Progress on the 1.3.2 protocol.
Sometimes the client lets the player through, but most of the times the connection breaks for no apparent reason. git-svn-id: http://mc-server.googlecode.com/svn/trunk@812 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
c3fd0bf1a5
commit
7824ce9d63
@ -42,6 +42,7 @@ const AString & cChunkDataSerializer::Serialize(int a_Version)
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switch (a_Version)
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{
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case RELEASE_1_2_5: Serialize29(data); break;
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case RELEASE_1_3_2: Serialize39(data); break;
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// TODO: Other protocol versions may serialize the data differently; implement here
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default:
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@ -95,7 +96,7 @@ void cChunkDataSerializer::Serialize29(AString & a_Data)
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// Now put all those data into a_Data:
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// "Ground-up continuous", or rather, "biome data present" flag:
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a_Data.push_back('\xff');
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a_Data.push_back('\x01');
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// Two bitmaps; we're aways sending the full chunk with no additional data, so the bitmaps are 0xffff and 0, respectively
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// Also, no endian flipping is needed because of the const values
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@ -116,3 +117,60 @@ void cChunkDataSerializer::Serialize29(AString & a_Data)
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void cChunkDataSerializer::Serialize39(AString & a_Data)
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{
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// TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib *can* stream)
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const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
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const int MetadataOffset = sizeof(m_BlockTypes);
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const int BlockLightOffset = MetadataOffset + sizeof(m_BlockMetas);
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const int SkyLightOffset = BlockLightOffset + sizeof(m_BlockLight);
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const int BiomeOffset = SkyLightOffset + sizeof(m_BlockSkyLight);
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const int DataSize = BiomeOffset + BiomeDataSize;
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// Temporary buffer for the composed data:
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char AllData [DataSize];
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memcpy(AllData, m_BlockTypes, sizeof(m_BlockTypes));
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memcpy(AllData + MetadataOffset, m_BlockMetas, sizeof(m_BlockMetas));
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memcpy(AllData + BlockLightOffset, m_BlockLight, sizeof(m_BlockLight));
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memcpy(AllData + SkyLightOffset, m_BlockSkyLight, sizeof(m_BlockSkyLight));
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memcpy(AllData + BiomeOffset, m_BiomeData, BiomeDataSize);
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// Compress the data:
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// In order not to use allocation, use a fixed-size buffer, with the size
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// that uses the same calculation as compressBound():
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const uLongf CompressedMaxSize = DataSize + (DataSize >> 12) + (DataSize >> 14) + (DataSize >> 25) + 16;
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char CompressedBlockData[CompressedMaxSize];
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uLongf CompressedSize = compressBound(DataSize);
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// Run-time check that our compile-time guess about CompressedMaxSize was enough:
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ASSERT(CompressedSize <= CompressedMaxSize);
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compress2((Bytef*)CompressedBlockData, &CompressedSize, (const Bytef*)AllData, sizeof(AllData), Z_DEFAULT_COMPRESSION);
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// Now put all those data into a_Data:
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// "Ground-up continuous", or rather, "biome data present" flag:
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a_Data.push_back('\x01');
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// Two bitmaps; we're aways sending the full chunk with no additional data, so the bitmaps are 0xffff and 0, respectively
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// Also, no endian flipping is needed because of the const values
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unsigned short BitMap1 = 0xffff;
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unsigned short BitMap2 = 0;
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a_Data.append((const char *)&BitMap1, sizeof(short));
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a_Data.append((const char *)&BitMap2, sizeof(short));
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Int32 CompressedSizeBE = htonl(CompressedSize);
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a_Data.append((const char *)&CompressedSizeBE, sizeof(CompressedSizeBE));
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// Unlike 29, 39 doesn't have the "unused" int
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a_Data.append(CompressedBlockData, CompressedSize);
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}
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@ -23,11 +23,13 @@ protected:
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Serializations m_Serializations;
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void Serialize29(AString & a_Data); // Release 1.2.4 and 1.2.5
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void Serialize39(AString & a_Data); // Release 1.3.1 and 1.3.2
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public:
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enum
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{
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RELEASE_1_2_5 = 29,
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RELEASE_1_3_2 = 39,
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} ;
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cChunkDataSerializer(
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@ -41,7 +41,7 @@ public:
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virtual void DataReceived(const char * a_Data, int a_Size) = 0;
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// Sending stuff to clients:
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virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2) = 0;
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virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
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virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
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virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
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virtual void SendChat (const AString & a_Message) = 0;
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@ -112,8 +112,10 @@ cProtocol125::cProtocol125(cClientHandle * a_Client) :
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void cProtocol125::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2)
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void cProtocol125::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
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{
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UNUSED(a_BlockType);
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_BLOCK_ACTION);
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WriteInt (a_BlockX);
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@ -301,6 +303,42 @@ void cProtocol125::SendEntityStatus(const cEntity & a_Entity, char a_Status)
