Forgotten files for previous merge commit (rev 1139)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1140 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
43e6840719
commit
752057fb1b
@ -1,15 +1,30 @@
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function Initialize( Plugin )
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Plugin:SetName( "ChatLog" )
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Plugin:SetVersion( 2 )
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-- plugin.lua
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-- Implements the main entrypoint for the plugin, as well as all the handling needed
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-- ChatLog plugin logs all chat messages into the server log
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function Initialize(Plugin)
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Plugin:SetName("ChatLog")
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Plugin:SetVersion(3)
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PluginManager = cRoot:Get():GetPluginManager()
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PluginManager:AddHook( Plugin, cPluginManager.E_PLUGIN_CHAT )
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT)
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LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
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LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
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return true
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end
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function OnChat( Player, Message )
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function OnChat(Player, Message)
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-- Lets get loggin'
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LOGINFO("[" .. Player:GetName() .. "]: " .. Message);
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@ -27,7 +27,7 @@ function Initialize(Plugin)
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PLUGIN:SetVersion(6)
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PluginManager = cRoot:Get():GetPluginManager()
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PluginManager:AddHook(PLUGIN, cPluginManager.E_PLUGIN_TICK)
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PluginManager:AddHook(PLUGIN, cPluginManager.HOOK_TICK)
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Plugin:AddWebTab("(Re)Generation", HandleRequest_Generation)
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@ -71,7 +71,7 @@ function OnDisable()
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LOG(PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. " is shutting down...")
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end
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function Tick( DeltaTime )
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function OnTick( DeltaTime )
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if (GENERATION_STATE == 1 or GENERATION_STATE == 3) then
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LOGINFO("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. ": works STARTED!")
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LOGINFO("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. ": At world: " .. WORK_WORLD)
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@ -1,6 +1,6 @@
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function HandleItemCommand( Split, Player )
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if( #Split ~= 2 and #Split ~=3 ) then
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Player:SendMessage( cChatColor.Green .. "Usage: /item [ItemID/Name:Dmg] <Amount>" )
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Player:SendMessage( cChatColor.Green .. "Usage: /item [ItemType/Name:Dmg] <Amount>" )
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return true
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end
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@ -12,7 +12,7 @@ function HandleItemCommand( Split, Player )
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end
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if( FoundItem == false ) then
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Player:SendMessage( cChatColor.Green .. "Invalid Item ID / Name !" )
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Player:SendMessage( cChatColor.Green .. "Invalid Item type / name !" )
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return true
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end
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@ -12,34 +12,34 @@ function Initialize( Plugin )
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PLUGIN = Plugin
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Plugin:SetName( "Core" )
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Plugin:SetVersion( 8 )
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Plugin:SetVersion(9)
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PluginManager = cRoot:Get():GetPluginManager()
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_JOIN)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_JOINED)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_BREAKING_BLOCK)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_PLACING_BLOCK)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_LOGIN)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_BLOCK_PLACE)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_BLOCK_DIG)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_KILLED)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_CRAFTING_NO_RECIPE)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT) -- used in web_chat.lua
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Plugin:AddCommand("/help", " - [Page] Show this message", "core.help")
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Plugin:AddCommand("/pluginlist", " - Show list of plugins", "core.pluginlist")
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Plugin:AddCommand("/tp", " - [Player] - Teleport yourself to a player", "core.teleport")
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Plugin:AddCommand("/item", " - [ItemID/Name] <Amount> - Spawn an item for yourself", "core.item")
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Plugin:AddCommand("/list", " - Shows list of connected players", "core.playerlist")
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Plugin:AddCommand("/motd", " - Show message of the day", "core.motd")
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Plugin:AddCommand("/reload", " - Reload all plugins", "core.reload")
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Plugin:AddCommand("/stop", " - Stops the server", "core.stop")
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Plugin:AddCommand("/time", " - [Day/Night] - Sets the time of day", "core.time")
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Plugin:AddCommand("/spawn", " - Return to the spawn", "core.spawn")
