1
0

Progress on the 1.3.2 protocol.

Sometimes the client lets the player through, but most of the times the connection breaks for no apparent reason.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@812 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-08-31 21:59:57 +00:00
parent c3fd0bf1a5
commit 7824ce9d63
21 changed files with 500 additions and 109 deletions

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@ -42,6 +42,7 @@ const AString & cChunkDataSerializer::Serialize(int a_Version)
switch (a_Version)
{
case RELEASE_1_2_5: Serialize29(data); break;
case RELEASE_1_3_2: Serialize39(data); break;
// TODO: Other protocol versions may serialize the data differently; implement here
default:
@ -95,7 +96,7 @@ void cChunkDataSerializer::Serialize29(AString & a_Data)
// Now put all those data into a_Data:
// "Ground-up continuous", or rather, "biome data present" flag:
a_Data.push_back('\xff');
a_Data.push_back('\x01');
// Two bitmaps; we're aways sending the full chunk with no additional data, so the bitmaps are 0xffff and 0, respectively
// Also, no endian flipping is needed because of the const values
@ -116,3 +117,60 @@ void cChunkDataSerializer::Serialize29(AString & a_Data)
void cChunkDataSerializer::Serialize39(AString & a_Data)
{
// TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib *can* stream)
const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
const int MetadataOffset = sizeof(m_BlockTypes);
const int BlockLightOffset = MetadataOffset + sizeof(m_BlockMetas);
const int SkyLightOffset = BlockLightOffset + sizeof(m_BlockLight);
const int BiomeOffset = SkyLightOffset + sizeof(m_BlockSkyLight);
const int DataSize = BiomeOffset + BiomeDataSize;
// Temporary buffer for the composed data:
char AllData [DataSize];
memcpy(AllData, m_BlockTypes, sizeof(m_BlockTypes));
memcpy(AllData + MetadataOffset, m_BlockMetas, sizeof(m_BlockMetas));
memcpy(AllData + BlockLightOffset, m_BlockLight, sizeof(m_BlockLight));
memcpy(AllData + SkyLightOffset, m_BlockSkyLight, sizeof(m_BlockSkyLight));
memcpy(AllData + BiomeOffset, m_BiomeData, BiomeDataSize);
// Compress the data:
// In order not to use allocation, use a fixed-size buffer, with the size
// that uses the same calculation as compressBound():
const uLongf CompressedMaxSize = DataSize + (DataSize >> 12) + (DataSize >> 14) + (DataSize >> 25) + 16;
char CompressedBlockData[CompressedMaxSize];
uLongf CompressedSize = compressBound(DataSize);
// Run-time check that our compile-time guess about CompressedMaxSize was enough:
ASSERT(CompressedSize <= CompressedMaxSize);
compress2((Bytef*)CompressedBlockData, &CompressedSize, (const Bytef*)AllData, sizeof(AllData), Z_DEFAULT_COMPRESSION);
// Now put all those data into a_Data:
// "Ground-up continuous", or rather, "biome data present" flag:
a_Data.push_back('\x01');
// Two bitmaps; we're aways sending the full chunk with no additional data, so the bitmaps are 0xffff and 0, respectively
// Also, no endian flipping is needed because of the const values
unsigned short BitMap1 = 0xffff;
unsigned short BitMap2 = 0;
a_Data.append((const char *)&BitMap1, sizeof(short));
a_Data.append((const char *)&BitMap2, sizeof(short));
Int32 CompressedSizeBE = htonl(CompressedSize);
a_Data.append((const char *)&CompressedSizeBE, sizeof(CompressedSizeBE));
// Unlike 29, 39 doesn't have the "unused" int
a_Data.append(CompressedBlockData, CompressedSize);
}

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@ -23,11 +23,13 @@ protected:
Serializations m_Serializations;
void Serialize29(AString & a_Data); // Release 1.2.4 and 1.2.5
void Serialize39(AString & a_Data); // Release 1.3.1 and 1.3.2
public:
enum
{
RELEASE_1_2_5 = 29,
RELEASE_1_3_2 = 39,
} ;
cChunkDataSerializer(

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@ -41,7 +41,7 @@ public:
virtual void DataReceived(const char * a_Data, int a_Size) = 0;
// Sending stuff to clients:
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2) = 0;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
virtual void SendChat (const AString & a_Message) = 0;

