Initial support for 1.13 clients
+ Can look at *shape* of world + Can look at *shape* of inventory
This commit is contained in:
parent
83013d19ca
commit
77731f80fb
@ -10,6 +10,7 @@ SET (SRCS
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Protocol_1_10.cpp
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Protocol_1_11.cpp
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Protocol_1_12.cpp
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Protocol_1_13.cpp
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ProtocolRecognizer.cpp
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)
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@ -25,6 +26,7 @@ SET (HDRS
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Protocol_1_10.h
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Protocol_1_11.h
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Protocol_1_12.h
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Protocol_1_13.h
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ProtocolRecognizer.h
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)
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@ -66,6 +66,7 @@ const AString & cChunkDataSerializer::Serialize(int a_Version, int a_ChunkX, int
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case RELEASE_1_8_0: Serialize47(data, a_ChunkX, a_ChunkZ); break;
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case RELEASE_1_9_0: Serialize107(data, a_ChunkX, a_ChunkZ); break;
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case RELEASE_1_9_4: Serialize110(data, a_ChunkX, a_ChunkZ); break;
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case RELEASE_1_13: Serialize393(data, a_ChunkX, a_ChunkZ); break;
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// TODO: Other protocol versions may serialize the data differently; implement here
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default:
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@ -440,3 +441,140 @@ void cChunkDataSerializer::Serialize110(AString & a_Data, int a_ChunkX, int a_Ch
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void cChunkDataSerializer::Serialize393(AString & a_Data, int a_ChunkX, int a_ChunkZ)
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{
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// This function returns the fully compressed packet (including packet size), not the raw packet!
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// Create the packet:
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cByteBuffer Packet(512 KiB);
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Packet.WriteVarInt32(0x22); // Packet id (Chunk Data packet)
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Packet.WriteBEInt32(a_ChunkX);
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Packet.WriteBEInt32(a_ChunkZ);
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Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag
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Packet.WriteVarInt32(m_Data.GetSectionBitmask());
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// Write the chunk size in bytes:
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const size_t BitsPerEntry = 14;
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const size_t Mask = (1 << BitsPerEntry) - 1;
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const size_t ChunkSectionDataArraySize = (cChunkData::SectionBlockCount * BitsPerEntry) / 8 / 8;
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size_t ChunkSectionSize = (
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1 + // Bits per entry, BEUInt8, 1 byte
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Packet.GetVarIntSize(static_cast<UInt32>(ChunkSectionDataArraySize)) + // Field containing "size of whole section", VarInt32, variable size
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ChunkSectionDataArraySize * 8 + // Actual section data, lots of bytes (multiplier 1 long = 8 bytes)
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cChunkData::SectionBlockCount / 2 // Size of blocklight which is always sent
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);
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if (m_Dimension == dimOverworld)
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{
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// Sky light is only sent in the overworld.
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ChunkSectionSize += cChunkData::SectionBlockCount / 2;
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}
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const size_t BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
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size_t ChunkSize = (
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ChunkSectionSize * m_Data.NumPresentSections() +
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BiomeDataSize * 4 // Biome data now BE ints
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);
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Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize));
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// Write each chunk section...
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ForEachSection(m_Data, [&](const cChunkData::sChunkSection & a_Section)
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{
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Packet.WriteBEUInt8(static_cast<UInt8>(BitsPerEntry));
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Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize));
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UInt64 TempLong = 0; // Temporary value that will be stored into
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UInt64 CurrentlyWrittenIndex = 0; // "Index" of the long that would be written to
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for (size_t Index = 0; Index < cChunkData::SectionBlockCount; Index++)
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{
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UInt64 Value = a_Section.m_BlockTypes[Index];
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/*
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if (Index % 2 == 0)
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{
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Value |= a_Section.m_BlockMetas[Index / 2] & 0x0f;
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}
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else
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{
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Value |= a_Section.m_BlockMetas[Index / 2] >> 4;
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}
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*/
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Value &= Mask; // It shouldn't go out of bounds, but it's still worth being careful
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// Painful part where we write data into the long array. Based off of the normal code.
