Ravines: initial implementation, randomized shapes are working, but still needs some work
git-svn-id: http://mc-server.googlecode.com/svn/trunk@683 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
2c94d84018
commit
7198ddba46
@ -1917,6 +1917,14 @@
|
||||
RelativePath="..\source\HeiGen.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\Ravines.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\Ravines.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\StructGen.cpp"
|
||||
>
|
||||
|
@ -481,6 +481,7 @@
|
||||
<ClCompile Include="..\source\packets\cPacket_WindowClick.cpp" />
|
||||
<ClCompile Include="..\source\packets\cPacket_WindowClose.cpp" />
|
||||
<ClCompile Include="..\source\packets\cPacket_WindowOpen.cpp" />
|
||||
<ClCompile Include="..\source\Ravines.cpp" />
|
||||
<ClCompile Include="..\source\squirrelbindings\SquirrelBindings.cpp" />
|
||||
<ClCompile Include="..\source\squirrelbindings\SquirrelFunctions.cpp" />
|
||||
<ClCompile Include="..\source\StackWalker.cpp">
|
||||
@ -729,6 +730,7 @@
|
||||
<ClInclude Include="..\source\packets\cPacket_WindowClick.h" />
|
||||
<ClInclude Include="..\source\packets\cPacket_WindowClose.h" />
|
||||
<ClInclude Include="..\source\packets\cPacket_WindowOpen.h" />
|
||||
<ClInclude Include="..\source\Ravines.h" />
|
||||
<ClInclude Include="..\source\squirrelbindings\cSquirrelBaseClass.h" />
|
||||
<ClInclude Include="..\source\squirrelbindings\SquirrelArray.h" />
|
||||
<ClInclude Include="..\source\squirrelbindings\SquirrelBindings.h" />
|
||||
|
@ -433,9 +433,6 @@
|
||||
<Filter Include="cPlugin\cPlugin_Squirrel">
|
||||
<UniqueIdentifier>{43f91962-ebda-4195-aadc-921eca3c8356}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="HandyStuff\Generating">
|
||||
<UniqueIdentifier>{833e49bd-848d-42de-ac60-6cd7656474e3}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="cPluginManager\cSquirrelCommandBinder">
|
||||
<UniqueIdentifier>{0a0b9b8e-ac72-4755-98e5-87cbc835016a}</UniqueIdentifier>
|
||||
</Filter>
|
||||
@ -445,6 +442,9 @@
|
||||
<Filter Include="Items">
|
||||
<UniqueIdentifier>{2bd505e5-cfc9-44f4-8295-4a36185c7c54}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Generating">
|
||||
<UniqueIdentifier>{833e49bd-848d-42de-ac60-6cd7656474e3}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\source\cServer.cpp">
|
||||
@ -879,26 +879,26 @@
|
||||
<Filter>Packets</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\cChunkGenerator.cpp">
|
||||
<Filter>HandyStuff\Generating</Filter>
|
||||
<Filter>Generating</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\Trees.cpp">
|
||||
<Filter>HandyStuff\Generating</Filter>
|
||||
<Filter>Generating</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\CompoGen.cpp">
|
||||
<Filter>HandyStuff\Generating</Filter>
|
||||
<Filter>Generating</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\HeiGen.cpp">
|
||||
<Filter>HandyStuff\Generating</Filter>
|
||||
<Filter>Generating</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\StructGen.cpp">
|
||||
<Filter>HandyStuff\Generating</Filter>
|
||||
<Filter>Generating</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\BioGen.cpp">
|
||||