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Plugin:AddCommand("/kick", " - [Player] - Kick a player", "core.kick")
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Plugin:AddCommand("/ban", " - [Player] - Ban a player", "core.ban")
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Plugin:AddCommand("/unban", " - [Player] - Unban a player", "core.unban")
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Plugin:AddCommand("/top", " - Teleport yourself to the top most block", "core.top")
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Plugin:AddCommand("/gm", " - [Gamemode (0|1)] - Change your gamemode", "core.changegm")
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Plugin:AddCommand("/gotoworld", " - Move to a different world!", "core.gotoworld")
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Plugin:AddCommand("/coords", " - Show your current server coordinates", "core.coords")
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Plugin:AddCommand("/help", " - [Page] Show this message", "core.help")
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Plugin:AddCommand("/pluginlist", " - Show list of plugins", "core.pluginlist")
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Plugin:AddCommand("/tp", " - [Player] - Teleport yourself to a player", "core.teleport")
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Plugin:AddCommand("/item", " - [ItemType/Name] <Amount> - Give yourself an item", "core.item")
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Plugin:AddCommand("/list", " - Shows list of connected players", "core.playerlist")
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Plugin:AddCommand("/motd", " - Show message of the day", "core.motd")
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Plugin:AddCommand("/reload", " - Reload all plugins", "core.reload")
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Plugin:AddCommand("/stop", " - Stops the server", "core.stop")
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Plugin:AddCommand("/time", " - [Day/Night] - Sets the time of day", "core.time")
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Plugin:AddCommand("/spawn", " - Return to the spawn", "core.spawn")
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Plugin:AddCommand("/kick", " - [Player] - Kick a player", "core.kick")
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Plugin:AddCommand("/ban", " - [Player] - Ban a player", "core.ban")
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Plugin:AddCommand("/unban", " - [Player] - Unban a player", "core.unban")
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Plugin:AddCommand("/top", " - Teleport yourself to the top most block", "core.top")
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Plugin:AddCommand("/gm", " - [Gamemode (0|1)] - Change your gamemode", "core.changegm")
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Plugin:AddCommand("/gotoworld", " - Move to a different world!", "core.gotoworld")
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Plugin:AddCommand("/coords", " - Show your current server coordinates", "core.coords")
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Plugin:AddCommand("/viewdistance", " - [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."] - Change your view distance", "core.viewdistance")
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Plugin:AddCommand("/regeneratechunk", " - <X [Z]> - Regenerates a chunk", "core.regeneratechunk")
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@ -16,7 +16,7 @@ function OnCraftingNoRecipe(Player, Grid, Recipe)
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for x = 0, Grid:GetWidth() - 1 do
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for y = 0, Grid:GetHeight() - 1 do
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local Item = Grid:GetItem(x, y)
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if (Item.m_ItemID ~= E_ITEM_EMPTY) then
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if (Item.m_ItemType ~= E_ITEM_EMPTY) then
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table.insert(Items, Item)
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end
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end
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@ -27,23 +27,23 @@ function OnCraftingNoRecipe(Player, Grid, Recipe)
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return false
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end
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if (Items[1].m_ItemID ~= Items[2].m_ItemID) then
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if (Items[1].m_ItemType ~= Items[2].m_ItemType) then
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-- Only items of the same type may be fixed
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return false
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end
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if (
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(Items[1].m_ItemHealth == 0) or
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(Items[2].m_ItemHealth == 0)
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(Items[1].m_ItemDamage == 0) or
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(Items[2].m_ItemDamage == 0)
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)
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then
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-- Only damaged items may be fixed
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return false
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end
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local _ID = Items[1].m_ItemID
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local _least_hp = math.max(Items[1].m_ItemHealth, Items[2].m_ItemHealth)
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local _most_hp = math.min(Items[1].m_ItemHealth, Items[2].m_ItemHealth)
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local _ID = Items[1].m_ItemType
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local _least_hp = math.max(Items[1].m_ItemDamage, Items[2].m_ItemDamage)
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local _most_hp = math.min(Items[1].m_ItemDamage, Items[2].m_ItemDamage)
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local _item_hp = 0
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-- TODO: This could be refactored into better code, using an _ID-indexed table for _item_hp
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@ -1,4 +1,4 @@
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function OnBlockDig(Player, BlockX, BlockY, BlockZ, BlockFace, Status, OldBlockType, OldBlockMeta)
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function OnPlayerBreakingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, Status, OldBlockType, OldBlockMeta)
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-- dont check if the direction is in the air
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if (BlockFace ~= -1) then
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@ -1,4 +0,0 @@
