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Debuggers: Added a test for the cWorld:SetAreaBiome() function.

This commit is contained in:
madmaxoft 2014-02-18 13:06:38 +01:00
parent 803ea41236
commit 71b6fd3da9

View File

@ -55,6 +55,7 @@ function Initialize(Plugin)
PM:BindCommand("/sched", "debuggers", HandleSched, "- Schedules a simple countdown using cWorld:ScheduleTask()"); PM:BindCommand("/sched", "debuggers", HandleSched, "- Schedules a simple countdown using cWorld:ScheduleTask()");
PM:BindCommand("/cs", "debuggers", HandleChunkStay, "- Tests the ChunkStay Lua integration for the specified chunk coords"); PM:BindCommand("/cs", "debuggers", HandleChunkStay, "- Tests the ChunkStay Lua integration for the specified chunk coords");
PM:BindCommand("/compo", "debuggers", HandleCompo, "- Tests the cCompositeChat bindings") PM:BindCommand("/compo", "debuggers", HandleCompo, "- Tests the cCompositeChat bindings")
PM:BindCommand("/sb", "debuggers", HandleSetBiome, "- Sets the biome around you to the specified one");
Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers) Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers)
Plugin:AddWebTab("StressTest", HandleRequest_StressTest) Plugin:AddWebTab("StressTest", HandleRequest_StressTest)
@ -1218,3 +1219,42 @@ end
function HandleSetBiome(a_Split, a_Player)
local Biome = biJungle
local Size = 20
local SplitSize = #a_Split
if (SplitSize > 3) then
a_Player:SendMessage("Too many parameters. Usage: " .. a_Split[1] .. " <BiomeType>")
return true
end
if (SplitSize >= 2) then
Biome = StringToBiome(a_Split[2])
if (Biome == biInvalidBiome) then
a_Player:SendMessage("Unknown biome: '" .. a_Split[2] .. "'. Command ignored.")
return true
end
end
if (SplitSize >= 3) then
Size = tostring(a_Split[3])
if (Size == nil) then
a_Player:SendMessage("Unknown size: '" .. a_Split[3] .. "'. Command ignored.")
return true
end
end
local BlockX = math.floor(a_Player:GetPosX())
local BlockZ = math.floor(a_Player:GetPosZ())
a_Player:GetWorld():SetAreaBiome(BlockX - Size, BlockX + Size, BlockZ - Size, BlockZ + Size, Biome)
a_Player:SendMessage(
"Blocks {" .. (BlockX - Size) .. ", " .. (BlockZ - Size) ..
"} - {" .. (BlockX + Size) .. ", " .. (BlockZ + Size) ..
"} set to biome #" .. tostring(Biome) .. "."
)
return true
end