<Filter>HandyStuff\Generating</Filter>
|
||||
<Filter>Generating</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\BlockID.cpp" />
|
||||
<ClCompile Include="..\source\FinishGen.cpp">
|
||||
<Filter>HandyStuff\Generating</Filter>
|
||||
<Filter>Generating</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\WorldStorage.cpp">
|
||||
<Filter>Storage</Filter>
|
||||
@ -944,6 +944,9 @@
|
||||
<ClCompile Include="..\source\items\Item.cpp">
|
||||
<Filter>Items</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\Ravines.cpp">
|
||||
<Filter>Generating</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\source\cServer.h">
|
||||
@ -1417,25 +1420,25 @@
|
||||
<Filter>Packets</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\cChunkGenerator.h">
|
||||
<Filter>HandyStuff\Generating</Filter>
|
||||
<Filter>Generating</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\StructGen.h">
|
||||
<Filter>HandyStuff\Generating</Filter>
|
||||
<Filter>Generating</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\Trees.h">
|
||||
<Filter>HandyStuff\Generating</Filter>
|
||||
<Filter>Generating</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\CompoGen.h">
|
||||
<Filter>HandyStuff\Generating</Filter>
|
||||
<Filter>Generating</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\HeiGen.h">
|
||||
<Filter>HandyStuff\Generating</Filter>
|
||||
<Filter>Generating</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\BioGen.h">
|
||||
<Filter>HandyStuff\Generating</Filter>
|
||||
<Filter>Generating</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\FinishGen.h">
|
||||
<Filter>HandyStuff\Generating</Filter>
|
||||
<Filter>Generating</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\WorldStorage.h">
|
||||
<Filter>Storage</Filter>
|
||||
@ -1643,6 +1646,9 @@
|
||||
<ClInclude Include="..\source\items\ItemFood.h">
|
||||
<Filter>Items</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\Ravines.h">
|
||||
<Filter>Generating</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\source\AllToLua.pkg">
|
||||
|
423
source/Ravines.cpp
Normal file
423
source/Ravines.cpp
Normal file
@ -0,0 +1,423 @@
|
||||
|
||||
// Ravines.cpp
|
||||
|
||||
// Implements the cStructGenRavines class representing the ravine structure generator
|
||||
|
||||
#include "Globals.h"
|
||||
#include "Ravines.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
static const int NUM_RAVINE_POINTS = 4; // Should be an odd number
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
struct cDefPoint
|
||||
{
|
||||
int m_BlockX;
|
||||
int m_BlockZ;
|
||||
int m_Radius;
|
||||
int m_Top;
|
||||
int m_Bottom;
|
||||
|
||||
cDefPoint(int a_BlockX, int a_BlockZ, int a_Radius, int a_Top, int a_Bottom) :
|
||||
m_BlockX(a_BlockX),
|
||||
m_BlockZ(a_BlockZ),
|
||||
m_Radius(a_Radius),
|
||||
m_Top (a_Top),
|
||||
m_Bottom(a_Bottom)
|
||||
{
|
||||
}
|
||||
} ;
|
||||
|
||||
typedef std::vector<cDefPoint> cDefPoints;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cStructGenRavines::cRavine
|
||||
{
|
||||
cDefPoints m_Points;
|
||||
|
||||
/// Generates the shaping defpoints for the ravine, based on the ravine block coords and noise
|
||||