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function OnPlayerJoin( Player )
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ShowMOTDTo( Player )
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return false
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end
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4
MCServer/Plugins/Core/onplayerjoined.lua
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4
MCServer/Plugins/Core/onplayerjoined.lua
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@ -0,0 +1,4 @@
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function OnPlayerJoined(Player)
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ShowMOTDTo( Player )
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return false
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end
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@ -1,4 +1,4 @@
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function OnBlockPlace(Player, BlockX, BlockY, BlockZ, BlockFace, HeldItem)
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function OnPlayerPlacingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ, BlockType)
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-- dont check if the direction is in the air
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if (BlockFace == -1) then
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@ -14,7 +14,7 @@ function OnBlockPlace(Player, BlockX, BlockY, BlockZ, BlockFace, HeldItem)
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local X = BlockX
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local Y = BlockY
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local Z = BlockZ
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X, Y, Z = AddDirection(X, Y, Z, BlockFace)
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X, Y, Z = AddFaceDirection(X, Y, Z, BlockFace)
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if (Y >= 256 or Y < 0) then
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return true
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end
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@ -13,7 +13,7 @@ function Initialize(Plugin)
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Plugin:SetVersion(1)
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PluginManager = cRoot:Get():GetPluginManager()
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PluginManager:AddHook(Plugin, cPluginManager.E_PLUGIN_BLOCK_PLACE)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USING_ITEM)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_TAKE_DAMAGE)
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LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
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@ -24,13 +24,15 @@ end
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function OnBlockPlace(Player, BlockX, BlockY, BlockZ, BlockFace, HeldItem)
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function OnPlayerUsingItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
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-- dont check if the direction is in the air
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if BlockFace == BLOCK_FACE_NONE then
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if (BlockFace == BLOCK_FACE_NONE) then
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return false
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end
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local HeldItem = Player:GetEquippedItem();
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if (HeldItem.m_ItemType == E_ITEM_STICK) then
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-- Magic sTick of ticking: set the pointed block for ticking at the next tick
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Player:SendMessage(cChatColor.LightGray .. "Setting next block tick to {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}")
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@ -42,7 +44,9 @@ function OnBlockPlace(Player, BlockX, BlockY, BlockZ, BlockFace, HeldItem)
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-- Magic rod of query: show block types and metas for both neighbors of the pointed face
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local Type = 0;
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local Meta = 0;
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Type, Meta = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ, Type, Meta);
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local Valid = false;
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Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ, Type, Meta);
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if (Type == E_BLOCK_AIR) then
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Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: air:" .. Meta);
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else
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@ -53,8 +57,8 @@ function OnBlockPlace(Player, BlockX, BlockY, BlockZ, BlockFace, HeldItem)
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local X = BlockX;
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local Y = BlockY;
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local Z = BlockZ;
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X, Y, Z = AddDirection(BlockX, BlockY, BlockZ, BlockFace);
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Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z, Type, Meta);
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X, Y, Z = AddFaceDirection(BlockX, BlockY, BlockZ, BlockFace);
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Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z, Type, Meta);
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if (Type == E_BLOCK_AIR) then
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Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: air:" .. Meta);
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else
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@ -25,7 +25,7 @@ function Initialize(Plugin)
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Plugin:SetVersion(1);
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PluginManager = cRoot:Get():GetPluginManager();
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_BLOCK_PLACE);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USED_ITEM);
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return true;
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end
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@ -33,7 +33,7 @@ end
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function OnBlockPlace(Player, BlockX, BlockY, BlockZ, BlockFace, HeldItem)
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function OnPlayerUsedItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
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-- Don't check if the direction is in the air
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if (BlockFace == -1) then
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333
