode() : m_GameMode; }
|
||||
|
||||
|
||||
/** Sets the gamemode for the player.
|
||||
The gamemode may be gmNotSet, in that case the player inherits the world's gamemode.
|
||||
Updates the gamemode on the client (sends the packet)
|
||||
*/
|
||||
void SetGameMode(eGameMode a_GameMode);
|
||||
|
||||
// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
|
||||
void LoginSetGameMode(eGameMode a_GameMode);
|
||||
|
||||
// Updates player's capabilities - flying, visibility, etc. from their gamemode.
|
||||
void SetCapabilities();
|
||||
|
||||
/** Returns true if the player is in Creative mode, either explicitly, or by inheriting from current world */
|
||||
bool IsGameModeCreative(void) const;
|
||||
|
||||
|
||||
/** Returns true if the player is in Survival mode, either explicitly, or by inheriting from current world */
|
||||
bool IsGameModeSurvival(void) const;
|
||||
|
||||
|
||||
/** Returns true if the player is in Adventure mode, either explicitly, or by inheriting from current world */
|
||||
bool IsGameModeAdventure(void) const;
|
||||
|
||||
|
||||
/** Returns true if the player is in Spectator mode, either explicitly, or by inheriting from current world */
|
||||
bool IsGameModeSpectator(void) const;
|
||||
|
||||
|
||||
AString GetIP(void) const { return m_IP; } // tolua_export
|
||||
|
||||
/** Returns the associated team, nullptr if none */
|
||||
@ -195,11 +201,8 @@ public:
|
||||
If the achievement has been already awarded to the player, this method will just increment the stat counter.
|
||||
Returns the _new_ stat value. (0 = Could not award achievement) */
|
||||
unsigned int AwardAchievement(const eStatistic a_Ach);
|
||||
|
||||
|
||||
void SetIP(const AString & a_IP);
|
||||
|
||||
// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
|
||||
void LoginSetGameMode(eGameMode a_GameMode);
|
||||
|
||||
/** Forces the player to move in the given direction.
|
||||
@deprecated Use SetSpeed instead. */
|
||||
@ -210,15 +213,15 @@ public:
|
||||
|
||||
cWindow * GetWindow(void) { return m_CurrentWindow; } // tolua_export
|
||||
const cWindow * GetWindow(void) const { return m_CurrentWindow; }
|
||||
|
||||
|
||||
/** Opens the specified window; closes the current one first using CloseWindow() */
|
||||
void OpenWindow(cWindow * a_Window); // Exported in ManualBindings.cpp
|
||||
|
||||
|
||||
// tolua_begin
|
||||
|
||||
|
||||
/** Closes the current window, resets current window to m_InventoryWindow. A plugin may refuse the closing if a_CanRefuse is true */
|
||||
void CloseWindow(bool a_CanRefuse = true);
|
||||
|
||||
|
||||
/** Closes the current window if it matches the specified ID, resets current window to m_InventoryWindow */
|
||||
void CloseWindowIfID(char a_WindowID, bool a_CanRefuse = true);
|
||||
|
||||
@ -243,7 +246,7 @@ public:
|
||||
|
||||
const AString & GetName(void) const { return m_PlayerName; }
|
||||
void SetName(const AString & a_Name) { m_PlayerName = a_Name; }
|
||||
|
||||
|
||||
// tolua_end
|
||||
|
||||
bool HasPermission(const AString & a_Permission); // tolua_export
|
||||
@ -260,7 +263,7 @@ public:
|
||||
const AStringVector & GetRestrictions(void) const { return m_Restrictions; } // Exported in ManualBindings.cpp
|
||||
|
||||
// tolua_begin
|
||||
|
||||
|
||||
/** Returns the full color code to use for this player, based on their rank.
