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Using static cast for Dungeon spawners

This commit is contained in:
STRWarrior 2014-12-01 19:07:54 +01:00
parent c0b08a6c1e
commit 7586069829

View File

@ -265,7 +265,7 @@ protected:
)
{
a_ChunkDesc.SetBlockTypeMeta(CenterX, b, CenterZ, E_BLOCK_MOB_SPAWNER, 0);
cMobSpawnerEntity * MobSpawner = (cMobSpawnerEntity *)a_ChunkDesc.GetBlockEntity(CenterX, b, CenterZ);
cMobSpawnerEntity * MobSpawner = static_cast<cMobSpawnerEntity *>(a_ChunkDesc.GetBlockEntity(CenterX, b, CenterZ));
ASSERT((MobSpawner != nullptr) && (MobSpawner->GetBlockType() == E_BLOCK_MOB_SPAWNER));
MobSpawner->SetEntity(m_MonsterType);
}