MCServer/Plugins/HookNotify/HookNotify.lua
Normal file
333
MCServer/Plugins/HookNotify/HookNotify.lua
Normal file
@ -0,0 +1,333 @@
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-- Global variables
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PLUGIN = {} -- Reference to own plugin object
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function Initialize(Plugin)
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PLUGIN = Plugin
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Plugin:SetName("HookNotify")
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Plugin:SetVersion(1)
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PluginManager = cRoot:Get():GetPluginManager()
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATING);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_COLLECT_PICKUP);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_CRAFTING_NO_RECIPE);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_DISCONNECT);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_HANDSHAKE);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_KILLED);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_LOGIN);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_BREAKING_BLOCK);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_BROKEN_BLOCK);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_EATING);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_JOINED);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_LEFT_CLICK);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_MOVED);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_PLACED_BLOCK);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_PLACING_BLOCK);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_RIGHTCLICK);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_SHOOTING);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_SPAWNED);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_TOSSING_ITEM);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USED_BLOCK);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USED_ITEM);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USING_BLOCK);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USING_ITEM);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_POST_CRAFTING);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PRE_CRAFTING);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_TAKE_DAMAGE);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_UPDATED_SIGN);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_UPDATING_SIGN);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_WEATHER_CHANGED);
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LOGINFO("HookNotify plugin is installed, beware, the log output may be quite large!");
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LOGINFO("You want this plugin enabled only when developing another plugin, not for regular gameplay.");
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return true
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end
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function LogHook(FnName, ...)
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LOG(FnName .. "(");
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for i, v in ipairs(arg) do
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local vt = tostring(v);
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local TypeString = type(v);
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if (type(v) == "userdata") then
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TypeString = tolua.type(v);
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end;
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LOG(" " .. tostring(i) .. ": " .. TypeString .. ": " .. tostring(v));
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end
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LOG(")");
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end
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function OnChat(...)
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LogHook("OnChat", unpack(arg));
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end
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function OnChunkGenerated(...)
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LogHook("OnChunkGenerated", unpack(arg));
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end
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function OnChunkGenerating(...)
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LogHook("OnChunkGenerating", unpack(arg));
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end
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function OnPlayerUsingItem(...)
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LogHook("OnPlayerUsingItem", unpack(arg));
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end
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function OnCollectPickup(...)
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LogHook("OnCollectPickup", unpack(arg));
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end
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function OnCraftingNoRecipe(...)
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LogHook("OnCraftingNoRecipe", unpack(arg));
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end
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function OnDisconnect(...)
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LogHook("OnDisconnect", unpack(arg));
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end
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function OnHandshake(...)
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LogHook("OnHandshake", unpack(arg));
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end
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function OnKilled(...)
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LogHook("OnKilled", unpack(arg));
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end
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function OnLogin(...)
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LogHook("OnLogin", unpack(arg));
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end
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|
||||
function OnPlayerBreakingBlock(...)
|
||||
LogHook("OnPlayerBreakingBlock", unpack(arg));
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function OnPlayerBrokenBlock(...)
|
||||
LogHook("OnPlayerBrokenBlock", unpack(arg));
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function OnPlayerEating(...)
|
||||
LogHook("OnPlayerEating", unpack(arg));
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function OnPlayerJoined(...)
|
||||
LogHook("OnPlayerJoined", unpack(arg));
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function OnPlayerLeftClick(...)
|
||||
LogHook("OnPlayerLeftClick", unpack(arg));
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function OnPlayerMoved(...)
|
||||
LogHook("OnPlayerMoved", unpack(arg));
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function OnPlayerPlacedBlock(...)