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@ -112,8 +112,10 @@ cProtocol125::cProtocol125(cClientHandle * a_Client) :
void cProtocol125::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2)
void cProtocol125::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
UNUSED(a_BlockType);
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_BLOCK_ACTION);
WriteInt (a_BlockX);
@ -301,6 +303,42 @@ void cProtocol125::SendEntityStatus(const cEntity & a_Entity, char a_Status)
void cProtocol125::SendEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_REL_MOVE);
WriteInt (a_Entity.GetUniqueID());
WriteByte(a_RelX);
WriteByte(a_RelY);
WriteByte(a_RelZ);
Flush();
}
void cProtocol125::SendEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_REL_MOVE_LOOK);
WriteInt (a_Entity.GetUniqueID());
WriteByte(a_RelX);
WriteByte(a_RelY);
WriteByte(a_RelZ);
WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
Flush();
}
void cProtocol125::SendGameMode(eGameMode a_GameMode)
{
cCSLock Lock(m_CSPacket);
@ -386,7 +424,7 @@ void cProtocol125::SendLogin(const cPlayer & a_Player)
WriteByte (PACKET_LOGIN);
WriteInt (a_Player.GetUniqueID()); // EntityID of the player
WriteString(""); // Username, not used
WriteString("DEFAULT"); // Level type
WriteString("default"); // Level type
WriteInt ((int)a_Player.GetGameMode());
WriteInt (0); // TODO: Dimension (Nether / Overworld / End)
WriteByte (2); // TODO: Difficulty
@ -416,17 +454,15 @@ void cProtocol125::SendMetadata(const cEntity & a_Entity)
void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PICKUP_SPAWN);
WriteInt (a_Pickup.GetUniqueID());
WriteShort(a_Pickup.GetItem()->m_ItemType);
WriteByte (a_Pickup.GetItem()->m_ItemCount);
WriteShort(a_Pickup.GetItem()->m_ItemDamage);
WriteInt ((int)(a_Pickup.GetPosX() * 32));
WriteInt ((int)(a_Pickup.GetPosY() * 32));
WriteInt ((int)(a_Pickup.GetPosZ() * 32));
WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
WriteByte ((char)(a_Pickup.GetSpeed().z * 8));
WriteByte (PACKET_PICKUP_SPAWN);
WriteInt (a_Pickup.GetUniqueID());
WriteShort (a_Pickup.GetItem()->m_ItemType);
WriteByte (a_Pickup.GetItem()->m_ItemCount);
WriteShort (a_Pickup.GetItem()->m_ItemDamage);
WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
WriteByte ((char)(a_Pickup.GetSpeed().z * 8));
Flush();
}
@ -509,7 +545,7 @@ void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
{
const cItem & HeldItem = a_Player.GetEquippedItem();
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PLAYER_SPAWN);
WriteByte (PACKET_PLAYER_SPAWN);
WriteInt (a_Player.GetUniqueID());
WriteString(a_Player.GetName());
WriteInt ((int)(a_Player.GetPosX() * 32));
@ -525,42 +561,6 @@ void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
void cProtocol125::SendEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_REL_MOVE);
WriteInt (a_Entity.GetUniqueID());
WriteByte(a_RelX);
WriteByte(a_RelY);
WriteByte(a_RelZ);
Flush();
}
void cProtocol125::SendEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_REL_MOVE_LOOK);
WriteInt (a_Entity.GetUniqueID());
WriteByte(a_RelX);
WriteByte(a_RelY);
WriteByte(a_RelZ);
WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
Flush();
}
void cProtocol125::SendRespawn(void)
{
cCSLock Lock(m_CSPacket);
@ -569,7 +569,7 @@ void cProtocol125::SendRespawn(void)
WriteByte (2); // TODO: Difficulty; 2 = Normal
WriteByte ((char)m_Client->GetPlayer()->GetGameMode());
WriteShort (256); // Current world height
WriteString("DEFAULT");
WriteString("default");
}
@ -579,16 +579,13 @@ void cProtocol125::SendRespawn(void)
void cProtocol125::SendSpawnMob(const cMonster & a_Mob)
{
cCSLock Lock(m_CSPacket);
Vector3i Pos = (Vector3i)(a_Mob.GetPosition() * 32);
WriteByte(PACKET_SPAWN_MOB);
WriteInt (a_Mob.GetUniqueID());
WriteByte(a_Mob.GetMobType());
WriteInt (Pos.x);
WriteInt (Pos.y);
WriteInt (Pos.z);
WriteByte(0);
WriteByte(0);
WriteByte(0);
WriteByte (PACKET_SPAWN_MOB);
WriteInt (a_Mob.GetUniqueID());
WriteByte (a_Mob.GetMobType());
WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32));
WriteByte (0);
WriteByte (0);
WriteByte (0);
AString MetaData = GetEntityMetaData(a_Mob);
SendData (MetaData.data(), MetaData.size());
Flush();
@ -740,6 +737,11 @@ void cProtocol125::SendWindowClose(char a_WindowID)
void cProtocol125::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
{
if (a_WindowType < 0)
{
// Do not send for inventory windows
return;
}
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_WINDOW_OPEN);
WriteByte (a_WindowID);