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size_t BitPosition = Index * BitsPerEntry;
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size_t FirstIndex = BitPosition / 64;
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size_t SecondIndex = ((Index + 1) * BitsPerEntry - 1) / 64;
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size_t BitOffset = BitPosition % 64;
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if (FirstIndex != CurrentlyWrittenIndex)
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{
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// Write the current data before modifiying it.
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Packet.WriteBEUInt64(TempLong);
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TempLong = 0;
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CurrentlyWrittenIndex = FirstIndex;
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}
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TempLong |= (Value << BitOffset);
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if (FirstIndex != SecondIndex)
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{
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// Part of the data is now in the second long; write the first one first
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Packet.WriteBEUInt64(TempLong);
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CurrentlyWrittenIndex = SecondIndex;
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TempLong = (Value >> (64 - BitOffset));
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}
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}
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// The last long will generally not be written
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Packet.WriteBEUInt64(TempLong);
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// Write lighting:
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Packet.WriteBuf(a_Section.m_BlockLight, sizeof(a_Section.m_BlockLight));
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if (m_Dimension == dimOverworld)
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{
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// Skylight is only sent in the overworld; the nether and end do not use it
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Packet.WriteBuf(a_Section.m_BlockSkyLight, sizeof(a_Section.m_BlockSkyLight));
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}
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}
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);
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// Write the biome data
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for (size_t i = 0; i != BiomeDataSize; i++)
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{
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Packet.WriteBEUInt32(static_cast<UInt32>(m_BiomeData[i]) & 0xff);
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}
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// Identify 1.9.4's tile entity list as empty
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Packet.WriteVarInt32(0);
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AString PacketData;
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Packet.ReadAll(PacketData);
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Packet.CommitRead();
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if (PacketData.size() >= 256)
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{
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if (!cProtocol_1_9_0::CompressPacket(PacketData, a_Data))
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{
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ASSERT(!"Packet compression failed.");
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a_Data.clear();
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return;
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}
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}
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else
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{
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cByteBuffer Buffer(20);
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AString PostData;
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Buffer.WriteVarInt32(static_cast<UInt32>(Packet.GetUsedSpace() + 1));
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Buffer.WriteVarInt32(0);
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Buffer.ReadAll(PostData);
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Buffer.CommitRead();
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a_Data.clear();
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a_Data.reserve(PostData.size() + PacketData.size());
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a_Data.append(PostData.data(), PostData.size());
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a_Data.append(PacketData.data(), PacketData.size());
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}
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}
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@ -24,6 +24,7 @@ protected:
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void Serialize47 (AString & a_Data, int a_ChunkX, int a_ChunkZ); // Release 1.8
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void Serialize107(AString & a_Data, int a_ChunkX, int a_ChunkZ); // Release 1.9
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void Serialize110(AString & a_Data, int a_ChunkX, int a_ChunkZ); // Release 1.9.4
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void Serialize393(AString & a_Data, int a_ChunkX, int a_ChunkZ); // Release 1.13
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public:
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enum
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@ -31,6 +32,7 @@ public:
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RELEASE_1_8_0 = 47,
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RELEASE_1_9_0 = 107,
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RELEASE_1_9_4 = 110,
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RELEASE_1_13 = 393,
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} ;
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cChunkDataSerializer(
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@ -12,6 +12,7 @@