|
||||
LogHook("OnPlayerPlacedBlock", unpack(arg));
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function OnPlayerPlacingBlock(...)
|
||||
LogHook("OnPlayerPlacingBlock", unpack(arg));
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function OnPlayerRightClick(...)
|
||||
LogHook("OnPlayerRightClick", unpack(arg));
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function OnPlayerShooting(...)
|
||||
LogHook("OnPlayerShooting", unpack(arg));
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function OnPlayerSpawned(...)
|
||||
LogHook("OnPlayerSpawned", unpack(arg));
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function OnPlayerTossingItem(...)
|
||||
LogHook("OnPlayerTossingItem", unpack(arg));
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function OnPlayerUsedBlock(...)
|
||||
LogHook("OnPlayerUsedBlock", unpack(arg));
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function OnPlayerUsedItem(...)
|
||||
LogHook("OnPlayerUsedItem", unpack(arg));
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function OnPlayerUsingBlock(...)
|
||||
LogHook("OnPlayerUsingBlock", unpack(arg));
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function OnPlayerUsingItem(...)
|
||||
LogHook("OnPlayerUsingItem", unpack(arg));
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function OnPostCrafting(...)
|
||||
LogHook("OnPostCrafting", unpack(arg));
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function OnPreCrafting(...)
|
||||
LogHook("OnPreCrafting", unpack(arg));
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function OnUpdatedSign(...)
|
||||
LogHook("OnUpdatedSign", unpack(arg));
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function OnUpdatingSign(...)
|
||||
LogHook("OnUpdatingSign", unpack(arg));
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function OnWeatherChanged(...)
|
||||
LogHook("OnWeatherChanged", unpack(arg));
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
------------------------------------------------------------------
|
||||
-- Special handling for OnTakeDamage to print the contents of TDI:
|
||||
|
||||
function OnTakeDamage(Receiver, TDI)
|
||||
-- Receiver is cPawn
|
||||
-- TDI is TakeDamageInfo
|
||||
|
||||
LOG("OnTakeDamage(): " .. Receiver:GetClass() .. " was dealt RawDamage " .. TDI.RawDamage .. ", FinalDamage " .. TDI.FinalDamage .. " (that is, " .. (TDI.RawDamage - TDI.FinalDamage) .. " HPs covered by armor)");
|
||||
end
|
||||
|
||||
|
||||
|
@ -6,6 +6,7 @@
|
||||
Port=25565
|
||||
MaxPlayers=100
|
||||
Description=MCServer - in C++
|
||||
DefaultViewDistance=9
|
||||
|
||||
[Worlds]
|
||||
DefaultWorld=world
|
||||
@ -15,6 +16,10 @@ DefaultWorld=world
|
||||
; Plugin=DiamondMover
|
||||
Plugin=Core
|
||||
Plugin=ChunkWorx
|
||||
Plugin=Debuggers
|
||||
Plugin=HookNotify
|
||||
Plugin=ChatLog
|
||||
Plugin=DiamondMover
|
||||
|
||||
[HelpPlugin]
|
||||
ShowPluginNames=1
|
||||
|
@ -699,14 +699,6 @@
|
||||
RelativePath="..\source\WebAdmin.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\WebPlugin.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\WebPlugin.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\World.cpp"
|
||||
>
|
||||
@ -1551,6 +1543,14 @@
|
||||
RelativePath="..\source\tolua_base.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\WebPlugin.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\WebPlugin.h"
|
||||
>
|
||||
</File>
|
||||
<Filter
|
||||
Name="Squirrel"
|
||||
>
|
||||
|
@ -30,8 +30,8 @@
|
||||
|
||||
|
||||
|
||||
class cIniFile //tolua_export
|
||||
{ //tolua_export
|
||||
class cIniFile // tolua_export
|
||||
{ // tolua_export
|
||||
private:
|
||||
bool caseInsensitive;
|
||||
std::string path;
|
||||
@ -46,64 +46,64 @@ private:
|
||||
std::string CheckCase( std::string s) const;
|
||||
|
||||
public:
|
||||
enum errors{ noID = -1}; //tolua_export
|
||||
cIniFile( const std::string iniPath = ""); //tolua_export
|
||||
enum errors{ noID = -1}; // tolua_export
|
||||
cIniFile( const std::string iniPath = ""); // tolua_export
|
||||
virtual ~cIniFile() {}
|
||||
|
||||
// Sets whether or not keynames and valuenames should be case sensitive.