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@ -27,7 +27,7 @@ public:
virtual void DataReceived(const char * a_Data, int a_Size) override;
/// Sending stuff to clients:
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;

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@ -9,6 +9,10 @@
#include "cServer.h"
#include "cClientHandle.h"
#include "CryptoPP/osrng.h"
#include "cItem.h"
#include "ChunkDataSerializer.h"
#include "cPlayer.h"
#include "cMonster.h"
@ -44,11 +48,33 @@ const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should b
enum
{
PACKET_KEEP_ALIVE = 0x00,
PACKET_LOGIN = 0x01,
PACKET_PLAYER_SPAWN = 0x14,
PACKET_SPAWN_MOB = 0x18,
PACKET_DESTROY_ENTITIES = 0x1d,
PACKET_CHUNK_DATA = 0x33,
PACKET_BLOCK_CHANGE = 0x34,
PACKET_BLOCK_ACTION = 0x36,
} ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cProtocol132:
cProtocol132::cProtocol132(cClientHandle * a_Client) :
super(a_Client),
// DEBUG:
m_CurrentIn(0),
m_CurrentOut(0),
m_EncIn(0),
m_EncOut(0),
m_IsEncrypted(false)
{
}
@ -57,10 +83,24 @@ cProtocol132::cProtocol132(cClientHandle * a_Client) :
cProtocol132::~cProtocol132()
{
if (!m_DataToSend.empty())
{
LOGD("There are %d unsent bytes while deleting cProtocol132", m_DataToSend.size());
}
}
void cProtocol132::DataReceived(const char * a_Data, int a_Size)
{
m_CurrentIn += a_Size;
if (m_IsEncrypted)
{
m_EncIn += a_Size;
byte Decrypted[512];
while (a_Size > 0)
{
@ -81,11 +121,169 @@ void cProtocol132::DataReceived(const char * a_Data, int a_Size)
void cProtocol132::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_BLOCK_ACTION);
WriteInt (a_BlockX);
WriteShort((short)a_BlockY);
WriteInt (a_BlockZ);
WriteByte (a_Byte1);
WriteByte (a_Byte2);
WriteShort(a_BlockType);
Flush();
}
void cProtocol132::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_BLOCK_CHANGE);
WriteInt (a_BlockX);
WriteByte ((unsigned char)a_BlockY);
WriteInt (a_BlockZ);
WriteShort(a_BlockType);
WriteByte (a_BlockMeta);
Flush();
}
void cProtocol132::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
cCSLock Lock(m_CSPacket);
// Pre-chunk not used in 1.3.2. Finally.
//*
// Send the chunk data:
// Chunk data seems to break the connection for some reason; without it, the connection lives indefinitely
AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2);
WriteByte(PACKET_CHUNK_DATA);
WriteInt (a_ChunkX);
WriteInt (a_ChunkZ);
SendData(Serialized.data(), Serialized.size());
Flush();
//*/
}
void cProtocol132::SendDestroyEntity(const cEntity & a_Entity)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_DESTROY_ENTITIES);
WriteByte(1); // entity count
WriteInt (a_Entity.GetUniqueID());
Flush();
}
void cProtocol132::SendKeepAlive(int a_PingID)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_KEEP_ALIVE);
WriteInt (a_PingID);
Flush();
}
void cProtocol132::SendLogin(const cPlayer & a_Player)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_LOGIN);
WriteInt (a_Player.GetUniqueID()); // EntityID of the player
WriteString("default"); // Level type
WriteByte ((int)a_Player.GetGameMode());
WriteByte (0); // TODO: Dimension (Nether / Overworld / End)
WriteByte (2); // TODO: Difficulty
WriteByte (0); // Unused, used to be world height
WriteByte (8); // Client list width or something
Flush();
}
void cProtocol132::SendPlayerSpawn(const cPlayer & a_Player)
{
const cItem & HeldItem = a_Player.GetEquippedItem();
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PLAYER_SPAWN);
WriteInt (a_Player.GetUniqueID());
WriteString(a_Player.GetName());
WriteInt ((int)(a_Player.GetPosX() * 32));
WriteInt ((int)(a_Player.GetPosY() * 32));
WriteInt ((int)(a_Player.GetPosZ() * 32));
WriteByte ((char)((a_Player.GetRot().x / 360.f) * 256));
WriteByte ((char)((a_Player.GetRot().y / 360.f) * 256));
WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType);
// Player metadata: just use a default metadata value, since the client doesn't like starting without any metadata:
WriteByte (0); // Index 0, byte (flags)
WriteByte (0); // Flags, empty
WriteByte (0x7f); // End of metadata
Flush();
}
void cProtocol132::SendSpawnMob(const cMonster & a_Mob)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_SPAWN_MOB);
WriteInt (a_Mob.GetUniqueID());
WriteByte (a_Mob.GetMobType());
WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32));
WriteByte (0); // yaw
WriteByte (0); // pitch
WriteByte (0); // head yaw
WriteShort (0); // Velocity Z
WriteShort (0); // Velocity X
WriteShort (0); // Velocity Y
AString MetaData = GetEntityMetaData(a_Mob);
SendData (MetaData.data(), MetaData.size());
Flush();
}
void cProtocol132::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
// Not used in 1.3.2
// Does it unload chunks on its own?
