Merge pull request #1790 from joshi07/master
Added OnTeleportEntity hook for plugins.
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commit
78120db487
@ -23,6 +23,7 @@ function Initialize(Plugin)
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cPluginManager.AddHook(cPluginManager.HOOK_COLLECTING_PICKUP, OnCollectingPickup);
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cPluginManager.AddHook(cPluginManager.HOOK_CRAFTING_NO_RECIPE, OnCraftingNoRecipe);
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cPluginManager.AddHook(cPluginManager.HOOK_DISCONNECT, OnDisconnect);
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cPluginManager.AddHook(cPluginManager.HOOK_ENTITY_TELEPORT, OnEntityTeleport);
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cPluginManager.AddHook(cPluginManager.HOOK_EXECUTE_COMMAND, OnExecuteCommand);
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cPluginManager.AddHook(cPluginManager.HOOK_HANDSHAKE, OnHandshake);
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cPluginManager.AddHook(cPluginManager.HOOK_KILLING, OnKilling);
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@ -179,6 +180,22 @@ end
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function OnEntityTeleport(arg1,arg2,arg3)
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if arg1.IsPlayer() then
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-- if it's a player, get his name
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LOG("OnEntityTeleport: Player: " .. arg1.GetName());
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else
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-- if it's a entity, get its type
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LOG("OnEntityTeleport: EntityType: " .. arg1.GetEntityType());
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end
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LOG("OldPos: " .. arg2.x .. " / " .. arg2.y .. " / " .. arg2.z);
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LOG("NewPos: " .. arg3.x .. " / " .. arg3.y .. " / " .. arg3.z);
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end
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function OnExecuteCommand(...)
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LogHook("OnExecuteCommand", unpack(arg));
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@ -57,6 +57,7 @@ public:
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virtual bool OnCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) = 0;
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virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) = 0;
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virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) = 0;
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virtual bool OnEntityTeleport (cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) = 0;
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virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0;
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virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
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virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
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@ -857,6 +857,26 @@ bool cPluginLua::OnPlayerMoving(cPlayer & a_Player, const Vector3d & a_OldPositi
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bool cPluginLua::OnEntityTeleport(cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_TELEPORT];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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m_LuaState.Call((int)(**itr), &a_Entity, a_OldPosition, a_NewPosition, cLuaState::Return, res);
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if (res)
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{
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return true;
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}
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}
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return false;
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}
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bool cPluginLua::OnPlayerPlacedBlock(cPlayer & a_Player, const sSetBlock & a_BlockChange)
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{
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cCSLock Lock(m_CriticalSection);
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@ -1577,6 +1597,7 @@ const char * cPluginLua::GetHookFnName(int a_HookType)
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case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect";
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case cPluginManager::HOOK_PLAYER_ANIMATION: return "OnPlayerAnimation";
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case cPluginManager::HOOK_ENTITY_ADD_EFFECT: return "OnEntityAddEffect";
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case cPluginManager::HOOK_ENTITY_TELEPORT: return "OnEntityTeleport";
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case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand";
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case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake";
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case cPluginManager::HOOK_KILLING: return "OnKilling";
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@ -106,6 +106,7 @@ public:
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virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) override;
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virtual bool OnPlayerShooting (cPlayer & a_Player) override;
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virtual bool OnPlayerSpawned (cPlayer & a_Player) override;
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virtual bool OnEntityTeleport (cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) override;
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virtual bool OnPlayerTossingItem (cPlayer & a_Player) override;
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virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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@ -505,6 +505,24 @@ bool cPluginManager::CallHookEntityAddEffect(cEntity & a_Entity, int a_EffectTyp
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bool cPluginManager::CallHookEntityTeleport(cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition)
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{
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FIND_HOOK(HOOK_ENTITY_TELEPORT);
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VERIFY_HOOK;
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for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
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{
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if ((*itr)->OnEntityTeleport(a_Entity, a_OldPosition, a_NewPosition))
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{
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return true;
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}
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}
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return false;
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}
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bool cPluginManager::CallHookExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
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{
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FIND_HOOK(HOOK_EXECUTE_COMMAND);
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@ -109,6 +109,7 @@ public:
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HOOK_PLAYER_RIGHT_CLICKING_ENTITY,
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HOOK_PLAYER_SHOOTING,
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HOOK_PLAYER_SPAWNED,
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HOOK_ENTITY_TELEPORT,
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HOOK_PLAYER_TOSSING_ITEM,
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HOOK_PLAYER_USED_BLOCK,
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HOOK_PLAYER_USED_ITEM,
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@ -190,6 +191,7 @@ public:
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bool CallHookCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe);
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bool CallHookDisconnect (cClientHandle & a_Client, const AString & a_Reason);
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bool CallHookEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier);
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bool CallHookEntityTeleport (cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition);
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bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == nullptr, it is a console cmd
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bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
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bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
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@ -1632,8 +1632,12 @@ void cEntity::TeleportToEntity(cEntity & a_Entity)
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void cEntity::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
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{
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// ask the plugins to allow teleport to the new position.
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if (!cRoot::Get()->GetPluginManager()->CallHookEntityTeleport(*this, m_LastPos, Vector3d(a_PosX, a_PosY, a_PosZ)))
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{
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SetPosition(a_PosX, a_PosY, a_PosZ);
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m_World->BroadcastTeleportEntity(*this);
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}
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}
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@ -232,7 +232,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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}
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bool CanMove = true;
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if (!GetPosition().EqualsEps(m_LastPos, 0.01)) // Non negligible change in position from last tick?
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if (!GetPosition().EqualsEps(m_LastPos, 0.02)) // Non negligible change in position from last tick? 0.02 tp prevent continous calling while floating sometimes.
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{
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// Apply food exhaustion from movement:
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ApplyFoodExhaustionFromMovement();
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@ -396,6 +396,7 @@ int cPlayer::DeltaExperience(int a_Xp_delta)
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// Make sure they didn't subtract too much
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m_CurrentXp = std::max(m_CurrentXp, 0);
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// Update total for score calculation
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if (a_Xp_delta > 0)
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{
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@ -1274,6 +1275,9 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach)
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void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
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{
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// ask plugins to allow teleport to the new position.
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if (!cRoot::Get()->GetPluginManager()->CallHookEntityTeleport(*this, m_LastPos, Vector3d(a_PosX, a_PosY, a_PosZ)))
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{
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SetPosition(a_PosX, a_PosY, a_PosZ);
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m_LastGroundHeight = static_cast<float>(a_PosY);
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m_LastJumpHeight = static_cast<float>(a_PosY);
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@ -1281,6 +1285,7 @@ void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
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m_World->BroadcastTeleportEntity(*this, GetClientHandle());
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m_ClientHandle->SendPlayerMoveLook();
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}
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}
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