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Added a lot of comments

This commit is contained in:
Christophe Piveteau 2014-08-15 17:54:43 +02:00
parent c473d8cfb8
commit 72c02ceb17
1 changed files with 36 additions and 30 deletions

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@ -876,7 +876,10 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
Vector3d Distance = MinecartCollisionCallback.GetCollidedEntityPosition() - Vector3d(GetPosX(), 0, GetPosZ());
// Prevent division by small numbers
Distance.z = std::max(Distance.z, 0.001);
if (abs(Distance.z) < 0.001)
{
Distance.z = 0.001;
}
/* Check to which side the minecart is to be pushed.
Let's consider a z-x-coordinate system where the minecart is the center (0/0).
@ -886,27 +889,27 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
((Distance.z > 0) && ((Distance.x / Distance.z) >= 1)) ||
((Distance.z < 0) && ((Distance.x / Distance.z) <= 1))
)
{
if ((-GetSpeedX() * 0.4 / sqrt(2)) < 0.01)
{
{ // Moving -X + Z
if ((-GetSpeedX() * 0.4 / sqrt(2)) < 0.01) // ~ speedX >= 0
{ // Immobile or not moving in the "right" direction. Give it a bump!
AddSpeedX(-4 / sqrt(2));
AddSpeedZ(4 / sqrt(2));
}
else
{
SetSpeedX(-GetSpeedX() * 0.4);
SetSpeedZ(GetSpeedZ() * 0.4);
else // ~ SpeedX < 0
{ // Moving in the "right" direction. Only accelerate it a bit.
SetSpeedX(GetSpeedX() * 0.4 / sqrt(2));
SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2));
}
}
else if ((GetSpeedX() * 0.4 / sqrt(2)) < 0.01)
{
} // Moving +X -Z
else if ((GetSpeedX() * 0.4 / sqrt(2)) < 0.01) // ~ SpeedX <= 0
{ // Immobile or not moving in the "right" direction
AddSpeedX(4 / sqrt(2));
AddSpeedZ(-4 / sqrt(2));
}
else
{
SetSpeedX(GetSpeedX() * 0.4);
SetSpeedZ(-GetSpeedZ() * 0.4);
else // ~ SpeedX > 0
{ // Moving in the "right" direction
SetSpeedX(GetSpeedX() * 0.4 / sqrt(2));
SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2));
}
break;
}
@ -916,37 +919,40 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
Vector3d Distance = MinecartCollisionCallback.GetCollidedEntityPosition() - Vector3d(GetPosX(), 0, GetPosZ());
// Prevent division by small numbers
Distance.z = std::max(Distance.z, 0.001);
if (abs(Distance.z) < 0.001)
{
Distance.z = 0.001;
}
/* Check to which side the minecart is to be pushed.
Let's consider a z-x-coordinate system where the minecart is the center (0/0).
The minecart moves along the line x = z, the perpendicular line to this is x = -z.
In order to decide to which side the minecart is to be pushed, it must be checked on what side of the perpendicular line the pushing entity is located. */
if (
if ( // Moving +X +Z
((Distance.z > 0) && ((Distance.x / Distance.z) <= -1)) ||
((Distance.z < 0) && ((Distance.x / Distance.z) >= -1))
)
{
if ((GetSpeedX() * 0.4) < 0.01)
{
if ((GetSpeedX() * 0.4) < 0.01) // ~ SpeedX <= 0
{ // Immobile or not moving in the "right" direction
AddSpeedX(4 / sqrt(2));
AddSpeedZ(4 / sqrt(2));
}
else
{
SetSpeedX(GetSpeedX() * 0.4);
SetSpeedZ(GetSpeedZ() * 0.4);
else // SpeedX > 0
{ // Moving in the "right" direction
SetSpeedX(GetSpeedX() * 0.4 / sqrt(2));
SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2));
}
}
else if ((-GetSpeedX() * 0.4) < 0.01)
{
} // Moving -X -Z
else if ((-GetSpeedX() * 0.4) < 0.01) // ~ SpeedX >= 0
{ // Immobile or not moving in the "right" direction
AddSpeedX(-4 / sqrt(2));
AddSpeedZ(-4 / sqrt(2));
}
else
{
SetSpeedX(-GetSpeedX() * 0.4);
SetSpeedZ(-GetSpeedZ() * 0.4);
else // ~ SpeedX < 0
{ // Moving in the "right" direction
SetSpeedX(GetSpeedX() * 0.4 / sqrt(2));
SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2));
}
break;
}