|
||||
// The default is case insensitive.
|
||||
void CaseSensitive() {caseInsensitive = false;} //tolua_export
|
||||
void CaseInsensitive() {caseInsensitive = true;} //tolua_export
|
||||
void CaseSensitive() {caseInsensitive = false;} // tolua_export
|
||||
void CaseInsensitive() {caseInsensitive = true;} // tolua_export
|
||||
|
||||
// Sets path of ini file to read and write from.
|
||||
void Path(const std::string & newPath) {path = newPath;} //tolua_export
|
||||
std::string Path() const {return path;} //tolua_export
|
||||
void SetPath(const std::string & newPath) {Path( newPath);} //tolua_export
|
||||
void Path(const std::string & newPath) {path = newPath;} // tolua_export
|
||||
std::string Path() const {return path;} // tolua_export
|
||||
void SetPath(const std::string & newPath) {Path( newPath);} // tolua_export
|
||||
|
||||
// Reads ini file specified using path.
|
||||
// Returns true if successful, false otherwise.
|
||||
bool ReadFile(); //tolua_export
|
||||
bool ReadFile(); // tolua_export
|
||||
|
||||
// Writes data stored in class to ini file.
|
||||
bool WriteFile(); //tolua_export
|
||||
bool WriteFile(); // tolua_export
|
||||
|
||||
// Deletes all stored ini data.
|
||||
void Erase(); //tolua_export
|
||||
void Clear() {Erase();} //tolua_export
|
||||
void Reset() {Erase();} //tolua_export
|
||||
void Erase(); // tolua_export
|
||||
void Clear() {Erase();} // tolua_export
|
||||
void Reset() {Erase();} // tolua_export
|
||||
|
||||
// Returns index of specified key, or noID if not found.
|
||||
long FindKey( const std::string & keyname) const; //tolua_export
|
||||
long FindKey( const std::string & keyname) const; // tolua_export
|
||||
|
||||
// Returns index of specified value, in the specified key, or noID if not found.
|
||||
long FindValue( const unsigned keyID, const std::string & valuename) const; //tolua_export
|
||||
long FindValue( const unsigned keyID, const std::string & valuename) const; // tolua_export
|
||||
|
||||
// Returns number of keys currently in the ini.
|
||||
unsigned NumKeys() const {return names.size();} //tolua_export
|
||||
unsigned GetNumKeys() const {return NumKeys();} //tolua_export
|
||||
unsigned NumKeys() const {return names.size();} // tolua_export
|
||||
unsigned GetNumKeys() const {return NumKeys();} // tolua_export
|
||||
|
||||
// Add a key name.
|
||||
unsigned AddKeyName( const std::string & keyname); //tolua_export
|
||||
unsigned AddKeyName( const std::string & keyname); // tolua_export
|
||||
|
||||
// Returns key names by index.
|
||||
std::string KeyName( const unsigned keyID) const; //tolua_export
|
||||
std::string GetKeyName( const unsigned keyID) const {return KeyName(keyID);} //tolua_export
|
||||
std::string KeyName( const unsigned keyID) const; // tolua_export
|
||||
std::string GetKeyName( const unsigned keyID) const {return KeyName(keyID);} // tolua_export
|
||||
|
||||
// Returns number of values stored for specified key.