void GenerateBaseDefPoints(int a_BlockX, int a_BlockZ, int a_Size, cNoise & a_Noise);
|
||||
|
||||
/// Refines (adds and smooths) defpoints from a_Src into a_Dst
|
||||
void RefineDefPoints(const cDefPoints & a_Src, cDefPoints & a_Dst);
|
||||
|
||||
/// Does one round of smoothing, two passes of RefineDefPoints()
|
||||
void Smooth(void);
|
||||
|
||||
/// Linearly interpolates the points so that the maximum distance between two neighbors is max 1 block
|
||||
void FinishLinear(void);
|
||||
|
||||
public:
|
||||
// Coords for which the ravine was generated (not necessarily the center)
|
||||
int m_BlockX;
|
||||
int m_BlockZ;
|
||||
|
||||
cRavine(int a_BlockX, int a_BlockZ, int a_Size, cNoise & a_Noise);
|
||||
|
||||
/// Carves the ravine into the chunk specified
|
||||
void ProcessChunk(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes,
|
||||
cChunkDef::HeightMap & a_HeightMap
|
||||
);
|
||||
|
||||
#ifdef _DEBUG
|
||||
/// Exports itself as a SVG line definition
|
||||
AString ExportAsSVG(int a_Color, int a_OffsetX = 0, int a_OffsetZ = 0) const;
|
||||
#endif // _DEBUG
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cStructGenRavines:
|
||||
|
||||
cStructGenRavines::cStructGenRavines(int a_Seed, int a_Size) :
|
||||
m_Noise(a_Seed),
|
||||
m_Seed(a_Seed),
|
||||
m_Size(a_Size)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cStructGenRavines::~cStructGenRavines()
|
||||
{
|
||||
ClearCache();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cStructGenRavines::ClearCache(void)
|
||||
{
|
||||
for (cRavines::const_iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end; ++itr)
|
||||
{
|
||||
delete *itr;
|
||||
} // for itr - m_Cache[]
|
||||
m_Cache.clear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cStructGenRavines::GenStructures(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
|
||||
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
|
||||
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
|
||||
cEntityList & a_Entities, // Entities may be added or deleted
|
||||
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
|
||||
)
|
||||
{
|
||||
cRavines Ravines;
|
||||
GetRavinesForChunk(a_ChunkX, a_ChunkZ, Ravines);
|
||||
for (cRavines::const_iterator itr = Ravines.begin(); itr != Ravines.end(); ++itr)
|
||||
{
|
||||
(*itr)->ProcessChunk(a_ChunkX, a_ChunkZ, a_BlockTypes, a_HeightMap);
|
||||
} // for itr - Ravines[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cStructGenRavines::GetRavinesForChunk(int a_ChunkX, int a_ChunkZ, cStructGenRavines::cRavines & a_Ravines)
|
||||
{
|
||||
// TODO: Implement proper caching
|
||||
// - don't destroy ravines that are reusable
|
||||
// - don't create ravines that are already in the cache
|
||||
|
||||
ClearCache();
|
||||
|
||||
int BaseX = a_ChunkX * cChunkDef::Width / m_Size;
|
||||
int BaseZ = a_ChunkZ * cChunkDef::Width / m_Size;
|
||||
if (BaseX < 0)
|
||||
{
|
||||
--BaseX;
|
||||
}
|
||||
if (BaseZ < 0)
|
||||
{
|
||||
--BaseZ;
|
||||
}
|
||||
BaseX -= 4;
|
||||
BaseZ -= 4;
|
||||
for (int x = 0; x < 8; x++)
|
||||
{
|
||||
int RealX = (BaseX + x) * m_Size;
|
||||
for (int z = 0; z < 8; z++)
|
||||
{
|
||||
int RealZ = (BaseZ + z) * m_Size;
|
||||