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void cProtocol125::SendEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
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{
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ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_ENT_REL_MOVE);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte(a_RelX);
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WriteByte(a_RelY);
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WriteByte(a_RelZ);
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Flush();
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}
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void cProtocol125::SendEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
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{
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ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_ENT_REL_MOVE_LOOK);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte(a_RelX);
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WriteByte(a_RelY);
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WriteByte(a_RelZ);
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WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
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WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
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Flush();
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}
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void cProtocol125::SendGameMode(eGameMode a_GameMode)
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{
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cCSLock Lock(m_CSPacket);
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@ -386,7 +424,7 @@ void cProtocol125::SendLogin(const cPlayer & a_Player)
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WriteByte (PACKET_LOGIN);
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WriteInt (a_Player.GetUniqueID()); // EntityID of the player
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WriteString(""); // Username, not used
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WriteString("DEFAULT"); // Level type
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WriteString("default"); // Level type
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WriteInt ((int)a_Player.GetGameMode());
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WriteInt (0); // TODO: Dimension (Nether / Overworld / End)
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WriteByte (2); // TODO: Difficulty
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@ -416,17 +454,15 @@ void cProtocol125::SendMetadata(const cEntity & a_Entity)
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void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_PICKUP_SPAWN);
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WriteInt (a_Pickup.GetUniqueID());
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WriteShort(a_Pickup.GetItem()->m_ItemType);
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WriteByte (a_Pickup.GetItem()->m_ItemCount);
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WriteShort(a_Pickup.GetItem()->m_ItemDamage);
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WriteInt ((int)(a_Pickup.GetPosX() * 32));
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WriteInt ((int)(a_Pickup.GetPosY() * 32));
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WriteInt ((int)(a_Pickup.GetPosZ() * 32));
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WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
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WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
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WriteByte ((char)(a_Pickup.GetSpeed().z * 8));
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WriteByte (PACKET_PICKUP_SPAWN);
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WriteInt (a_Pickup.GetUniqueID());
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WriteShort (a_Pickup.GetItem()->m_ItemType);
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WriteByte (a_Pickup.GetItem()->m_ItemCount);
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WriteShort (a_Pickup.GetItem()->m_ItemDamage);
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WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
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WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
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WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
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WriteByte ((char)(a_Pickup.GetSpeed().z * 8));
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Flush();
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}
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@ -509,7 +545,7 @@ void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
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{
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const cItem & HeldItem = a_Player.GetEquippedItem();
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_PLAYER_SPAWN);
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WriteByte (PACKET_PLAYER_SPAWN);
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WriteInt (a_Player.GetUniqueID());
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WriteString(a_Player.GetName());
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WriteInt ((int)(a_Player.GetPosX() * 32));
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@ -525,42 +561,6 @@ void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
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void cProtocol125::SendEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
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{
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ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_ENT_REL_MOVE);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte(a_RelX);
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WriteByte(a_RelY);
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WriteByte(a_RelZ);
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Flush();
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}
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void cProtocol125::SendEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
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{
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ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_ENT_REL_MOVE_LOOK);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte(a_RelX);
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WriteByte(a_RelY);
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WriteByte(a_RelZ);
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WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
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WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
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Flush();
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}
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void cProtocol125::SendRespawn(void)
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{
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cCSLock Lock(m_CSPacket);
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@ -569,7 +569,7 @@ void cProtocol125::SendRespawn(void)
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WriteByte (2); // TODO: Difficulty; 2 = Normal
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WriteByte ((char)m_Client->GetPlayer()->GetGameMode());
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WriteShort (256); // Current world height
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WriteString("DEFAULT");
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WriteString("default");
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}
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@ -579,16 +579,13 @@ void cProtocol125::SendRespawn(void)
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void cProtocol125::SendSpawnMob(const cMonster & a_Mob)
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{
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cCSLock Lock(m_CSPacket);
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Vector3i Pos = (Vector3i)(a_Mob.GetPosition() * 32);