|
||||
unsigned NumValues( const std::string & keyname); //tolua_export
|
||||
unsigned GetNumValues( const std::string & keyname) {return NumValues( keyname);} //tolua_export
|
||||
unsigned NumValues( const unsigned keyID); //tolua_export
|
||||
unsigned GetNumValues( const unsigned keyID) {return NumValues( keyID);} //tolua_export
|
||||
unsigned NumValues( const std::string & keyname); // tolua_export
|
||||
unsigned GetNumValues( const std::string & keyname) {return NumValues( keyname);} // tolua_export
|
||||
unsigned NumValues( const unsigned keyID); // tolua_export
|
||||
unsigned GetNumValues( const unsigned keyID) {return NumValues( keyID);} // tolua_export
|
||||
|
||||
// Returns value name by index for a given keyname or keyID.
|
||||
std::string ValueName( const std::string & keyname, const unsigned valueID) const; //tolua_export
|
||||
std::string GetValueName( const std::string & keyname, const unsigned valueID) const { //tolua_export
|
||||
std::string ValueName( const std::string & keyname, const unsigned valueID) const; // tolua_export
|
||||
std::string GetValueName( const std::string & keyname, const unsigned valueID) const { // tolua_export
|
||||
return ValueName( keyname, valueID);
|
||||
} //tolua_export
|
||||
std::string ValueName( const unsigned keyID, const unsigned valueID) const; //tolua_export
|
||||
std::string GetValueName( const unsigned keyID, const unsigned valueID) const { //tolua_export
|
||||
} // tolua_export
|
||||
std::string ValueName( const unsigned keyID, const unsigned valueID) const; // tolua_export
|
||||
std::string GetValueName( const unsigned keyID, const unsigned valueID) const { // tolua_export
|
||||
return ValueName( keyID, valueID);
|
||||
} //tolua_export
|
||||
} // tolua_export
|
||||
|
||||
// Gets value of [keyname] valuename =.
|
||||
// Overloaded to return string, int, and double.
|
||||
@ -128,37 +128,37 @@ public:
|
||||
// Specify the optional paramter as false (0) if you do not want it to create
|
||||
// the key if it doesn't exist. Returns true if data entered, false otherwise.
|
||||
// Overloaded to accept string, int, and double.
|
||||
bool SetValue( const unsigned keyID, const unsigned valueID, const std::string & value); //tolua_export
|
||||
bool SetValue( const std::string & keyname, const std::string & valuename, const std::string & value, const bool create = true); //tolua_export
|
||||
bool SetValueI( const std::string & keyname, const std::string & valuename, const int value, const bool create = true); //tolua_export
|
||||
bool SetValueB( const std::string & keyname, const std::string & valuename, const bool value, const bool create = true) { //tolua_export
|
||||
bool SetValue( const unsigned keyID, const unsigned valueID, const std::string & value); // tolua_export
|
||||
bool SetValue( const std::string & keyname, const std::string & valuename, const std::string & value, const bool create = true); // tolua_export
|
||||
bool SetValueI( const std::string & keyname, const std::string & valuename, const int value, const bool create = true); // tolua_export
|
||||
bool SetValueB( const std::string & keyname, const std::string & valuename, const bool value, const bool create = true) { // tolua_export
|
||||
return SetValueI( keyname, valuename, int(value), create);
|
||||
} //tolua_export
|
||||
bool SetValueF( const std::string & keyname, const std::string & valuename, const double value, const bool create = true); //tolua_export
|
||||
} // tolua_export
|
||||
bool SetValueF( const std::string & keyname, const std::string & valuename, const double value, const bool create = true); // tolua_export
|
||||
bool SetValueV( const std::string & keyname, const std::string & valuename, char *format, ...);
|
||||
|
||||
// Deletes specified value.
|
||||
// Returns true if value existed and deleted, false otherwise.
|
||||
bool DeleteValueByID( const unsigned keyID, const unsigned valueID ); //tolua_export
|
||||
bool DeleteValue( const std::string & keyname, const std::string & valuename); //tolua_export
|
||||
bool DeleteValueByID( const unsigned keyID, const unsigned valueID ); // tolua_export
|
||||
bool DeleteValue( const std::string & keyname, const std::string & valuename); // tolua_export
|
||||
|
||||
// Deletes specified key and all values contained within.