m_Cache.push_back(new cRavine(RealX, RealZ, m_Size, m_Noise));
|
||||
}
|
||||
}
|
||||
a_Ravines = m_Cache;
|
||||
|
||||
/*
|
||||
#ifdef _DEBUG
|
||||
// DEBUG: Export as SVG into a file specific for the chunk, for visual verification:
|
||||
AString SVG;
|
||||
SVG.append("<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?>\n<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"1024\" height = \"1024\">\n");
|
||||
for (cRavines::const_iterator itr = a_Ravines.begin(), end = a_Ravines.end(); itr != end; ++itr)
|
||||
{
|
||||
SVG.append((*itr)->ExportAsSVG(0, 512, 512));
|
||||
}
|
||||
SVG.append("</svg>\n");
|
||||
|
||||
AString fnam;
|
||||
Printf(fnam, "ravines\\%03d_%03d.svg", a_ChunkX, a_ChunkZ);
|
||||
cFile File(fnam, cFile::fmWrite);
|
||||
File.Write(SVG.c_str(), SVG.size());
|
||||
#endif // _DEBUG
|
||||
//*/
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cStructGenRavines::cRavine
|
||||
|
||||
cStructGenRavines::cRavine::cRavine(int a_BlockX, int a_BlockZ, int a_Size, cNoise & a_Noise) :
|
||||
m_BlockX(a_BlockX),
|
||||
m_BlockZ(a_BlockZ)
|
||||
{
|
||||
// Calculate the ravine shape-defining points:
|
||||
GenerateBaseDefPoints(a_BlockX, a_BlockZ, a_Size, a_Noise);
|
||||
|
||||
// Smooth the ravine. A two passes are needed:
|
||||
Smooth();
|
||||
Smooth();
|
||||
|
||||
// Linearly interpolate the neighbors so that they're close enough together:
|
||||
FinishLinear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cStructGenRavines::cRavine::GenerateBaseDefPoints(int a_BlockX, int a_BlockZ, int a_Size, cNoise & a_Noise)
|
||||
{
|
||||
// Modify the size slightly to have different-sized ravines (1/2 to 1/1 of a_Size):
|
||||
a_Size = (512 + ((a_Noise.IntNoise3DInt(19 * a_BlockX, 11 * a_BlockZ, a_BlockX + a_BlockZ) / 17) % 512)) * a_Size / 1024;
|
||||
|
||||
// The complete offset of the ravine from its cellpoint, up to 2 * a_Size in each direction
|
||||
int OffsetX = (((a_Noise.IntNoise3DInt(50 * a_BlockX, 30 * a_BlockZ, 0) / 9) % (2 * a_Size)) + ((a_Noise.IntNoise3DInt(30 * a_BlockX, 50 * m_BlockZ, 1000) / 7) % (2 * a_Size)) - 2 * a_Size) / 2;
|
||||
int OffsetZ = (((a_Noise.IntNoise3DInt(50 * a_BlockX, 30 * a_BlockZ, 2000) / 7) % (2 * a_Size)) + ((a_Noise.IntNoise3DInt(30 * a_BlockX, 50 * m_BlockZ, 3000) / 9) % (2 * a_Size)) - 2 * a_Size) / 2;
|
||||
int CenterX = a_BlockX + OffsetX;
|
||||
int CenterZ = a_BlockZ + OffsetZ;
|
||||
|
||||
// Get the base angle in which the ravine "axis" goes:
|
||||
float Angle = (float)(((float)((a_Noise.IntNoise3DInt(20 * a_BlockX, 70 * a_BlockZ, 6000) / 9) % 16384)) / 16384.0 * 3.141592653);
|
||||
float xc = sin(Angle);
|
||||
float zc = cos(Angle);
|
||||
|
||||
// Calculate the definition points and radii:
|
||||
int MaxRadius = (int)(sqrt(12.0 + ((a_Noise.IntNoise2DInt(61 * a_BlockX, 97 * a_BlockZ) / 13) % a_Size) / 16));
|
||||
int Top = 32 + ((a_Noise.IntNoise2DInt(13 * a_BlockX, 17 * a_BlockZ) / 23) % 32);
|
||||
int Bottom = 5 + ((a_Noise.IntNoise2DInt(17 * a_BlockX, 29 * a_BlockZ) / 13) % 32);
|
||||
int Mid = (Top + Bottom) / 2;
|
||||
int PointX = CenterX - (int)(xc * a_Size / 2);
|
||||
int PointZ = CenterZ - (int)(zc * a_Size / 2);
|
||||