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WriteByte(PACKET_SPAWN_MOB);
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WriteInt (a_Mob.GetUniqueID());
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WriteByte(a_Mob.GetMobType());
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WriteInt (Pos.x);
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WriteInt (Pos.y);
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WriteInt (Pos.z);
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WriteByte(0);
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WriteByte(0);
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WriteByte(0);
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WriteByte (PACKET_SPAWN_MOB);
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WriteInt (a_Mob.GetUniqueID());
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WriteByte (a_Mob.GetMobType());
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WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32));
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WriteByte (0);
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WriteByte (0);
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WriteByte (0);
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AString MetaData = GetEntityMetaData(a_Mob);
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SendData (MetaData.data(), MetaData.size());
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Flush();
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@ -740,6 +737,11 @@ void cProtocol125::SendWindowClose(char a_WindowID)
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void cProtocol125::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
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{
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if (a_WindowType < 0)
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{
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// Do not send for inventory windows
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return;
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}
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_WINDOW_OPEN);
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WriteByte (a_WindowID);
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@ -27,7 +27,7 @@ public:
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virtual void DataReceived(const char * a_Data, int a_Size) override;
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/// Sending stuff to clients:
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virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2) override;
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virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
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virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
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virtual void SendChat (const AString & a_Message) override;
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@ -9,6 +9,10 @@
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#include "cServer.h"
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#include "cClientHandle.h"
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#include "CryptoPP/osrng.h"
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#include "cItem.h"
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#include "ChunkDataSerializer.h"
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#include "cPlayer.h"
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#include "cMonster.h"
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@ -44,11 +48,33 @@ const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should b
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enum
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{
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PACKET_KEEP_ALIVE = 0x00,
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PACKET_LOGIN = 0x01,
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PACKET_PLAYER_SPAWN = 0x14,
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PACKET_SPAWN_MOB = 0x18,
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PACKET_DESTROY_ENTITIES = 0x1d,
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PACKET_CHUNK_DATA = 0x33,
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PACKET_BLOCK_CHANGE = 0x34,
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PACKET_BLOCK_ACTION = 0x36,
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} ;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cProtocol132:
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cProtocol132::cProtocol132(cClientHandle * a_Client) :
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super(a_Client),
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// DEBUG:
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m_CurrentIn(0),
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m_CurrentOut(0),
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m_EncIn(0),
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m_EncOut(0),
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m_IsEncrypted(false)
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{
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}
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@ -57,10 +83,24 @@ cProtocol132::cProtocol132(cClientHandle * a_Client) :
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cProtocol132::~cProtocol132()
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{
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if (!m_DataToSend.empty())
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{
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LOGD("There are %d unsent bytes while deleting cProtocol132", m_DataToSend.size());
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}
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}
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void cProtocol132::DataReceived(const char * a_Data, int a_Size)
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{
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m_CurrentIn += a_Size;
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if (m_IsEncrypted)
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{
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m_EncIn += a_Size;
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byte Decrypted[512];
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while (a_Size > 0)
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{
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@ -81,11 +121,169 @@ void cProtocol132::DataReceived(const char * a_Data, int a_Size)
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void cProtocol132::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_BLOCK_ACTION);
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WriteInt (a_BlockX);
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WriteShort((short)a_BlockY);
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WriteInt (a_BlockZ);
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WriteByte (a_Byte1);
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WriteByte (a_Byte2);
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WriteShort(a_BlockType);
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Flush();
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}
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void cProtocol132::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_BLOCK_CHANGE);
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WriteInt (a_BlockX);
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WriteByte ((unsigned char)a_BlockY);
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WriteInt (a_BlockZ);
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WriteShort(a_BlockType);
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WriteByte (a_BlockMeta);
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Flush();
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}
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void cProtocol132::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
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{
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cCSLock Lock(m_CSPacket);
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// Pre-chunk not used in 1.3.2. Finally.