|
||||
The returned value either is empty, or includes the cChatColor::Delimiter. */
|
||||
AString GetColor(void) const;
|
||||
@ -279,15 +282,15 @@ public:
|
||||
|
||||
/** Heals the player by the specified amount of HPs (positive only); sends health update */
|
||||
virtual void Heal(int a_Health) override;
|
||||
|
||||
|
||||
int GetFoodLevel (void) const { return m_FoodLevel; }
|
||||
double GetFoodSaturationLevel (void) const { return m_FoodSaturationLevel; }
|
||||
int GetFoodTickTimer (void) const { return m_FoodTickTimer; }
|
||||
double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; }
|
||||
|
||||
|
||||
/** Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore */
|
||||
bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); }
|
||||
|
||||
|
||||
void SetFoodLevel (int a_FoodLevel);
|
||||
void SetFoodSaturationLevel (double a_FoodSaturationLevel);
|
||||
void SetFoodTickTimer (int a_FoodTickTimer);
|
||||
@ -298,10 +301,10 @@ public:
|
||||
|
||||
/** Adds the specified exhaustion to m_FoodExhaustion. Expects only positive values. */
|
||||
void AddFoodExhaustion(double a_Exhaustion);
|
||||
|
||||
|
||||
/** Returns true if the player is currently in the process of eating the currently equipped item */
|
||||
bool IsEating(void) const { return (m_EatingFinishTick >= 0); }
|
||||
|
||||
|
||||
/** Returns true if the player is currently flying. */
|
||||
bool IsFlying(void) const { return m_IsFlying; }
|
||||
|
||||
@ -329,16 +332,16 @@ public:
|
||||
GetWorld()->BroadcastEntityAnimation(*this, 2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet */
|
||||
void StartEating(void);
|
||||
|
||||
|
||||
/** Finishes eating the currently equipped item. Consumes the item, updates health and broadcasts the packets */
|
||||
void FinishEating(void);
|
||||
|
||||
|
||||
/** Aborts the current eating operation */
|
||||
void AbortEating(void);
|
||||
|
||||
|
||||
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
|
||||
|
||||
virtual void Killed(cEntity * a_Victim) override;
|
||||
@ -356,69 +359,69 @@ public:
|
||||
bool SaveToDisk(void);
|
||||
|
||||
typedef cWorld * cWorldPtr;
|
||||
|
||||
|
||||
/** Loads the player data from the disk file
|
||||
Sets a_World to the world where the player will spawn, based on the stored world name or the default world by calling LoadFromFile()
|
||||
Returns true on success, false on failure
|
||||
*/
|
||||
bool LoadFromDisk(cWorldPtr & a_World);
|
||||
|
||||
|
||||
/** Loads the player data from the specified file
|
||||
Sets a_World to the world where the player will spawn, based on the stored world name or the default world
|
||||
Returns true on success, false on failure
|
||||
*/
|
||||
bool LoadFromFile(const AString & a_FileName, cWorldPtr & a_World);
|
||||
|
||||
|
||||
const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
|
||||
|
||||
void UseEquippedItem(int a_Amount = 1);
|
||||
|
||||
|
||||
void SendHealth(void);
|
||||
|
||||
void SendExperience(void);
|
||||
|
||||
|
||||
/** In UI windows, get the item that the player is dragging */
|
||||
cItem & GetDraggingItem(void) {return m_DraggingItem; }
|
||||
|
||||
|
||||
// In UI windows, when inventory-painting:
|
||||
/** Clears the list of slots that are being inventory-painted. To be used by cWindow only */
|
||||
void ClearInventoryPaintSlots(void);
|
||||
|
||||
|
||||
/** Adds a slot to the list for inventory painting. To be used by cWindow only */
|
||||
void AddInventoryPaintSlot(int a_SlotNum);
|
||||
|
||||
|
||||
/** Returns the list of slots currently stored for inventory painting. To be used by cWindow only */
|
||||
const cSlotNums & GetInventoryPaintSlots(void) const;
|
||||
|
||||
|
||||
// tolua_begin
|
||||
|
||||
|
||||
/** Returns the current relative maximum speed (takes current sprinting / flying state into account) */
|
||||
double GetMaxSpeed(void) const;
|
||||
|
||||
|
||||
/** Gets the normal relative maximum speed */
|
||||
double GetNormalMaxSpeed(void) const { return m_NormalMaxSpeed; }
|
||||
|
||||
|
||||
/** Gets the sprinting relative maximum speed */
|
||||
double GetSprintingMaxSpeed(void) const { return m_SprintingMaxSpeed; }
|
||||
|
||||
|
||||
/** Gets the flying relative maximum speed */
|
||||
double GetFlyingMaxSpeed(void) const { return m_FlyingMaxSpeed; }
|
||||
|
||||
|
||||
/** Sets the normal relative maximum speed. Sends the update to player, if needed. */
|
||||
void SetNormalMaxSpeed(double a_Speed);
|
||||
|
||||
|
||||
/** Sets the sprinting relative maximum speed. Sends the update to player, if needed. */
|
||||
void SetSprintingMaxSpeed(double a_Speed);
|
||||
|
||||
|
||||
/** Sets the flying relative maximum speed. Sends the update to player, if needed. */
|
||||
void SetFlyingMaxSpeed(double a_Speed);
|
||||
|
||||
|
||||
/** Sets the crouch status, broadcasts to all visible players */
|
||||
void SetCrouch(bool a_IsCrouched);
|
||||
|
||||
|
||||
/** Starts or stops sprinting, sends the max speed update to the client, if needed */
|
||||
void SetSprint(bool a_IsSprinting);
|
||||
|
||||
|
||||
/** Flags the player as flying */
|
||||
void SetFlying(bool a_IsFlying);
|
||||
|
||||
@ -442,17 +445,17 @@ public:
|
||||
|
||||
/** Sets the player's bed (home) position */
|
||||
void SetBedPos(const Vector3i & a_Pos) { m_LastBedPos = a_Pos; }
|
||||
|
||||
|
||||
// tolua_end
|
||||
|
||||
/** Update movement-related statistics. */
|
||||
void UpdateMovementStats(const Vector3d & a_DeltaPos);
|
||||
|
||||
|
||||
// tolua_begin
|
||||
|
||||
/** Returns wheter the player can fly or not. */
|
||||
virtual bool CanFly(void) const { return m_CanFly; }
|
||||
|
||||
|
||||
/** Returns the UUID (short format) that has been read from the client, or empty string if not available. */
|
||||
const AString & GetUUID(void) const { return m_UUID; }
|
||||
|
||||
@ -492,7 +495,7 @@ public:
|
||||
/** Called by cClientHandle when the client is being destroyed.
