Uses callback for players already in World.
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@ -1790,6 +1790,7 @@ void cClientHandle::HandleKeepAlive(int a_KeepAliveID)
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bool cClientHandle::HandleHandshake(const AString & a_Username)
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{
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if (!cRoot::Get()->GetPluginManager()->CallHookHandshake(*this, a_Username))
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{
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if (cRoot::Get()->GetServer()->GetNumPlayers() >= cRoot::Get()->GetServer()->GetMaxPlayers())
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@ -1801,11 +1802,6 @@ bool cClientHandle::HandleHandshake(const AString & a_Username)
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if (!(cRoot::Get()->GetServer()->IsAllowMultiLogin()))
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{
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std::list<AString> usernamesServer = cRoot::Get()->GetServer()->GetUsernames();
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std::list<AString> usernamesWorld = cRoot::Get()->GetDefaultWorld()-> GetUsernames();
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usernamesServer.sort();
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usernamesWorld.sort();
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usernamesServer.merge(usernamesWorld);
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for (std::list<AString>::iterator itr = usernamesServer.begin(); itr != usernamesServer.end(); ++itr)
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{
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@ -1815,6 +1811,17 @@ bool cClientHandle::HandleHandshake(const AString & a_Username)
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return false;
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}
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}
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class cCallback : public cPlayerListCallback
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{
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virtual bool Item(cPlayer * a_Player) override
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{
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return false;
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}
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} Callback;
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if (cRoot::Get()->GetDefaultWorld()->DoWithPlayer(a_Username, Callback))
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{
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Kick("User already logged in.");
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}
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}
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return true;
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}
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