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//*
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// Send the chunk data:
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// Chunk data seems to break the connection for some reason; without it, the connection lives indefinitely
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AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2);
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WriteByte(PACKET_CHUNK_DATA);
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WriteInt (a_ChunkX);
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WriteInt (a_ChunkZ);
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SendData(Serialized.data(), Serialized.size());
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Flush();
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//*/
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}
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void cProtocol132::SendDestroyEntity(const cEntity & a_Entity)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_DESTROY_ENTITIES);
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WriteByte(1); // entity count
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WriteInt (a_Entity.GetUniqueID());
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Flush();
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}
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void cProtocol132::SendKeepAlive(int a_PingID)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_KEEP_ALIVE);
|
||||
WriteInt (a_PingID);
|
||||
Flush();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol132::SendLogin(const cPlayer & a_Player)
|
||||
{
|
||||
cCSLock Lock(m_CSPacket);
|
||||
WriteByte (PACKET_LOGIN);
|
||||
WriteInt (a_Player.GetUniqueID()); // EntityID of the player
|
||||
WriteString("default"); // Level type
|
||||
WriteByte ((int)a_Player.GetGameMode());
|
||||
WriteByte (0); // TODO: Dimension (Nether / Overworld / End)
|
||||
WriteByte (2); // TODO: Difficulty
|
||||
WriteByte (0); // Unused, used to be world height
|
||||
WriteByte (8); // Client list width or something
|
||||
Flush();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol132::SendPlayerSpawn(const cPlayer & a_Player)
|
||||
{
|
||||
const cItem & HeldItem = a_Player.GetEquippedItem();
|
||||
cCSLock Lock(m_CSPacket);
|
||||
WriteByte (PACKET_PLAYER_SPAWN);
|
||||
WriteInt (a_Player.GetUniqueID());
|
||||
WriteString(a_Player.GetName());
|
||||
WriteInt ((int)(a_Player.GetPosX() * 32));
|
||||
WriteInt ((int)(a_Player.GetPosY() * 32));
|
||||
WriteInt ((int)(a_Player.GetPosZ() * 32));
|
||||
WriteByte ((char)((a_Player.GetRot().x / 360.f) * 256));
|
||||
WriteByte ((char)((a_Player.GetRot().y / 360.f) * 256));
|
||||
WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType);
|
||||
// Player metadata: just use a default metadata value, since the client doesn't like starting without any metadata:
|
||||
WriteByte (0); // Index 0, byte (flags)
|
||||
WriteByte (0); // Flags, empty
|
||||
WriteByte (0x7f); // End of metadata
|
||||
Flush();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol132::SendSpawnMob(const cMonster & a_Mob)
|
||||
{
|
||||
cCSLock Lock(m_CSPacket);
|
||||
WriteByte (PACKET_SPAWN_MOB);
|
||||
WriteInt (a_Mob.GetUniqueID());
|
||||
WriteByte (a_Mob.GetMobType());
|
||||
WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32));
|
||||
WriteByte (0); // yaw
|
||||
WriteByte (0); // pitch
|
||||
WriteByte (0); // head yaw
|
||||
WriteShort (0); // Velocity Z
|
||||
WriteShort (0); // Velocity X
|
||||
WriteShort (0); // Velocity Y
|
||||
AString MetaData = GetEntityMetaData(a_Mob);
|
||||
SendData (MetaData.data(), MetaData.size());
|
||||
Flush();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol132::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
|
||||
{
|
||||
// Not used in 1.3.2
|
||||
// Does it unload chunks on its own?
