Removed excessive logging in redstone simulator.
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@ -159,12 +159,5 @@ void cIncrementalRedstoneSimulator::Simulate(float a_dt)
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{
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{
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m_Data.GetActiveBlocks().emplace_back(CurrentLocation);
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m_Data.GetActiveBlocks().emplace_back(CurrentLocation);
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}
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}
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#ifdef _DEBUG
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for (const auto & UpdateLocation : Updates)
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{
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LOGD("Queueing block for reupdate (%i %i %i)", UpdateLocation.x, UpdateLocation.y, UpdateLocation.z);
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}
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#endif
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}
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}
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}
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}
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