|
||||
The player removes its m_ClientHandle ownership so that the ClientHandle gets deleted. */
|
||||
void RemoveClientHandle(void);
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
typedef std::vector<std::vector<AString> > AStringVectorVector;
|
||||
@ -535,16 +538,16 @@ protected:
|
||||
// Food-related variables:
|
||||
/** Represents the food bar, one point equals half a "drumstick" */
|
||||
int m_FoodLevel;
|
||||
|
||||
|
||||
/** "Overcharge" for the m_FoodLevel; is depleted before m_FoodLevel */
|
||||
double m_FoodSaturationLevel;
|
||||
|
||||
|
||||
/** Count-up to the healing or damaging action, based on m_FoodLevel */
|
||||
int m_FoodTickTimer;
|
||||
|
||||
|
||||
/** A "buffer" which adds up hunger before it is substracted from m_FoodSaturationLevel or m_FoodLevel. Each action adds a little */
|
||||
double m_FoodExhaustionLevel;
|
||||
|
||||
|
||||
float m_LastJumpHeight;
|
||||
float m_LastGroundHeight;
|
||||
bool m_bTouchGround;
|
||||
@ -564,31 +567,31 @@ protected:
|
||||
|
||||
eGameMode m_GameMode;
|
||||
AString m_IP;
|
||||
|
||||
|
||||
/** The item being dragged by the cursor while in a UI window */
|
||||
cItem m_DraggingItem;
|
||||
|
||||
std::chrono::steady_clock::time_point m_LastPlayerListTime;
|
||||
|
||||
cClientHandlePtr m_ClientHandle;
|
||||
|
||||
|
||||
cSlotNums m_InventoryPaintSlots;
|
||||
|
||||
|
||||
/** Max speed, relative to the game default.
|
||||
1 means regular speed, 2 means twice as fast, 0.5 means half-speed.
|
||||
Default value is 1. */
|
||||
double m_NormalMaxSpeed;
|
||||
|
||||
|
||||
/** Max speed, relative to the game default max speed, when sprinting.
|
||||
1 means regular speed, 2 means twice as fast, 0.5 means half-speed.
|
||||
Default value is 1.3. */
|
||||
double m_SprintingMaxSpeed;
|
||||
|
||||
|
||||
/** Max speed, relative to the game default flying max speed, when flying.
|
||||
1 means regular speed, 2 means twice as fast, 0.5 means half-speed.
|
||||
Default value is 1. */
|
||||
double m_FlyingMaxSpeed;
|
||||
|
||||
|
||||
bool m_IsCrouched;
|
||||
bool m_IsSprinting;
|
||||
bool m_IsFlying;
|
||||
@ -629,7 +632,7 @@ protected:
|
||||
Will not apply food penalties if found to be true; will set to false after processing
|
||||
*/
|
||||
bool m_bIsTeleporting;
|
||||
|
||||
|
||||
/** The short UUID (no dashes) of the player, as read from the ClientHandle.
|
||||
If no ClientHandle is given, the UUID is initialized to empty. */
|
||||
AString m_UUID;
|
||||
@ -649,7 +652,7 @@ protected:
|
||||
|
||||
/** Stops players from burning in creative mode */
|
||||
virtual void TickBurning(cChunk & a_Chunk) override;
|
||||
|
||||
|
||||
/** Called in each tick to handle food-related processing */
|
||||
void HandleFood(void);
|
||||
|
||||
@ -666,7 +669,3 @@ protected:
|
||||
This can be used both for online and offline UUIDs. */
|
||||
AString GetUUIDFileName(const AString & a_UUID);
|
||||
} ; // tolua_export
|
||||
|
||||
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user