Fixed Compiling Issues
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1afcc255bf
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72dd48f7e7
@ -407,16 +407,15 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
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}
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} // switch (payload)
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m_Writer.BeginList("DropChances", TAG_Float);
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m_Writer.AddFloat("", a_Monster->GetDropChanceWeapon());
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m_Writer.AddFloat("", a_Monster->GetDropChanceHelmet());
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m_Writer.AddFloat("", a_Monster->GetDropChanceChestplate());
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m_Writer.AddFloat("", a_Monster->GetDropChanceLeggings());
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m_Writer.AddFloat("", a_Monster->GetDropChanceBoots());
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m_Writer.EndList();
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m_Writer.BeginCompound("");
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AddBasicEntity(a_Monster, EntityClass);
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m_Writer.BeginList("DropChances", TAG_Float);
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m_Writer.AddFloat("", a_Monster->GetDropChanceWeapon());
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m_Writer.AddFloat("", a_Monster->GetDropChanceHelmet());
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m_Writer.AddFloat("", a_Monster->GetDropChanceChestplate());
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m_Writer.AddFloat("", a_Monster->GetDropChanceLeggings());
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m_Writer.AddFloat("", a_Monster->GetDropChanceBoots());
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m_Writer.EndList();
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switch (a_Monster->GetMobType())
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{
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case cMonster::mtBat:
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@ -2167,10 +2167,10 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
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bool LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_NBT, int a_TagIdx)
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bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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float DropChance[5];
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if (!LoadDoublesListFromNBT(DropChance, 5, a_NBT, a_NBT.FindChildByName(a_TagIdx, "DropChance")))
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if (!LoadFloatsListFromNBT(DropChance, 5, a_NBT, a_NBT.FindChildByName(a_TagIdx, "DropChance")))
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{
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return false;
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}
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@ -2228,6 +2228,24 @@ bool cWSSAnvil::LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, con
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bool cWSSAnvil::LoadFloatsListFromNBT(float * a_Floats, int a_NumFloats, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List) || (a_NBT.GetChildrenType(a_TagIdx) != TAG_Float))
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{
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return false;
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}
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int idx = 0;
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for (int Tag = a_NBT.GetFirstChild(a_TagIdx); (Tag > 0) && (idx < a_NumFloats); Tag = a_NBT.GetNextSibling(Tag), ++idx)
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{
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a_Floats[idx] = a_NBT.GetFloat(Tag);
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} // for Tag - PosTag[]
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return (idx == a_NumFloats); // Did we read enough doubles?
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}
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bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z)
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{
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int x = a_NBT.FindChildByName(a_TagIdx, "x");
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@ -10,6 +10,7 @@
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#include "WorldStorage.h"
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#include "FastNBT.h"
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#include "../Mobs/Monster.h"
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@ -203,6 +204,9 @@ protected:
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/// Loads an array of doubles of the specified length from the specified NBT list tag a_TagIdx; returns true if successful
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bool LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx);
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/// Loads an array of floats of the specified length from the specified NBT list tag a_TagIdx; returns true if successful
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bool LoadFloatsListFromNBT(float * a_Floats, int a_NumFloats, const cParsedNBT & a_NBT, int a_TagIdx);
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/// Helper function for extracting the X, Y, and Z int subtags of a NBT compound; returns true if successful
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bool GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z);
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