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Fixed Warnings in PieceGenerator

This commit is contained in:
Tycho 2014-03-11 12:35:44 -07:00
parent 80d7c88e00
commit 728870ed9d
2 changed files with 9 additions and 9 deletions

View File

@ -31,14 +31,14 @@ public:
Gen.PlacePieces(500, 50, 500, 3, OutPieces); Gen.PlacePieces(500, 50, 500, 3, OutPieces);
// Print out the pieces: // Print out the pieces:
printf("OutPieces.size() = %u\n", OutPieces.size()); printf("OutPieces.size() = %zu\n", OutPieces.size());
size_t idx = 0; size_t idx = 0;
for (cPlacedPieces::const_iterator itr = OutPieces.begin(), end = OutPieces.end(); itr != end; ++itr, ++idx) for (cPlacedPieces::const_iterator itr = OutPieces.begin(), end = OutPieces.end(); itr != end; ++itr, ++idx)
{ {
const Vector3i & Coords = (*itr)->GetCoords(); const Vector3i & Coords = (*itr)->GetCoords();
cCuboid Hitbox = (*itr)->GetHitBox(); cCuboid Hitbox = (*itr)->GetHitBox();
Hitbox.Sort(); Hitbox.Sort();
printf("%u: {%d, %d, %d}, rot %d, hitbox {%d, %d, %d} - {%d, %d, %d} (%d * %d * %d)\n", idx, printf("%zu: {%d, %d, %d}, rot %d, hitbox {%d, %d, %d} - {%d, %d, %d} (%d * %d * %d)\n", idx,
Coords.x, Coords.y, Coords.z, Coords.x, Coords.y, Coords.z,
(*itr)->GetNumCCWRotations(), (*itr)->GetNumCCWRotations(),
Hitbox.p1.x, Hitbox.p1.y, Hitbox.p1.z, Hitbox.p1.x, Hitbox.p1.y, Hitbox.p1.z,
@ -183,7 +183,6 @@ cPiece::cConnector cPiece::RotateMoveConnector(const cConnector & a_Connector, i
cPiece::cConnector res(a_Connector); cPiece::cConnector res(a_Connector);
// Rotate the res connector: // Rotate the res connector:
Vector3i Size = GetSize();
switch (a_NumCCWRotations) switch (a_NumCCWRotations)
{ {
case 0: case 0:
@ -338,7 +337,7 @@ cPlacedPiece * cPieceGenerator::PlaceStartingPiece(int a_BlockX, int a_BlockY, i
// Choose a random supported rotation: // Choose a random supported rotation:
int Rotations[4] = {0}; int Rotations[4] = {0};
int NumRotations = 1; int NumRotations = 1;
for (int i = 1; i < ARRAYCOUNT(Rotations); i++) for (size_t i = 1; i < ARRAYCOUNT(Rotations); i++)
{ {
if (StartingPiece->CanRotateCCW(i)) if (StartingPiece->CanRotateCCW(i))
{ {
@ -378,7 +377,7 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
static const int DirectionRotationTable[6][6] = static const int DirectionRotationTable[6][6] =
{ {
/* YM, YP, ZM, ZP, XM, XP /* YM, YP, ZM, ZP, XM, XP
/* YM */ { 0, 0, 0, 0, 0, 0}, YM */ { 0, 0, 0, 0, 0, 0},
/* YP */ { 0, 0, 0, 0, 0, 0}, /* YP */ { 0, 0, 0, 0, 0, 0},
/* ZM */ { 0, 0, 2, 0, 1, 3}, /* ZM */ { 0, 0, 2, 0, 1, 3},
/* ZP */ { 0, 0, 0, 2, 3, 1}, /* ZP */ { 0, 0, 0, 2, 3, 1},
@ -503,11 +502,12 @@ bool cPieceGenerator::CheckConnection(
// DEBUG: // DEBUG:
void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors & a_ConnectorPool, size_t a_NumProcessed) void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors & a_ConnectorPool, size_t a_NumProcessed)
{ {
printf(" Connector pool: %u items\n", a_ConnectorPool.size() - a_NumProcessed); printf(" Connector pool: %zu items\n", a_ConnectorPool.size() - a_NumProcessed);
size_t idx = 0; size_t idx = 0;
for (cPieceGenerator::cFreeConnectors::const_iterator itr = a_ConnectorPool.begin() + a_NumProcessed, end = a_ConnectorPool.end(); itr != end; ++itr, ++idx) for (cPieceGenerator::cFreeConnectors::const_iterator itr = a_ConnectorPool.begin() + a_NumProcessed, end = a_ConnectorPool.end(); itr != end; ++itr, ++idx)
{ {
printf(" %u: {%d, %d, %d}, type %d, direction %s, depth %d\n", // Format specifier for size_t is zu
printf(" %zu: {%d, %d, %d}, type %d, direction %s, depth %d\n",
idx, idx,
itr->m_Connector.m_Pos.x, itr->m_Connector.m_Pos.y, itr->m_Connector.m_Pos.z, itr->m_Connector.m_Pos.x, itr->m_Connector.m_Pos.y, itr->m_Connector.m_Pos.z,
itr->m_Connector.m_Type, itr->m_Connector.m_Type,

View File

@ -122,9 +122,9 @@ public:
const cPiece & GetPiece (void) const { return *m_Piece; } const cPiece & GetPiece (void) const { return *m_Piece; }
const Vector3i & GetCoords (void) const { return m_Coords; } const Vector3i & GetCoords (void) const { return m_Coords; }
const int GetNumCCWRotations(void) const { return m_NumCCWRotations; } int GetNumCCWRotations(void) const { return m_NumCCWRotations; }
const cCuboid & GetHitBox (void) const { return m_HitBox; } const cCuboid & GetHitBox (void) const { return m_HitBox; }
const int GetDepth (void) const { return m_Depth; } int GetDepth (void) const { return m_Depth; }
protected: protected:
const cPlacedPiece * m_Parent; const cPlacedPiece * m_Parent;