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#include "Protocol_1_10.h"
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#include "Protocol_1_11.h"
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#include "Protocol_1_12.h"
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#include "Protocol_1_13.h"
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#include "Packetizer.h"
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#include "../ClientHandle.h"
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#include "../Root.h"
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@ -1150,6 +1151,11 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
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m_Protocol = new cProtocol_1_12_2(m_Client, ServerAddress, ServerPort, NextState);
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return true;
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}
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case PROTO_VERSION_1_13:
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{
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m_Protocol = new cProtocol_1_13(m_Client, ServerAddress, ServerPort, NextState);
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return true;
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}
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default:
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{
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LOGD("Client \"%s\" uses an unsupported protocol (lengthed, version %u (0x%x))",
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@ -18,9 +18,9 @@
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// Adjust these if a new protocol is added or an old one is removed:
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#define MCS_CLIENT_VERSIONS "1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x"
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#define MCS_PROTOCOL_VERSIONS "47, 107, 108, 109, 110, 210, 315, 316, 335, 338, 340"
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#define MCS_LATEST_PROTOCOL_VERSION 340
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#define MCS_CLIENT_VERSIONS "1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x, 1.13"
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#define MCS_PROTOCOL_VERSIONS "47, 107, 108, 109, 110, 210, 315, 316, 335, 338, 340, 393"
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#define MCS_LATEST_PROTOCOL_VERSION 393
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@ -45,6 +45,7 @@ public:
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PROTO_VERSION_1_12 = 335,
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PROTO_VERSION_1_12_1 = 338,
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PROTO_VERSION_1_12_2 = 340,
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PROTO_VERSION_1_13 = 393
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};
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cProtocolRecognizer(cClientHandle * a_Client);
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456
src/Protocol/Protocol_1_13.cpp
Normal file
456
src/Protocol/Protocol_1_13.cpp
Normal file
@ -0,0 +1,456 @@
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// Protocol_1_13.cpp
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/*
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Implements the 1.13 protocol classes:
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- release 1.13 protocol (#393)
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*/
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#include "Globals.h"
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#include "Protocol_1_13.h"
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#include "ProtocolRecognizer.h"
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#include "ChunkDataSerializer.h"
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#include "Packetizer.h"
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#include "../Entities/Boat.h"
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#include "../Entities/Minecart.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/Player.h"
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#include "../Entities/ItemFrame.h"
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#include "../Entities/ArrowEntity.h"
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#include "../Entities/FireworkEntity.h"
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#include "../Entities/SplashPotionEntity.h"
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#include "../Root.h"
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#include "../Server.h"
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#include "../ClientHandle.h"
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#include "../Bindings/PluginManager.h"
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#define HANDLE_READ(ByteBuf, Proc, Type, Var) \
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Type Var; \
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if (!ByteBuf.Proc(Var))\
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{\
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return;\
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}
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#define HANDLE_PACKET_READ(ByteBuf, Proc, Type, Var) \
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Type Var; \
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{ \
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if (!ByteBuf.Proc(Var)) \
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{ \
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ByteBuf.CheckValid(); \
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return false; \
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} \
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ByteBuf.CheckValid(); \
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}
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cProtocol_1_13::cProtocol_1_13(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
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Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
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{
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}
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UInt32 cProtocol_1_13::GetPacketID(ePacketType a_PacketType)
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{
