Authentication should work now..
git-svn-id: http://mc-server.googlecode.com/svn/trunk@654 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -163,10 +163,10 @@ bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a
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Link.SendMessage( AString( "GET " + a_Address + " HTTP/1.1\r\n" ).c_str());
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Link.SendMessage( AString( "GET " + a_Address + " HTTP/1.1\r\n" ).c_str());
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Link.SendMessage( AString( "User-Agent: MCServer\r\n" ).c_str());
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Link.SendMessage( AString( "User-Agent: MCServer\r\n" ).c_str());
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// FIXME: AString( "Host: %s\r\n", a_Server.c_str() ).c_str() doesn't work. Causes segfault.
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Link.SendMessage( AString( "Host: " + a_Server + "\r\n" ).c_str());
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Link.SendMessage( AString( "Host: session.minecraft.net\r\n" ).c_str());
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//Link.SendMessage( AString( "Host: session.minecraft.net\r\n" ).c_str());
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Link.SendMessage( AString( "Accept: */*\r\n" ).c_str());
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Link.SendMessage( AString( "Accept: */*\r\n" ).c_str());
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Link.SendMessage( AString( "Connection: keep-alive\r\n" ).c_str());
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Link.SendMessage( AString( "Connection: close\r\n" ).c_str()); //Close so we don´t have to mess with the Content-Length :)
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Link.SendMessage( AString( "\r\n" ).c_str());
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Link.SendMessage( AString( "\r\n" ).c_str());
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AString DataRecvd;
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AString DataRecvd;
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Link.ReceiveData(DataRecvd);
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Link.ReceiveData(DataRecvd);
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@ -266,14 +266,15 @@ bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a
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std::string Result;
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std::string Result;
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ss >> Result;
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ss >> Result;
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LOGINFO("Got result: %s", Result.c_str());
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LOGINFO("Got result: %s", Result.c_str());
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// if (Result.compare("YES") == 0)
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//if (Result.compare("3") == 0) // FIXME: Quick and dirty hack to support auth
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// TODO: I'm assuming the only response containing 3 letters is "YES", but proper reading of the return code
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//Lapayo: Wtf 3?
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// would be preferred.
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if (Result.compare("YES") == 0) //Works well
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if (Result.compare("3") == 0) // FIXME: Quick and dirty hack to support auth
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{
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{
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LOGINFO("Result was \"YES\", so player is authenticated!");
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LOGINFO("Result was \"YES\", so player is authenticated!");
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return true;
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return true;
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}
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}
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LOGINFO("Result was \"%s\", so player is NOT authenticated!", Result.c_str());
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LOGINFO("Result was \"%s\", so player is NOT authenticated!", Result.c_str());
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return false;
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return false;
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}
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}
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