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int cProtocol132::ParsePacket(unsigned char a_PacketType)
|
||||
{
|
||||
// DEBUG:
|
||||
LOGD("Received packet 0x%02x, current bytecount %d, enc %d", a_PacketType, m_CurrentIn, m_EncIn);
|
||||
|
||||
switch (a_PacketType)
|
||||
{
|
||||
default: return super::ParsePacket(a_PacketType); // off-load previously known packets into cProtocol125
|
||||
case 0xcc: return ParseLocaleViewDistance();
|
||||
case 0xcd: return ParseClientStatuses();
|
||||
case 0xfc: return ParseEncryptionKeyResponse();
|
||||
}
|
||||
@ -95,6 +293,32 @@ int cProtocol132::ParsePacket(unsigned char a_PacketType)
|
||||
|
||||
|
||||
|
||||
int cProtocol132::ParseBlockPlace(void)
|
||||
{
|
||||
HANDLE_PACKET_READ(ReadBEInt, int, PosX);
|
||||
HANDLE_PACKET_READ(ReadByte, Byte, PosY);
|
||||
HANDLE_PACKET_READ(ReadBEInt, int, PosZ);
|
||||
HANDLE_PACKET_READ(ReadChar, char, Direction);
|
||||
|
||||
cItem HeldItem;
|
||||
int res = ParseItem(HeldItem);
|
||||
if (res < 0)
|
||||
{
|
||||
return res;
|
||||
}
|
||||
|
||||
HANDLE_PACKET_READ(ReadChar, char, CursorX);
|
||||
HANDLE_PACKET_READ(ReadChar, char, CursorY);
|
||||
HANDLE_PACKET_READ(ReadChar, char, CursorZ);
|
||||
|
||||
m_Client->HandleBlockPlace(PosX, PosY, PosZ, Direction, HeldItem);
|
||||
return PARSE_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int cProtocol132::ParseHandshake(void)
|
||||
{
|
||||
HANDLE_PACKET_READ(ReadByte, Byte, ProtocolVersion);
|
||||
@ -107,13 +331,14 @@ int cProtocol132::ParseHandshake(void)
|
||||
CryptoPP::StringSink sink(key); // GCC won't allow inline instantiation in the following line, damned temporary refs
|
||||
cRoot::Get()->GetServer()->GetPublicKey().Save(sink);
|
||||
|
||||
// Send a 0xFD Encryption Key Request http://wiki.vg/Protocol#Encryption_Key_Request_.280xFD.29
|
||||
// Send a 0xFD Encryption Key Request http://wiki.vg/Protocol#0xFD
|
||||
WriteByte((char)0xfd);
|
||||
WriteString("MCServer");
|
||||
WriteShort((short)key.size());
|
||||
SendData(key.data(), key.size());
|
||||
WriteShort(4);
|
||||
WriteInt((int)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
|
||||
Flush();
|
||||
return PARSE_OK;
|
||||
}
|
||||
|
||||
@ -121,27 +346,10 @@ int cProtocol132::ParseHandshake(void)
|
||||
|
||||
|
||||
|
||||
int cProtocol132::ParseLogin(void)
|
||||
{
|
||||
// Login packet not used in 1.3.2
|
||||
return PARSE_ERROR;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int cProtocol132::ParseClientStatuses(void)
|
||||
{
|
||||
HANDLE_PACKET_READ(ReadByte, byte, Status);
|
||||
|
||||
// DEBUG:
|
||||
// Kick the client, we don't have all the packets yet and sending wrong packets makes the client freeze
|
||||
// m_Client->Kick("I don't speak your language (yet)");
|
||||
|
||||
// TODO:
|
||||
// m_Client->HandleLogin(39, m_Username);
|
||||
|
||||
m_Client->HandleLogin(39, m_Username);
|
||||
return PARSE_OK;
|
||||
}
|
||||
|
||||
@ -178,11 +386,72 @@ int cProtocol132::ParseEncryptionKeyResponse(void)
|
||||
|
||||
|
||||
|
||||
int cProtocol132::ParseLocaleViewDistance(void)
|
||||
{
|
||||
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Locale);
|
||||
HANDLE_PACKET_READ(ReadChar, char, ViewDistance);
|
||||
HANDLE_PACKET_READ(ReadChar, char, ChatFlags);
|
||||
HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty);
|
||||
// TODO: m_Client->HandleLocale(Locale);
|
||||
// TODO: m_Client->HandleViewDistance(ViewDistance);
|
||||
// TODO: m_Client->HandleChatFlags(ChatFlags);
|
||||
// Ignoring client difficulty
|
||||
return PARSE_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int cProtocol132::ParseLogin(void)
|
||||
{
|
||||
// Login packet not used in 1.3.2
|
||||
return PARSE_ERROR;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int cProtocol132::ParsePlayerAbilities(void)