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switch (a_PacketType)
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{
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case pktAttachEntity: return 0x40;
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case pktBlockChanges: return 0x0f;
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case pktCameraSetTo: return 0x3c;
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case pktChatRaw: return 0x0e;
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case pktCollectEntity: return 0x4f;
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case pktDestroyEntity: return 0x35;
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case pktDisconnectDuringGame: return 0x1b;
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case pktEditSign: return 0x2c;
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case pktEntityEffect: return 0x53;
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case pktEntityEquipment: return 0x42;
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case pktEntityHeadLook: return 0x39;
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case pktEntityLook: return 0x2a;
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case pktEntityMeta: return 0x3f;
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case pktEntityProperties: return 0x52;
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case pktEntityRelMove: return 0x28;
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case pktEntityRelMoveLook: return 0x29;
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case pktEntityStatus: return 0x1c;
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case pktEntityVelocity: return 0x41;
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case pktExperience: return 0x43;
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case pktExplosion: return 0x1e;
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case pktGameMode: return 0x20;
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case pktHeldItemChange: return 0x3d;
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case pktInventorySlot: return 0x17;
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case pktJoinGame: return 0x25;
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case pktKeepAlive: return 0x21;
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case pktMapData: return 0x26;
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case pktParticleEffect: return 0x24;
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case pktPlayerAbilities: return 0x2e;
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case pktPlayerList: return 0x30;
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case pktPlayerMaxSpeed: return 0x52;
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case pktPlayerMoveLook: return 0x32;
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case pktPluginMessage: return 0x19;
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case pktRemoveEntityEffect: return 0x36;
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case pktRespawn: return 0x38;
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case pktScoreboardObjective: return 0x45;
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case pktSoundEffect: return 0x1a;
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case pktSoundParticleEffect: return 0x23;
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case pktSpawnPosition: return 0x49;
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case pktTabCompletionResults: return 0x10;
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case pktTeleportEntity: return 0x50;
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case pktTimeUpdate: return 0x4a;
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case pktTitle: return 0x4b;
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case pktUnloadChunk: return 0x1f;
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case pktUpdateHealth: return 0x44;
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case pktUpdateScore: return 0x48;
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case pktUpdateSign: return GetPacketID(pktUpdateBlockEntity);
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case pktUseBed: return 0x33;
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case pktWindowClose: return 0x13;
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case pktWindowItems: return 0x15;
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case pktWindowOpen: return 0x14;
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case pktWindowProperty: return 0x16;
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default: return Super::GetPacketID(a_PacketType);
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}
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}
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bool cProtocol_1_13::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
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{
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if (m_State != 3)
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{
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return Super::HandlePacket(a_ByteBuffer, a_PacketType);
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}
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// Game
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switch (a_PacketType)
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{
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case 0x00: HandleConfirmTeleport(a_ByteBuffer); return true;
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case 0x05: HandlePacketTabComplete(a_ByteBuffer); return true;
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case 0x02: HandlePacketChatMessage(a_ByteBuffer); return true;
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case 0x03: HandlePacketClientStatus(a_ByteBuffer); return true;
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case 0x04: HandlePacketClientSettings(a_ByteBuffer); return true;
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case 0x06: break; // Confirm transaction - not used in Cuberite
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case 0x07: HandlePacketEnchantItem(a_ByteBuffer); return true;
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case 0x08: HandlePacketWindowClick(a_ByteBuffer); return true;
