Moved AString reading hack to cFile.
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735d590abf
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7379848ae5
@ -147,7 +147,7 @@ bool cFile::IsEOF(void) const
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int cFile::Read (void * iBuffer, size_t iNumBytes)
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int cFile::Read (void * a_Buffer, size_t a_NumBytes)
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{
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ASSERT(IsOpen());
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@ -156,14 +156,35 @@ int cFile::Read (void * iBuffer, size_t iNumBytes)
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return -1;
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}
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return static_cast<int>(fread(iBuffer, 1, static_cast<size_t>(iNumBytes), m_File)); // fread() returns the portion of Count parameter actually read, so we need to send iNumBytes as Count
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return static_cast<int>(fread(a_Buffer, 1, a_NumBytes, m_File)); // fread() returns the portion of Count parameter actually read, so we need to send a_a_NumBytes as Count
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}
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int cFile::Write(const void * iBuffer, size_t iNumBytes)
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AString cFile::Read(size_t a_NumBytes)
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{
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ASSERT(IsOpen());
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if (!IsOpen())
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{
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return AString();
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}
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// HACK: This depends on the knowledge that AString::data() returns the internal buffer, rather than a copy of it.
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AString res;
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res.resize(a_NumBytes);
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auto newSize = fread(const_cast<char *>(res.data()), 1, a_NumBytes, m_File);
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res.resize(newSize);
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return res;
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}
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int cFile::Write(const void * a_Buffer, size_t a_NumBytes)
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{
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ASSERT(IsOpen());
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@ -172,7 +193,7 @@ int cFile::Write(const void * iBuffer, size_t iNumBytes)
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return -1;
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}
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int res = static_cast<int>(fwrite(iBuffer, 1, static_cast<size_t>(iNumBytes), m_File)); // fwrite() returns the portion of Count parameter actually written, so we need to send iNumBytes as Count
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int res = static_cast<int>(fwrite(a_Buffer, 1, a_NumBytes, m_File)); // fwrite() returns the portion of Count parameter actually written, so we need to send a_NumBytes as Count
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return res;
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}
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@ -80,11 +80,14 @@ public:
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bool IsOpen(void) const;
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bool IsEOF(void) const;
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/** Reads up to iNumBytes bytes into iBuffer, returns the number of bytes actually read, or -1 on failure; asserts if not open */
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int Read (void * iBuffer, size_t iNumBytes);
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/** Reads up to a_NumBytes bytes into a_Buffer, returns the number of bytes actually read, or -1 on failure; asserts if not open */
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int Read(void * a_Buffer, size_t a_NumBytes);
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/** Writes up to iNumBytes bytes from iBuffer, returns the number of bytes actually written, or -1 on failure; asserts if not open */
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int Write(const void * iBuffer, size_t iNumBytes);
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/** Reads up to a_NumBytes bytes, returns the bytes actually read, or empty string on failure; asserts if not open */
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AString Read(size_t a_NumBytes);
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/** Writes up to a_NumBytes bytes from a_Buffer, returns the number of bytes actually written, or -1 on failure; asserts if not open */
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int Write(const void * a_Buffer, size_t a_NumBytes);
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/** Seeks to iPosition bytes from file start, returns old position or -1 for failure; asserts if not open */
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long Seek (int iPosition);
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@ -109,11 +109,11 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) :
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Writer.AddByte("thundering", a_World->IsWeatherStorm() ? 1 : 0);
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Writer.AddInt("GameType", static_cast<int>(a_World->GetGameMode()));
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Writer.AddInt("generatorVersion", 1);
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Writer.AddInt("SpawnX", static_cast<int>(a_World->GetSpawnX()));
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Writer.AddInt("SpawnY", static_cast<int>(a_World->GetSpawnY()));
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Writer.AddInt("SpawnZ", static_cast<int>(a_World->GetSpawnZ()));
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Writer.AddInt("SpawnX", FloorC(a_World->GetSpawnX()));
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Writer.AddInt("SpawnY", FloorC(a_World->GetSpawnY()));
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Writer.AddInt("SpawnZ", FloorC(a_World->GetSpawnZ()));
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Writer.AddInt("version", 19133);
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Writer.AddLong("DayTime", static_cast<Int64>(a_World->GetTimeOfDay()));
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Writer.AddLong("DayTime", a_World->GetTimeOfDay());
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Writer.AddLong("Time", a_World->GetWorldAge());
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Writer.AddLong("SizeOnDisk", 0);
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Writer.AddString("generatorName", "default");
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@ -122,11 +122,6 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) :
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Writer.EndCompound();
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Writer.Finish();
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#ifdef _DEBUG
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cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size());
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ASSERT(TestParse.IsValid());
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#endif // _DEBUG
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gzFile gz = gzopen((FILE_IO_PREFIX + fnam).c_str(), "wb");
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if (gz != nullptr)
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{
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@ -1888,7 +1883,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
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case TAG_Short:
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{
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// Vanilla uses this
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Arrow->SetBlockHit(Vector3i(static_cast<int>(a_NBT.GetShort(InBlockXIdx)), static_cast<int>(a_NBT.GetShort(InBlockYIdx)), static_cast<int>(a_NBT.GetShort(InBlockZIdx))));
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Arrow->SetBlockHit(Vector3i(a_NBT.GetShort(InBlockXIdx), a_NBT.GetShort(InBlockYIdx), a_NBT.GetShort(InBlockZIdx)));
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break;
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}
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default:
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@ -3138,15 +3133,22 @@ bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a
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return false;
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}
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m_File.Seek(static_cast<int>(ChunkOffset) * 4096);
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m_File.Seek(static_cast<int>(ChunkOffset * 4096));
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int ChunkSize = 0;
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UInt32 ChunkSize = 0;
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if (m_File.Read(&ChunkSize, 4) != 4)
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{
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LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
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return false;
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}
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ChunkSize = ntohl(static_cast<u_long>(ChunkSize));
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ChunkSize = ntohl(ChunkSize);
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if (ChunkSize < 1)
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{
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// Chunk size too small
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LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
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return false;
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}
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char CompressionType = 0;
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if (m_File.Read(&CompressionType, 1) != 1)
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{
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@ -3161,9 +3163,8 @@ bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a
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}
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ChunkSize--;
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// HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly
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a_Data.assign(static_cast<size_t>(ChunkSize), '\0');
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if (static_cast<size_t>(m_File.Read(static_cast<void *>(const_cast<char*>(a_Data.data())), static_cast<size_t>(ChunkSize))) == static_cast<size_t>(ChunkSize))
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a_Data = m_File.Read(ChunkSize);
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if (a_Data.size() == ChunkSize)
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{
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return true;
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}
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