}
int cProtocol132::ParsePacket(unsigned char a_PacketType)
{
// DEBUG:
LOGD("Received packet 0x%02x, current bytecount %d, enc %d", a_PacketType, m_CurrentIn, m_EncIn);
switch (a_PacketType)
{
default: return super::ParsePacket(a_PacketType); // off-load previously known packets into cProtocol125
case 0xcc: return ParseLocaleViewDistance();
case 0xcd: return ParseClientStatuses();
case 0xfc: return ParseEncryptionKeyResponse();
}
@ -95,6 +293,32 @@ int cProtocol132::ParsePacket(unsigned char a_PacketType)
int cProtocol132::ParseBlockPlace(void)
{
HANDLE_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_PACKET_READ(ReadByte, Byte, PosY);
HANDLE_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_PACKET_READ(ReadChar, char, Direction);
cItem HeldItem;
int res = ParseItem(HeldItem);
if (res < 0)
{
return res;
}
HANDLE_PACKET_READ(ReadChar, char, CursorX);
HANDLE_PACKET_READ(ReadChar, char, CursorY);
HANDLE_PACKET_READ(ReadChar, char, CursorZ);
m_Client->HandleBlockPlace(PosX, PosY, PosZ, Direction, HeldItem);
return PARSE_OK;
}
int cProtocol132::ParseHandshake(void)
{
HANDLE_PACKET_READ(ReadByte, Byte, ProtocolVersion);
@ -107,13 +331,14 @@ int cProtocol132::ParseHandshake(void)
CryptoPP::StringSink sink(key); // GCC won't allow inline instantiation in the following line, damned temporary refs
cRoot::Get()->GetServer()->GetPublicKey().Save(sink);
// Send a 0xFD Encryption Key Request http://wiki.vg/Protocol#Encryption_Key_Request_.280xFD.29
// Send a 0xFD Encryption Key Request http://wiki.vg/Protocol#0xFD
WriteByte((char)0xfd);
WriteString("MCServer");
WriteShort((short)key.size());
SendData(key.data(), key.size());
WriteShort(4);
WriteInt((int)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
Flush();
return PARSE_OK;
}
@ -121,27 +346,10 @@ int cProtocol132::ParseHandshake(void)
int cProtocol132::ParseLogin(void)
{
// Login packet not used in 1.3.2
return PARSE_ERROR;
}
int cProtocol132::ParseClientStatuses(void)
{
HANDLE_PACKET_READ(ReadByte, byte, Status);
// DEBUG:
// Kick the client, we don't have all the packets yet and sending wrong packets makes the client freeze
// m_Client->Kick("I don't speak your language (yet)");
// TODO:
// m_Client->HandleLogin(39, m_Username);
m_Client->HandleLogin(39, m_Username);
return PARSE_OK;
}
@ -178,11 +386,72 @@ int cProtocol132::ParseEncryptionKeyResponse(void)
int cProtocol132::ParseLocaleViewDistance(void)
{
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Locale);
HANDLE_PACKET_READ(ReadChar, char, ViewDistance);
HANDLE_PACKET_READ(ReadChar, char, ChatFlags);
HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty);
// TODO: m_Client->HandleLocale(Locale);
// TODO: m_Client->HandleViewDistance(ViewDistance);
// TODO: m_Client->HandleChatFlags(ChatFlags);
// Ignoring client difficulty
return PARSE_OK;
}
int cProtocol132::ParseLogin(void)
{
// Login packet not used in 1.3.2
return PARSE_ERROR;
}
int cProtocol132::ParsePlayerAbilities(void)
{
HANDLE_PACKET_READ(ReadBool, bool, Flags);
HANDLE_PACKET_READ(ReadChar, char, FlyingSpeed);
HANDLE_PACKET_READ(ReadChar, char, WalkingSpeed);
// TODO: m_Client->HandlePlayerAbilities(...);
return PARSE_OK;
}
void cProtocol132::SendData(const char * a_Data, int a_Size)
{
// DEBUG:
m_DataToSend.append(a_Data, a_Size);
m_CurrentOut += a_Size;
}
void cProtocol132::Flush(void)
{
// DEBUG
if (m_DataToSend.empty())
{
LOGD("Flushing empty");
return;
}
LOGD("Flushing packet 0x%02x, %d bytes; %d bytes out, %d enc out", (unsigned char)m_DataToSend[0], m_DataToSend.size(), m_CurrentOut, m_EncOut);
const char * a_Data = m_DataToSend.data();
int a_Size = m_DataToSend.size();
if (m_IsEncrypted)
{
byte Encrypted[1024]; // Larger buffer, we may be sending lots of data (chunks)
m_EncOut += a_Size;
byte Encrypted[4096]; // Larger buffer, we may be sending lots of data (chunks)
while (a_Size > 0)
{
int NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
@ -196,6 +465,35 @@ void cProtocol132::SendData(const char * a_Data, int a_Size)
{
super::SendData(a_Data, a_Size);
}
m_DataToSend.clear();
// cSleep::MilliSleep(300);
}
void cProtocol132::WriteItem(const cItem & a_Item)
{
short ItemType = a_Item.m_ItemType;
ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
if (ItemType <= 0)
{
// Fix, to make sure no invalid values are sent.
ItemType = -1;
}
WriteShort(ItemType);
if (a_Item.IsEmpty())
{
return;
}
WriteByte (a_Item.m_ItemCount);
WriteShort(a_Item.m_ItemDamage);
// TODO: Implement enchantments
WriteShort(-1);
}
@ -236,6 +534,7 @@ void cProtocol132::HandleEncryptionKeyResponse(const AString & a_EncKey, const A
WriteByte((char)0xfc);
WriteShort(0);
WriteShort(0);
Flush();
StartEncryption(DecryptedKey);
return;