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case 0x09: HandlePacketWindowClose(a_ByteBuffer); return true;
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case 0x0a: HandlePacketPluginMessage(a_ByteBuffer); return true;
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case 0x0d: HandlePacketUseEntity(a_ByteBuffer); return true;
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case 0x0e: HandlePacketKeepAlive(a_ByteBuffer); return true;
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case 0x0f: HandlePacketPlayer(a_ByteBuffer); return true;
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case 0x10: HandlePacketPlayerPos(a_ByteBuffer); return true;
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case 0x11: HandlePacketPlayerPosLook(a_ByteBuffer); return true;
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case 0x12: HandlePacketPlayerLook(a_ByteBuffer); return true;
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case 0x13: HandlePacketVehicleMove(a_ByteBuffer); return true;
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case 0x14: HandlePacketBoatSteer(a_ByteBuffer); return true;
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case 0x15: break; // Pick item - not yet implemented
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case 0x16: break; // Craft Recipe Request - not yet implemented
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case 0x17: HandlePacketPlayerAbilities(a_ByteBuffer); return true;
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case 0x18: HandlePacketBlockDig(a_ByteBuffer); return true;
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case 0x19: HandlePacketEntityAction(a_ByteBuffer); return true;
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case 0x1a: HandlePacketSteerVehicle(a_ByteBuffer); return true;
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case 0x1b: HandlePacketCraftingBookData(a_ByteBuffer); return true;
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case 0x1d: break; // Resource pack status - not yet implemented
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case 0x1e: HandlePacketAdvancementTab(a_ByteBuffer); return true;
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case 0x21: HandlePacketSlotSelect(a_ByteBuffer); return true;
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case 0x24: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
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case 0x26: HandlePacketUpdateSign(a_ByteBuffer); return true;
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case 0x27: HandlePacketAnimation(a_ByteBuffer); return true;
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case 0x28: HandlePacketSpectate(a_ByteBuffer); return true;
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case 0x29: HandlePacketBlockPlace(a_ByteBuffer); return true;
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case 0x2a: HandlePacketUseItem(a_ByteBuffer); return true;
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}
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return Super::HandlePacket(a_ByteBuffer, a_PacketType);
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}
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void cProtocol_1_13::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
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{
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cServer * Server = cRoot::Get()->GetServer();
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AString ServerDescription = Server->GetDescription();
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auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
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auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
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AString Favicon = Server->GetFaviconData();
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cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
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// Version:
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Json::Value Version;
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Version["name"] = "Cuberite 1.13";
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Version["protocol"] = cProtocolRecognizer::PROTO_VERSION_1_13;
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// Players:
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Json::Value Players;
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Players["online"] = NumPlayers;
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Players["max"] = MaxPlayers;
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// TODO: Add "sample"
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// Description:
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Json::Value Description;
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Description["text"] = ServerDescription.c_str();
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// Create the response:
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Json::Value ResponseValue;
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ResponseValue["version"] = Version;
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ResponseValue["players"] = Players;
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ResponseValue["description"] = Description;
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m_Client->ForgeAugmentServerListPing(ResponseValue);
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if (!Favicon.empty())
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{
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ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
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}
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// Serialize the response into a packet:
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||||
Json::FastWriter Writer;
|
||||
cPacketizer Pkt(*this, pktStatusResponse);
|
||||
Pkt.WriteString(Writer.write(ResponseValue));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_13::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
|
||||
{
|
||||
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
|
||||
|
||||
// If the plugin channel is recognized vanilla, handle it directly:
|
||||
if (Channel.substr(0, 15) == "minecraft:brand")
|
||||
{
|
||||
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Brand);
|
||||
m_Client->SetClientBrand(Brand);
|
