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Fixed piston sound effect (when unable to extend)

This commit is contained in:
Tiger Wang 2013-11-19 20:40:07 +00:00
parent ced076c561
commit 78f45e0bd1

View File

@ -71,9 +71,6 @@ void cPiston::ExtendPiston(int pistx, int pisty, int pistz)
return;
}
m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, pistonBlock);
m_World->BroadcastSoundEffect("tile.piston.out", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
int dist = FirstPassthroughBlock(pistx, pisty, pistz, pistonMeta);
if (dist < 0)
{
@ -81,6 +78,9 @@ void cPiston::ExtendPiston(int pistx, int pisty, int pistz)
return;
}
m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, pistonBlock);
m_World->BroadcastSoundEffect("tile.piston.out", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
// Drop the breakable block in the line, if appropriate:
AddDir(pistx, pisty, pistz, pistonMeta, dist + 1); // "pist" now at the breakable / empty block
BLOCKTYPE currBlock;