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@ -24,28 +24,58 @@ class cProtocol132 :
public:
cProtocol132(cClientHandle * a_Client);
// DEBUG:
virtual ~cProtocol132();
/// Called when client sends some data:
virtual void DataReceived(const char * a_Data, int a_Size) override;
// Sending commands:
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendDestroyEntity(const cEntity & a_Entity) override;
virtual void SendLogin (const cPlayer & a_Player) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
// DEBUG:
virtual void SendKeepAlive (int a_PingID) override;
/// Handling of the additional packets:
virtual int ParsePacket(unsigned char a_PacketType) override;
// Modified packets:
virtual int ParseHandshake(void) override;
virtual int ParseLogin (void) override;
virtual int ParseBlockPlace (void) override;
virtual int ParseHandshake (void) override;
virtual int ParseLogin (void) override;
virtual int ParsePlayerAbilities(void) override;
// New packets:
virtual int ParseClientStatuses (void);
virtual int ParseEncryptionKeyResponse(void);
virtual void SendData(const char * a_Data, int a_Size);
virtual int ParseLocaleViewDistance (void);
protected:
bool m_IsEncrypted;
CryptoPP::CFB_Mode<CryptoPP::AES>::Decryption m_Decryptor; // ((byte*)sDecryptedSharedSecret.c_str(),(unsigned int)16, IV, 1);
CryptoPP::CFB_Mode<CryptoPP::AES>::Decryption m_Decryptor;
CryptoPP::CFB_Mode<CryptoPP::AES>::Encryption m_Encryptor;
// DEBUG:
AString m_DataToSend;
int m_CurrentIn, m_CurrentOut;
int m_EncIn, m_EncOut;
virtual void SendData(const char * a_Data, int a_Size) override;
// DEBUG:
virtual void Flush(void) override;
// Items in slots are sent differently
virtual void WriteItem(const cItem & a_Item) override;
/// Decrypts the key and nonce, checks nonce, starts the symmetric encryption
void HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce);