m_Points.push_back(cDefPoint(PointX, PointZ, 0, (Mid + Top) / 2, (Mid + Bottom) / 2));
|
||||
for (int i = 1; i < NUM_RAVINE_POINTS - 1; i++)
|
||||
{
|
||||
int LineX = CenterX + (int)(xc * a_Size * (i - NUM_RAVINE_POINTS / 2) / NUM_RAVINE_POINTS);
|
||||
int LineZ = CenterZ + (int)(zc * a_Size * (i - NUM_RAVINE_POINTS / 2) / NUM_RAVINE_POINTS);
|
||||
// Amplitude is the amount of blocks that this point is away from the ravine "axis"
|
||||
int Amplitude = (a_Noise.IntNoise3DInt(70 * a_BlockX, 20 * a_BlockZ + 31 * i, 10000 * i) / 9) % a_Size;
|
||||
Amplitude = Amplitude / 4 - a_Size / 8; // Amplitude is in interval [-a_Size / 4, a_Size / 4]
|
||||
int PointX = LineX + (int)(zc * Amplitude);
|
||||
int PointZ = LineZ - (int)(xc * Amplitude);
|
||||
int Radius = MaxRadius - abs(i - NUM_RAVINE_POINTS / 2); // TODO: better radius function
|
||||
int ThisTop = Top + ((a_Noise.IntNoise3DInt(7 * a_BlockX, 19 * a_BlockZ, i * 31) / 13) % 8) - 4;
|
||||
int ThisBottom = Bottom + ((a_Noise.IntNoise3DInt(19 * a_BlockX, 7 * a_BlockZ, i * 31) / 13) % 8) - 4;
|
||||
m_Points.push_back(cDefPoint(PointX, PointZ, Radius, ThisTop, ThisBottom));
|
||||
} // for i - m_Points[]
|
||||
PointX = CenterX + (int)(xc * a_Size / 2);
|
||||
PointZ = CenterZ + (int)(zc * a_Size / 2);
|
||||
m_Points.push_back(cDefPoint(PointX, PointZ, 0, Mid, Mid));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cStructGenRavines::cRavine::RefineDefPoints(const cDefPoints & a_Src, cDefPoints & a_Dst)
|
||||
{
|
||||
// Smoothing: for each line segment, add points on its 1/4 lengths
|
||||
int Num = a_Src.size() - 2; // this many intermediary points
|
||||
a_Dst.clear();
|
||||
a_Dst.reserve(Num * 2 + 2);
|
||||
cDefPoints::const_iterator itr = a_Src.begin() + 1;
|
||||
a_Dst.push_back(a_Src.front());
|
||||
int PrevX = a_Src.front().m_BlockX;
|
||||
int PrevZ = a_Src.front().m_BlockZ;
|
||||
int PrevR = a_Src.front().m_Radius;
|
||||
int PrevT = a_Src.front().m_Top;
|
||||
int PrevB = a_Src.front().m_Bottom;
|
||||
for (int i = 0; i <= Num; ++i, ++itr)
|
||||
{
|
||||
int dx = itr->m_BlockX - PrevX;
|
||||
int dz = itr->m_BlockZ - PrevZ;
|
||||
if (abs(dx) + abs(dz) < 4)
|
||||
{
|
||||
// Too short a segment to smooth-subdivide into quarters
|
||||
continue;
|
||||
}
|
||||
int dr = itr->m_Radius - PrevR;
|
||||
int dt = itr->m_Top - PrevT;
|
||||
int db = itr->m_Bottom - PrevB;
|
||||
int Rad1 = std::max(PrevR + 1 * dr / 4, 1);
|
||||
int Rad2 = std::max(PrevR + 3 * dr / 4, 1);
|
||||
a_Dst.push_back(cDefPoint(PrevX + 1 * dx / 4, PrevZ + 1 * dz / 4, Rad1, PrevT + 1 * dt / 4, PrevB + 1 * db / 4));
|
||||
a_Dst.push_back(cDefPoint(PrevX + 3 * dx / 4, PrevZ + 3 * dz / 4, Rad2, PrevT + 3 * dt / 4, PrevB + 3 * db / 4));
|
||||
PrevX = itr->m_BlockX;
|
||||
PrevZ = itr->m_BlockZ;
|
||||
PrevR = itr->m_Radius;
|
||||
PrevT = itr->m_Top;
|
||||
PrevB = itr->m_Bottom;
|
||||
}
|
||||
a_Dst.push_back(a_Src.back());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cStructGenRavines::cRavine::Smooth(void)
|
||||
{
|
||||
cDefPoints Pts;
|
||||
RefineDefPoints(m_Points, Pts); // Refine m_Points -> Pts
|
||||
RefineDefPoints(Pts, m_Points); // Refine Pts -> m_Points