||||
|
||||
// Send back our brand, including the length:
|
||||
SendPluginMessage("minecraft:brand", "\x08""Cuberite");
|
||||
return;
|
||||
}
|
||||
|
||||
// Read the plugin message and relay to clienthandle:
|
||||
AString Data;
|
||||
VERIFY(a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1)); // Always succeeds
|
||||
m_Client->HandlePluginMessage(Channel, Data);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_13::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, pktBlockChange);
|
||||
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
|
||||
Pkt.WriteVarInt32(static_cast<UInt32>(a_BlockType)); // TODO: Palette
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_13::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, pktBlockChanges);
|
||||
Pkt.WriteBEInt32(a_ChunkX);
|
||||
Pkt.WriteBEInt32(a_ChunkZ);
|
||||
Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size()));
|
||||
for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
|
||||
{
|
||||
Int16 Coords = static_cast<Int16>(itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12));
|
||||
Pkt.WriteBEInt16(Coords);
|
||||
Pkt.WriteVarInt32(static_cast<UInt32>(itr->m_BlockType)); // TODO: Palette
|
||||
} // for itr - a_Changes[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_13::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_13, a_ChunkX, a_ChunkZ);
|
||||
cCSLock Lock(m_CSPacket);
|
||||
SendData(ChunkData.data(), ChunkData.size());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_13::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_13::SendPaintingSpawn(const cPainting & a_Painting)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_13::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_13::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_13::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_13::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_13::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_13::SendStatistics(const cStatManager & a_Manager)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_13::SendTabCompletionResults(const AStringVector & a_Results)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_13::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cProtocol_1_13::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes)
|
||||
{
|
||||
HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType);
|
||||
if (ItemType == -1)
|
||||
{
|
||||
// The item is empty, no more data follows
|
||||
a_Item.Empty();
|
||||
return true;
|
||||
}
|
||||
a_Item.m_ItemType = ItemType;
|
||||
|
||||
HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount);
|
||||
a_Item.m_ItemCount = ItemCount;
|
||||
a_Item.m_ItemDamage = 0; // o no, no more damage in 1.13
|
||||
if (ItemCount <= 0)
|
||||
{
|
||||
a_Item.Empty();
|
||||
}
|
||||
|
||||
AString Metadata;
|
||||
if (!a_ByteBuffer.ReadString(Metadata, a_ByteBuffer.GetReadableSpace() - a_KeepRemainingBytes - 1) || (Metadata.size() == 0) || (Metadata[0] == 0))
|
||||
{
|
||||
// No metadata
|
||||
return true;
|
||||
}
|
||||
|
||||
ParseItemMetadata(a_Item, Metadata);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_13::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
|
||||
{
|
||||
short ItemType = a_Item.m_ItemType;
|
||||
ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
|
||||
if (ItemType <= 0)
|
||||
{
|
||||
// Fix, to make sure no invalid values are sent.
|
||||
ItemType = -1;
|
||||
}
|
||||
|
||||
if (a_Item.IsEmpty())
|
||||
{
|
||||
a_Pkt.WriteBEInt16(-1);
|
||||
return;
|
||||
}
|
||||
|
||||
// Normal item
|
||||
// TODO: use new item ids
|
||||
a_Pkt.WriteBEInt16(ItemType);
|
||||
a_Pkt.WriteBEInt8(a_Item.m_ItemCount);
|
||||
|
||||
// TODO: NBT
|
||||
a_Pkt.WriteBEInt8(0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_13::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
|
||||
{
|
||||
// TODO: Investigate
|
||||
}
|
58
src/Protocol/Protocol_1_13.h
Normal file
58
src/Protocol/Protocol_1_13.h
Normal file
@ -0,0 +1,58 @@
|
||||
|
||||
// Protocol_1_13.h
|
||||
|
||||
/*
|
||||
Declares the 1.13 protocol classes:
|
||||
- cProtocol_1_13
|
||||
- release 1.13 protocol (#393)
|
||||
(others may be added later in the future for the 1.13 release series)
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Protocol_1_12.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cProtocol_1_13 :
|
||||
public cProtocol_1_12_2
|
||||
{
|
||||
typedef cProtocol_1_12_2 Super;
|
||||
|
||||
public:
|
||||
cProtocol_1_13(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
|
||||
|
||||
protected:
|
||||
|
||||
virtual UInt32 GetPacketID(ePacketType a_PacketType) override;
|
||||
|
||||
// Packet receiving:
|
||||
virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) override;
|
||||
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
|
||||
virtual void HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) override;
|
||||
|
||||
// Packet sending:
|
||||
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
|
||||
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
|
||||
virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override;
|
||||
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
|
||||
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
|
||||
virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override;
|
||||
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
|
||||
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
|
||||
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
|
||||
virtual void SendStatistics (const cStatManager & a_Manager) override;
|
||||
virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
|
||||
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
|
||||
|
||||
virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes) override;
|
||||
virtual void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) override;
|
||||
virtual void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) override;
|
||||
};
|
@ -248,7 +248,7 @@ protected:
|
||||
eHand HandIntToEnum(Int32 a_Hand);
|
||||
|
||||
/** Writes the item data into a packet. */
|
||||
void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item);
|
||||
virtual void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item);
|
||||
|
||||
/** Writes the metadata for the specified entity, not including the terminating 0xff. */
|
||||
virtual void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity);
|
||||
|
Loading…
Reference in New Issue
Block a user