Fixed piston sound effect (when unable to extend)
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@ -71,9 +71,6 @@ void cPiston::ExtendPiston(int pistx, int pisty, int pistz)
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return;
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}
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m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, pistonBlock);
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m_World->BroadcastSoundEffect("tile.piston.out", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
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int dist = FirstPassthroughBlock(pistx, pisty, pistz, pistonMeta);
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if (dist < 0)
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{
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@ -81,6 +78,9 @@ void cPiston::ExtendPiston(int pistx, int pisty, int pistz)
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return;
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}
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m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, pistonBlock);
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m_World->BroadcastSoundEffect("tile.piston.out", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
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// Drop the breakable block in the line, if appropriate:
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AddDir(pistx, pisty, pistz, pistonMeta, dist + 1); // "pist" now at the breakable / empty block
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BLOCKTYPE currBlock;
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