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cStructGenRavines::cRavine::FinishLinear(void)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef _DEBUG
|
||||
AString cStructGenRavines::cRavine::ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const
|
||||
{
|
||||
AString SVG;
|
||||
AppendPrintf(SVG, "<path style=\"fill:none;stroke:#%06x;stroke-width:1px;\"\nd=\"", a_Color);
|
||||
char Prefix = 'M'; // The first point needs "M" prefix, all the others need "L"
|
||||
for (cDefPoints::const_iterator itr = m_Points.begin(); itr != m_Points.end(); ++itr)
|
||||
{
|
||||
AppendPrintf(SVG, "%c %d,%d ", Prefix, a_OffsetX + itr->m_BlockX, a_OffsetZ + itr->m_BlockZ);
|
||||
Prefix = 'L';
|
||||
}
|
||||
SVG.append("\"/>\n");
|
||||
|
||||
// Base point highlight:
|
||||
AppendPrintf(SVG, "<path style=\"fill:none;stroke:#ff0000;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n",
|
||||
a_OffsetX + m_BlockX - 5, a_OffsetZ + m_BlockZ, a_OffsetX + m_BlockX + 5, a_OffsetZ + m_BlockZ
|
||||
);
|
||||
AppendPrintf(SVG, "<path style=\"fill:none;stroke:#ff0000;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n",
|
||||
a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ - 5, a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ + 5
|
||||
);
|
||||
|
||||
// A gray line from the base point to the first point of the ravine, for identification:
|
||||
AppendPrintf(SVG, "<path style=\"fill:none;stroke:#cfcfcf;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n",
|
||||
a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ, a_OffsetX + m_Points.front().m_BlockX, a_OffsetZ + m_Points.front().m_BlockZ
|
||||
);
|
||||
|
||||
// Offset guides:
|
||||
if (a_OffsetX > 0)
|
||||
{
|
||||
AppendPrintf(SVG, "<path style=\"fill:none;stroke:#0000ff;stroke-width:1px;\"\nd=\"M %d,0 L %d,1024\"/>\n",
|
||||
a_OffsetX, a_OffsetX
|
||||
);
|
||||
}
|
||||
if (a_OffsetZ > 0)
|
||||
{
|
||||
AppendPrintf(SVG, "<path style=\"fill:none;stroke:#0000ff;stroke-width:1px;\"\nd=\"M 0,%d L 1024,%d\"/>\n",
|
||||
a_OffsetZ, a_OffsetZ
|
||||
);
|
||||
}
|
||||
return SVG;
|
||||
}
|
||||
#endif // _DEBUG
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cStructGenRavines::cRavine::ProcessChunk(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes,
|
||||
cChunkDef::HeightMap & a_HeightMap
|
||||
)
|
||||
{
|
||||
int BlockStartX = a_ChunkX * cChunkDef::Width;
|
||||
int BlockStartZ = a_ChunkZ * cChunkDef::Width;
|
||||
int BlockEndX = BlockStartX + cChunkDef::Width;
|
||||
int BlockEndZ = BlockStartZ + cChunkDef::Width;
|
||||
for (cDefPoints::const_iterator itr = m_Points.begin(), end = m_Points.end(); itr != end; ++itr)
|
||||
{
|
||||
if (
|
||||
(itr->m_BlockX + itr->m_Radius < BlockStartX) ||
|
||||
(itr->m_BlockX - itr->m_Radius > BlockEndX) ||
|
||||
(itr->m_BlockZ + itr->m_Radius < BlockStartZ) ||
|
||||
(itr->m_BlockZ - itr->m_Radius > BlockEndZ)
|
||||
)
|
||||
{
|
||||
// Cannot intersect, bail out early
|
||||
continue;
|
||||
}
|
||||
|
||||
// Carve out a cylinder around the xz point, m_Radius in diameter, from Bottom to Top:
|
||||
int RadiusSq = itr->m_Radius * itr->m_Radius; // instead of doing sqrt for each distance, we do sqr of the radius
