Using static cast for Dungeon spawners
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c0b08a6c1e
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@ -265,7 +265,7 @@ protected:
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{
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{
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a_ChunkDesc.SetBlockTypeMeta(CenterX, b, CenterZ, E_BLOCK_MOB_SPAWNER, 0);
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a_ChunkDesc.SetBlockTypeMeta(CenterX, b, CenterZ, E_BLOCK_MOB_SPAWNER, 0);
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cMobSpawnerEntity * MobSpawner = (cMobSpawnerEntity *)a_ChunkDesc.GetBlockEntity(CenterX, b, CenterZ);
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cMobSpawnerEntity * MobSpawner = static_cast<cMobSpawnerEntity *>(a_ChunkDesc.GetBlockEntity(CenterX, b, CenterZ));
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ASSERT((MobSpawner != nullptr) && (MobSpawner->GetBlockType() == E_BLOCK_MOB_SPAWNER));
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ASSERT((MobSpawner != nullptr) && (MobSpawner->GetBlockType() == E_BLOCK_MOB_SPAWNER));
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MobSpawner->SetEntity(m_MonsterType);
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MobSpawner->SetEntity(m_MonsterType);
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}
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}
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