|
||||
// Returns true if key existed and deleted, false otherwise.
|
||||
bool DeleteKey(const std::string & keyname); //tolua_export
|
||||
bool DeleteKey(const std::string & keyname); // tolua_export
|
||||
|
||||
// Header comment functions.
|
||||
// Header comments are those comments before the first key.
|
||||
//
|
||||
// Number of header comments.
|
||||
unsigned NumHeaderComments() {return comments.size();} //tolua_export
|
||||
unsigned NumHeaderComments() {return comments.size();} // tolua_export
|
||||
// Add a header comment.
|
||||
void HeaderComment( const std::string & comment); //tolua_export
|
||||
void HeaderComment( const std::string & comment); // tolua_export
|
||||
// Return a header comment.
|
||||
std::string HeaderComment( const unsigned commentID) const; //tolua_export
|
||||
std::string HeaderComment( const unsigned commentID) const; // tolua_export
|
||||
// Delete a header comment.
|
||||
bool DeleteHeaderComment( unsigned commentID); //tolua_export
|
||||
bool DeleteHeaderComment( unsigned commentID); // tolua_export
|
||||
// Delete all header comments.
|
||||
void DeleteHeaderComments() {comments.clear();} //tolua_export
|
||||
void DeleteHeaderComments() {comments.clear();} // tolua_export
|
||||
|
||||
// Key comment functions.
|
||||
// Key comments are those comments within a key. Any comments
|
||||
@ -167,20 +167,20 @@ public:
|
||||
// the CIniFile::WriteFile() is called.
|
||||
//
|
||||
// Number of key comments.
|
||||
unsigned NumKeyComments( const unsigned keyID) const; //tolua_export
|
||||
unsigned NumKeyComments( const std::string & keyname) const; //tolua_export
|
||||
unsigned NumKeyComments( const unsigned keyID) const; // tolua_export
|
||||
unsigned NumKeyComments( const std::string & keyname) const; // tolua_export
|
||||
// Add a key comment.
|
||||
bool KeyComment( const unsigned keyID, const std::string & comment); //tolua_export
|
||||
bool KeyComment( const std::string & keyname, const std::string & comment); //tolua_export
|
||||
bool KeyComment( const unsigned keyID, const std::string & comment); // tolua_export
|
||||
bool KeyComment( const std::string & keyname, const std::string & comment); // tolua_export
|
||||
// Return a key comment.
|
||||
std::string KeyComment( const unsigned keyID, const unsigned commentID) const; //tolua_export
|
||||
std::string KeyComment( const std::string & keyname, const unsigned commentID) const; //tolua_export
|
||||
std::string KeyComment( const unsigned keyID, const unsigned commentID) const; // tolua_export
|
||||
std::string KeyComment( const std::string & keyname, const unsigned commentID) const; // tolua_export
|
||||
// Delete a key comment.
|
||||
bool DeleteKeyComment( const unsigned keyID, const unsigned commentID); //tolua_export
|
||||
bool DeleteKeyComment( const std::string & keyname, const unsigned commentID); //tolua_export
|
||||
bool DeleteKeyComment( const unsigned keyID, const unsigned commentID); // tolua_export
|
||||
bool DeleteKeyComment( const std::string & keyname, const unsigned commentID); // tolua_export
|
||||
// Delete all comments for a key.
|
||||
bool DeleteKeyComments( const unsigned keyID); //tolua_export
|
||||
bool DeleteKeyComments( const std::string & keyname); //tolua_export
|
||||
}; //tolua_export
|
||||
bool DeleteKeyComments( const unsigned keyID); // tolua_export
|
||||
bool DeleteKeyComments( const std::string & keyname); // tolua_export
|
||||
}; // tolua_export
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user