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Fixed Compiling Issues

This commit is contained in:
TheJumper 2014-02-23 18:43:47 +01:00
parent 1afcc255bf
commit 72dd48f7e7
3 changed files with 31 additions and 10 deletions

View File

@ -407,16 +407,15 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
}
} // switch (payload)
m_Writer.BeginList("DropChances", TAG_Float);
m_Writer.AddFloat("", a_Monster->GetDropChanceWeapon());
m_Writer.AddFloat("", a_Monster->GetDropChanceHelmet());
m_Writer.AddFloat("", a_Monster->GetDropChanceChestplate());
m_Writer.AddFloat("", a_Monster->GetDropChanceLeggings());
m_Writer.AddFloat("", a_Monster->GetDropChanceBoots());
m_Writer.EndList();
m_Writer.BeginCompound("");
AddBasicEntity(a_Monster, EntityClass);
m_Writer.BeginList("DropChances", TAG_Float);
m_Writer.AddFloat("", a_Monster->GetDropChanceWeapon());
m_Writer.AddFloat("", a_Monster->GetDropChanceHelmet());
m_Writer.AddFloat("", a_Monster->GetDropChanceChestplate());
m_Writer.AddFloat("", a_Monster->GetDropChanceLeggings());
m_Writer.AddFloat("", a_Monster->GetDropChanceBoots());
m_Writer.EndList();
switch (a_Monster->GetMobType())
{
case cMonster::mtBat:

View File

@ -2167,10 +2167,10 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
bool LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_NBT, int a_TagIdx)
bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_NBT, int a_TagIdx)
{
float DropChance[5];
if (!LoadDoublesListFromNBT(DropChance, 5, a_NBT, a_NBT.FindChildByName(a_TagIdx, "DropChance")))
if (!LoadFloatsListFromNBT(DropChance, 5, a_NBT, a_NBT.FindChildByName(a_TagIdx, "DropChance")))
{
return false;
}
@ -2228,6 +2228,24 @@ bool cWSSAnvil::LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, con
bool cWSSAnvil::LoadFloatsListFromNBT(float * a_Floats, int a_NumFloats, const cParsedNBT & a_NBT, int a_TagIdx)
{
if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List) || (a_NBT.GetChildrenType(a_TagIdx) != TAG_Float))
{
return false;
}
int idx = 0;
for (int Tag = a_NBT.GetFirstChild(a_TagIdx); (Tag > 0) && (idx < a_NumFloats); Tag = a_NBT.GetNextSibling(Tag), ++idx)
{
a_Floats[idx] = a_NBT.GetFloat(Tag);
} // for Tag - PosTag[]
return (idx == a_NumFloats); // Did we read enough doubles?
}
bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z)
{
int x = a_NBT.FindChildByName(a_TagIdx, "x");

View File

@ -10,6 +10,7 @@
#include "WorldStorage.h"
#include "FastNBT.h"
#include "../Mobs/Monster.h"
@ -203,6 +204,9 @@ protected:
/// Loads an array of doubles of the specified length from the specified NBT list tag a_TagIdx; returns true if successful
bool LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx);
/// Loads an array of floats of the specified length from the specified NBT list tag a_TagIdx; returns true if successful
bool LoadFloatsListFromNBT(float * a_Floats, int a_NumFloats, const cParsedNBT & a_NBT, int a_TagIdx);
/// Helper function for extracting the X, Y, and Z int subtags of a NBT compound; returns true if successful
bool GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z);