|
||||
{
|
||||
HANDLE_PACKET_READ(ReadBool, bool, Flags);
|
||||
HANDLE_PACKET_READ(ReadChar, char, FlyingSpeed);
|
||||
HANDLE_PACKET_READ(ReadChar, char, WalkingSpeed);
|
||||
// TODO: m_Client->HandlePlayerAbilities(...);
|
||||
return PARSE_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol132::SendData(const char * a_Data, int a_Size)
|
||||
{
|
||||
// DEBUG:
|
||||
m_DataToSend.append(a_Data, a_Size);
|
||||
m_CurrentOut += a_Size;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol132::Flush(void)
|
||||
{
|
||||
// DEBUG
|
||||
if (m_DataToSend.empty())
|
||||
{
|
||||
LOGD("Flushing empty");
|
||||
return;
|
||||
}
|
||||
LOGD("Flushing packet 0x%02x, %d bytes; %d bytes out, %d enc out", (unsigned char)m_DataToSend[0], m_DataToSend.size(), m_CurrentOut, m_EncOut);
|
||||
const char * a_Data = m_DataToSend.data();
|
||||
int a_Size = m_DataToSend.size();
|
||||
if (m_IsEncrypted)
|
||||
{
|
||||
byte Encrypted[1024]; // Larger buffer, we may be sending lots of data (chunks)
|
||||
m_EncOut += a_Size;
|
||||
byte Encrypted[4096]; // Larger buffer, we may be sending lots of data (chunks)
|
||||
while (a_Size > 0)
|
||||
{
|
||||
int NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
|
||||
@ -196,6 +465,35 @@ void cProtocol132::SendData(const char * a_Data, int a_Size)
|
||||
{
|
||||
super::SendData(a_Data, a_Size);
|
||||
}
|
||||
m_DataToSend.clear();
|
||||
// cSleep::MilliSleep(300);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol132::WriteItem(const cItem & a_Item)
|
||||
{
|
||||
short ItemType = a_Item.m_ItemType;
|
||||
ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
|
||||
if (ItemType <= 0)
|
||||
{
|
||||
// Fix, to make sure no invalid values are sent.
|
||||
ItemType = -1;
|
||||
}
|
||||
|
||||
WriteShort(ItemType);
|
||||
if (a_Item.IsEmpty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
WriteByte (a_Item.m_ItemCount);
|
||||
WriteShort(a_Item.m_ItemDamage);
|
||||
|
||||
// TODO: Implement enchantments
|
||||
WriteShort(-1);
|
||||
}
|
||||
|
||||
|
||||
@ -236,6 +534,7 @@ void cProtocol132::HandleEncryptionKeyResponse(const AString & a_EncKey, const A
|
||||
WriteByte((char)0xfc);
|
||||
WriteShort(0);
|
||||
WriteShort(0);
|
||||
Flush();
|
||||
|
||||
StartEncryption(DecryptedKey);
|
||||
return;
|
||||
|
@ -24,28 +24,58 @@ class cProtocol132 :
|
||||
public:
|
||||
|
||||
cProtocol132(cClientHandle * a_Client);
|
||||
|
||||
// DEBUG:
|
||||
virtual ~cProtocol132();
|
||||
|
||||
/// Called when client sends some data:
|
||||
virtual void DataReceived(const char * a_Data, int a_Size) override;
|
||||
|
||||
// Sending commands:
|
||||
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
|
||||
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
|
||||
virtual void SendDestroyEntity(const cEntity & a_Entity) override;
|
||||
virtual void SendLogin (const cPlayer & a_Player) override;
|
||||
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
|
||||
virtual void SendSpawnMob (const cMonster & a_Mob) override;
|
||||
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
|
||||
|
||||
// DEBUG:
|
||||
virtual void SendKeepAlive (int a_PingID) override;
|
||||
|
||||
/// Handling of the additional packets:
|
||||
virtual int ParsePacket(unsigned char a_PacketType) override;
|
||||
|
||||
// Modified packets:
|
||||
virtual int ParseHandshake(void) override;
|
||||
virtual int ParseLogin (void) override;
|
||||
virtual int ParseBlockPlace (void) override;
|
||||
virtual int ParseHandshake (void) override;
|
||||
virtual int ParseLogin (void) override;
|
||||
virtual int ParsePlayerAbilities(void) override;
|
||||
|
||||
// New packets:
|
||||
virtual int ParseClientStatuses (void);