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@ -60,10 +60,10 @@ void cProtocolRecognizer::DataReceived(const char * a_Data, int a_Size)
void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2)
void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2);
m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType);
}

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@ -29,7 +29,7 @@ public:
virtual void DataReceived(const char * a_Data, int a_Size) override;
/// Sending stuff to clients:
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;

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@ -185,7 +185,7 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
GetWindow()->SendWholeWindow( a_Player->GetClientHandle() );
}
}
m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, 1, 1);
m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, 1, 1, E_BLOCK_CHEST);
// This is rather a hack
// Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now

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@ -1715,7 +1715,7 @@ void cChunk::BroadcastEntHeadLook(const cEntity & a_Entity, const cClientHandle
void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, const cClientHandle * a_Exclude)
void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
{
@ -1723,7 +1723,7 @@ void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char
{
continue;
}
(*itr)->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2);
(*itr)->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType);
} // for itr - LoadedByClient[]
}

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@ -179,7 +179,7 @@ public:
void BroadcastEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
void BroadcastEntLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, const cClientHandle * a_Exclude = NULL);
void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL);
void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
void BroadcastMetadata (const cPawn & a_Pawn, const cClientHandle * a_Exclude = NULL);

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@ -325,7 +325,7 @@ void cChunkMap::BroadcastEntHeadLook(const cEntity & a_Entity, const cClientHand
void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, const cClientHandle * a_Exclude)
void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
int x, y, z, ChunkX, ChunkZ;
@ -339,7 +339,7 @@ void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, c
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_Exclude);
Chunk->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType, a_Exclude);
}

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@ -61,7 +61,7 @@ public:
void BroadcastEntHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
/// Broadcasts a BlockAction packet to all clients who are in the specified chunk
void BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, const cClientHandle * a_Exclude = NULL);
void BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL);
void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);

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@ -1158,9 +1158,9 @@ void cClientHandle::SendEntHeadLook(const cEntity & a_Entity)
void cClientHandle::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2)
void cClientHandle::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2);
m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType);
}

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@ -98,7 +98,7 @@ public:
void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
void SendEntLook (const cEntity & a_Entity);
void SendEntHeadLook (const cEntity & a_Entity);
void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2);
void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
void SendHealth (void);
void SendRespawn(void);
void SendGameMode(eGameMode a_GameMode);

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@ -84,7 +84,7 @@ void cNoteEntity::MakeSound( void )
}
}
m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, instrument, m_Pitch);
m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, instrument, m_Pitch, E_BLOCK_NOTE_BLOCK);
}

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@ -86,7 +86,7 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
oldy = pisty;
oldz = pistz;
}
m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta);
m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, E_BLOCK_PISTON);
m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8 );
int extx = pistx;
@ -118,7 +118,7 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz )
{
return;
}
m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8));
m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8), E_BLOCK_PISTON);
m_World->FastSetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8));
AddDir(pistx, pisty, pistz, pistonMeta & 7, 1)

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@ -468,7 +468,7 @@ void cPlayer::CloseWindow(char a_WindowType)
{
int x, y, z;
m_CurrentWindow->GetOwner()->GetBlockPos(x, y, z);
m_World->BroadcastBlockAction(x, y, z, 1, 0);
m_World->BroadcastBlockAction(x, y, z, 1, 0, E_BLOCK_CHEST);
}
m_CurrentWindow->Close( *this );

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@ -1304,9 +1304,9 @@ void cWorld::BroadcastEntHeadLook(const cEntity & a_Entity, const cClientHandle
void cWorld::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, const cClientHandle * a_Exclude)
void cWorld::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_Exclude);
m_ChunkMap->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType, a_Exclude);
}

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@ -81,7 +81,7 @@ public:
void BroadcastEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
void BroadcastEntLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, const cClientHandle * a_Exclude = NULL);
void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL);
void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
void BroadcastMetadata (const cPawn & a_Pawn, const cClientHandle * a_Exclude = NULL);