|
||||
int DifX = BlockStartX - itr->m_BlockX; // substitution for faster calc
|
||||
int DifZ = BlockStartZ - itr->m_BlockZ; // substitution for faster calc
|
||||
for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++)
|
||||
{
|
||||
// DEBUG: Make the ravine shapepoints visible on a single layer (so that we can see with Minutor what's going on)
|
||||
if ((DifX + x == 0) && (DifZ + z == 0))
|
||||
{
|
||||
cChunkDef::SetBlock(a_BlockTypes, x, 4, z, E_BLOCK_LAPIS_ORE);
|
||||
}
|
||||
|
||||
int DistSq = (DifX + x) * (DifX + x) + (DifZ + z) * (DifZ + z);
|
||||
if (DistSq <= RadiusSq)
|
||||
{
|
||||
int Top = itr->m_Top;
|
||||
for (int y = itr->m_Bottom; y <= Top; y++)
|
||||
{
|
||||
cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR);
|
||||
}
|
||||
}
|
||||
} // for x, z - a_BlockTypes
|
||||
} // for itr - m_Points[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
54
source/Ravines.h
Normal file
54
source/Ravines.h
Normal file
@ -0,0 +1,54 @@
|
||||
|
||||
// Ravines.h
|
||||
|
||||
// Interfaces to the cStructGenRavines class representing the ravine structure generator
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "cChunkGenerator.h"
|
||||
#include "cNoise.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cStructGenRavines :
|
||||
public cStructureGen
|
||||
{
|
||||
public:
|
||||
cStructGenRavines(int a_Seed, int a_Size);
|
||||
~cStructGenRavines();
|
||||
|
||||
protected:
|
||||
class cRavine; // fwd: Ravines.cpp
|
||||
typedef std::list<cRavine *> cRavines;
|
||||
|
||||
cNoise m_Noise;
|
||||
int m_Seed;
|
||||
int m_Size; // Max size, in blocks, of the ravines generated
|
||||
cRavines m_Cache;
|
||||
|
||||
/// Clears everything from the cache
|
||||
void ClearCache(void);
|
||||
|
||||
/// Returns all ravines that *may* intersect the given chunk. All the ravines are valid until the next call to this function.
|
||||
void GetRavinesForChunk(int a_ChunkX, int a_ChunkZ, cRavines & a_Ravines);
|
||||
|
||||
// cStructureGen override:
|
||||
virtual void GenStructures(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
|
||||
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
|
||||
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
|
||||
cEntityList & a_Entities, // Entities may be added or deleted
|
||||
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
|
||||
) override;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
@ -468,3 +468,4 @@ void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_Ore
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "cRoot.h"
|
||||
#include "cPluginManager.h"
|
||||
#include "cLuaChunk.h"
|
||||
#include "Ravines.h"
|
||||
|
||||
|
||||
|
||||
@ -315,6 +316,10 @@ void cChunkGenerator::InitStructureGens(cIniFile & a_IniFile)
|
||||
{
|
||||
m_StructureGens.push_back(new cStructGenOreNests(m_Seed));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "ravines") == 0)
|
||||
{
|
||||
m_StructureGens.push_back(new cStructGenRavines(m_Seed, 128));
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGWARNING("Unknown structure generator: \"%s\". Ignoring.", itr->c_str());
|
||||
|
Loading…
x
Reference in New Issue
Block a user