|
||||
virtual int ParseEncryptionKeyResponse(void);
|
||||
|
||||
virtual void SendData(const char * a_Data, int a_Size);
|
||||
virtual int ParseLocaleViewDistance (void);
|
||||
|
||||
protected:
|
||||
bool m_IsEncrypted;
|
||||
CryptoPP::CFB_Mode<CryptoPP::AES>::Decryption m_Decryptor; // ((byte*)sDecryptedSharedSecret.c_str(),(unsigned int)16, IV, 1);
|
||||
CryptoPP::CFB_Mode<CryptoPP::AES>::Decryption m_Decryptor;
|
||||
CryptoPP::CFB_Mode<CryptoPP::AES>::Encryption m_Encryptor;
|
||||
|
||||
// DEBUG:
|
||||
AString m_DataToSend;
|
||||
int m_CurrentIn, m_CurrentOut;
|
||||
int m_EncIn, m_EncOut;
|
||||
|
||||
virtual void SendData(const char * a_Data, int a_Size) override;
|
||||
|
||||
// DEBUG:
|
||||
virtual void Flush(void) override;
|
||||
|
||||
// Items in slots are sent differently
|
||||
virtual void WriteItem(const cItem & a_Item) override;
|
||||
|
||||
/// Decrypts the key and nonce, checks nonce, starts the symmetric encryption
|
||||
void HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce);
|
||||
|
||||
|
@ -60,10 +60,10 @@ void cProtocolRecognizer::DataReceived(const char * a_Data, int a_Size)
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2)
|
||||
void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2);
|
||||
m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType);
|
||||
}
|
||||
|
||||
|
||||
|
@ -29,7 +29,7 @@ public:
|
||||
virtual void DataReceived(const char * a_Data, int a_Size) override;
|
||||
|
||||
/// Sending stuff to clients:
|
||||
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2) override;
|
||||
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
|
||||
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
|
||||
virtual void SendChat (const AString & a_Message) override;
|
||||
|
@ -185,7 +185,7 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
|
||||
GetWindow()->SendWholeWindow( a_Player->GetClientHandle() );
|
||||
}
|
||||
}
|
||||
m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, 1, 1);
|
||||
m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, 1, 1, E_BLOCK_CHEST);
|
||||
|
||||
// This is rather a hack
|
||||
// Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
|
||||
|
@ -1715,7 +1715,7 @@ void cChunk::BroadcastEntHeadLook(const cEntity & a_Entity, const cClientHandle
|
||||
|
||||
|
||||
|
||||
void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, const cClientHandle * a_Exclude)
|
||||
void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
|
||||
{
|
||||
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
|
||||
{
|
||||
@ -1723,7 +1723,7 @@ void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char
|
||||
{
|
||||
continue;
|
||||
}
|
||||
(*itr)->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2);
|
||||
(*itr)->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType);
|
||||
} // for itr - LoadedByClient[]
|
||||
}
|
||||
|
||||
|
@ -179,7 +179,7 @@ public:
|
||||
void BroadcastEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastEntLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastEntHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastMetadata (const cPawn & a_Pawn, const cClientHandle * a_Exclude = NULL);
|
||||
|
@ -325,7 +325,7 @@ void cChunkMap::BroadcastEntHeadLook(const cEntity & a_Entity, const cClientHand
|
||||
|
||||
|
||||
|
||||
void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, const cClientHandle * a_Exclude)
|
||||
void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
|
||||
{
|
||||
cCSLock Lock(m_CSLayers);
|
||||
int x, y, z, ChunkX, ChunkZ;
|
||||
@ -339,7 +339,7 @@ void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, c
|
||||
return;
|
||||
}
|
||||
// It's perfectly legal to broadcast packets even to invalid chunks!
