MCServer to Cuberite
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@ -21,10 +21,10 @@ Luksor
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M10360
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M10360
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marmot21
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marmot21
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Masy98
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Masy98
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mathias-github
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mborland
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mborland
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mgueydan
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mgueydan
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MikeHunsinger
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MikeHunsinger
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missingchar (mathias-github)
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mtilden
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mtilden
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nesco
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nesco
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NiLSPACE (formerly STR_Warrior)
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NiLSPACE (formerly STR_Warrior)
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@ -662,7 +662,7 @@ function OnPlayerJoined(a_Player)
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-- Send an example composite chat message to the player:
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-- Send an example composite chat message to the player:
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a_Player:SendMessage(cCompositeChat()
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a_Player:SendMessage(cCompositeChat()
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:AddTextPart("Hello, ")
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:AddTextPart("Hello, ")
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:AddUrlPart(a_Player:GetName(), "http://www.mc-server.org", "u@2") -- Colored underlined link
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:AddUrlPart(a_Player:GetName(), "http://cuberite.org", "u@2") -- Colored underlined link
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:AddSuggestCommandPart(", and welcome.", "/help", "u") -- Underlined suggest-command
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:AddSuggestCommandPart(", and welcome.", "/help", "u") -- Underlined suggest-command
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:AddRunCommandPart(" SetDay", "/time set 0") -- Regular text that will execute command when clicked
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:AddRunCommandPart(" SetDay", "/time set 0") -- Regular text that will execute command when clicked
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:SetMessageType(mtJoin) -- It is a join-message
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:SetMessageType(mtJoin) -- It is a join-message
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@ -234,8 +234,8 @@ RegisterPluginInfoConsoleCommands()
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<p>There are several plugins that already implement this approach. You can visit them for inspiration and to see what the generated documentation looks like:</p>
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<p>There are several plugins that already implement this approach. You can visit them for inspiration and to see what the generated documentation looks like:</p>
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<ul>
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<ul>
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<li>Gallery plugin: <a href="https://github.com/mc-server/Gallery/blob/master/Info.lua">Info.lua</a>, <a href="http://forum.mc-server.org/showthread.php?tid=1306">Forum</a> documentation</li>
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<li>Gallery plugin: <a href="https://github.com/cuberite/gallery/blob/master/Info.lua">Info.lua</a>, <a href="http://forum.mc-server.org/showthread.php?tid=1306">Forum</a> documentation</li>
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<li>WorldEdit plugin: <a href="https://github.com/mc-server/WorldEdit/blob/master/Info.lua">Info.lua</a>, <a href="http://forum.mc-server.org/showthread.php?tid=870">Forum</a> and <a href="https://github.com/mc-server/WorldEdit">MarkDown</a> documentation</li>
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<li>WorldEdit plugin: <a href="https://github.com/cuberite/WorldEdit/blob/master/Info.lua">Info.lua</a>, <a href="http://forum.mc-server.org/showthread.php?tid=870">Forum</a> and <a href="https://github.com/cuberite/WorldEdit">MarkDown</a> documentation</li>
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</ul>
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</ul>
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<script>
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<script>
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@ -1557,7 +1557,7 @@ function OnPlayerJoined(a_Player)
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-- Test composite chat chaining:
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-- Test composite chat chaining:
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a_Player:SendMessage(cCompositeChat()
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a_Player:SendMessage(cCompositeChat()
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:AddTextPart("Hello, ")
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:AddTextPart("Hello, ")
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:AddUrlPart(a_Player:GetName(), "http://www.mc-server.org", "u@2")
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:AddUrlPart(a_Player:GetName(), "http://cuberite.org", "u@2")
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:AddSuggestCommandPart(", and welcome.", "/help", "u")
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:AddSuggestCommandPart(", and welcome.", "/help", "u")
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:AddRunCommandPart(" SetDay", "/time set 0")
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:AddRunCommandPart(" SetDay", "/time set 0")
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)
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)
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@ -503,7 +503,7 @@ there should be more lava springs and almost no water springs near the bottom. T
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Cuberite team has made a tool that scanned through MineCraft's terrain and counted the amount of both types
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Cuberite team has made a tool that scanned through MineCraft's terrain and counted the amount of both types
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of springs in relation to their height. Two curves have been found for the distribution of each type of the
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of springs in relation to their height. Two curves have been found for the distribution of each type of the
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spring:</p>
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spring:</p>
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<img src="http://mc-server.xoft.cz/img/vanilla_springs_huge.png" />
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<img src="img/vanilla_springs_huge.png" />
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<p>Cuberite uses an approximation of the above curves to choose the height at which to generate the
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<p>Cuberite uses an approximation of the above curves to choose the height at which to generate the
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spring.</p>
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spring.</p>
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BIN
docs/img/vanilla_springs_huge.png
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BIN
docs/img/vanilla_springs_huge.png
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After Width: | Height: | Size: 29 KiB |
@ -982,7 +982,7 @@ cBlockEntity * cWSSAnvil::LoadChestFromNBT(const cParsedNBT & a_NBT, int a_TagId
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// Check if the data has a proper type:
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// Check if the data has a proper type:
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// TODO: Does vanilla use "TrappedChest" or not? MCWiki says no, but previous code says yes
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// TODO: Does vanilla use "TrappedChest" or not? MCWiki says no, but previous code says yes
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// Ref.: http://minecraft.gamepedia.com/Trapped_Chest
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// Ref.: http://minecraft.gamepedia.com/Trapped_Chest
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// https://github.com/mc-server/MCServer/blob/d0551e2e0a98a28f31a88d489d17b408e4a7d38d/src/WorldStorage/WSSAnvil.cpp#L637
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// https://github.com/cuberite/cuberite/blob/d0551e2e0a98a28f31a88d489d17b408e4a7d38d/src/WorldStorage/WSSAnvil.cpp#L637
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if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Chest") && !CheckBlockEntityType(a_NBT, a_TagIdx, "TrappedChest"))
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if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Chest") && !CheckBlockEntityType(a_NBT, a_TagIdx, "TrappedChest"))
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{
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{
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return nullptr;
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return nullptr;
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