|
||||
Chunk->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_Exclude);
|
||||
Chunk->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType, a_Exclude);
|
||||
}
|
||||
|
||||
|
||||
|
@ -61,7 +61,7 @@ public:
|
||||
void BroadcastEntHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
|
||||
|
||||
/// Broadcasts a BlockAction packet to all clients who are in the specified chunk
|
||||
void BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL);
|
||||
|
||||
void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
|
||||
|
||||
|
@ -1158,9 +1158,9 @@ void cClientHandle::SendEntHeadLook(const cEntity & a_Entity)
|
||||
|
||||
|
||||
|
||||
void cClientHandle::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2)
|
||||
void cClientHandle::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
|
||||
{
|
||||
m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2);
|
||||
m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType);
|
||||
}
|
||||
|
||||
|
||||
|
@ -98,7 +98,7 @@ public:
|
||||
void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
|
||||
void SendEntLook (const cEntity & a_Entity);
|
||||
void SendEntHeadLook (const cEntity & a_Entity);
|
||||
void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2);
|
||||
void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
|
||||
void SendHealth (void);
|
||||
void SendRespawn(void);
|
||||
void SendGameMode(eGameMode a_GameMode);
|
||||
|
@ -84,7 +84,7 @@ void cNoteEntity::MakeSound( void )
|
||||
}
|
||||
}
|
||||
|
||||
m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, instrument, m_Pitch);
|
||||
m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, instrument, m_Pitch, E_BLOCK_NOTE_BLOCK);
|
||||
}
|
||||
|
||||
|
||||
|
@ -86,7 +86,7 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
|
||||
oldy = pisty;
|
||||
oldz = pistz;
|
||||
}
|
||||
m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta);
|
||||
m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, E_BLOCK_PISTON);
|
||||
m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8 );
|
||||
|
||||
int extx = pistx;
|
||||
@ -118,7 +118,7 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz )
|
||||
{
|
||||
return;
|
||||
}
|
||||
m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8));
|
||||
m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8), E_BLOCK_PISTON);
|
||||
m_World->FastSetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8));
|
||||
|
||||
AddDir(pistx, pisty, pistz, pistonMeta & 7, 1)
|
||||
|
@ -468,7 +468,7 @@ void cPlayer::CloseWindow(char a_WindowType)
|
||||
{
|
||||
int x, y, z;
|
||||
m_CurrentWindow->GetOwner()->GetBlockPos(x, y, z);
|
||||
m_World->BroadcastBlockAction(x, y, z, 1, 0);
|
||||
m_World->BroadcastBlockAction(x, y, z, 1, 0, E_BLOCK_CHEST);
|
||||
}
|
||||
|
||||
m_CurrentWindow->Close( *this );
|
||||
|
@ -1304,9 +1304,9 @@ void cWorld::BroadcastEntHeadLook(const cEntity & a_Entity, const cClientHandle
|
||||
|
||||
|
||||
|
||||
void cWorld::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, const cClientHandle * a_Exclude)
|
||||
void cWorld::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
|
||||
{
|
||||
m_ChunkMap->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_Exclude);
|
||||
m_ChunkMap->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType, a_Exclude);
|
||||
}
|
||||
|
||||
|
||||
|
@ -81,7 +81,7 @@ public:
|
||||
void BroadcastEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastEntLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastEntHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastMetadata (const cPawn & a_Pawn, const cClientHandle * a_Exclude = NULL);
|
||||
|
Loading…
Reference in New Issue
Block a user