Added cWorld::SpawnMinecart.
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@ -16,6 +16,7 @@
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// Entities (except mobs):
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// Entities (except mobs):
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#include "Entities/ExpOrb.h"
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#include "Entities/ExpOrb.h"
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#include "Entities/FallingBlock.h"
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#include "Entities/FallingBlock.h"
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#include "Entities/Minecart.h"
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#include "Entities/Pickup.h"
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#include "Entities/Pickup.h"
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#include "Entities/Player.h"
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#include "Entities/Player.h"
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#include "Entities/TNTEntity.h"
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#include "Entities/TNTEntity.h"
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@ -1647,6 +1648,29 @@ int cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward)
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int cWorld::SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType)
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{
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cMinecart * Minecart;
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switch (a_MinecartType)
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{
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case E_ITEM_MINECART: Minecart = new cEmptyMinecart (a_X, a_Y, a_Z); break;
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case E_ITEM_CHEST_MINECART: Minecart = new cMinecartWithChest (a_X, a_Y, a_Z); break;
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case E_ITEM_FURNACE_MINECART: Minecart = new cMinecartWithFurnace (a_X, a_Y, a_Z); break;
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case E_ITEM_MINECART_WITH_TNT: Minecart = new cMinecartWithTNT (a_X, a_Y, a_Z); break;
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case E_ITEM_MINECART_WITH_HOPPER: Minecart = new cMinecartWithHopper (a_X, a_Y, a_Z); break;
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default:
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{
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ASSERT(!"Unhandled minecart item");
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return -1;
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}
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} // switch (a_MinecartType)
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Minecart->Initialize(this);
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}
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void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff)
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void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff)
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{
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{
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UNUSED(a_InitialVelocityCoeff);
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UNUSED(a_InitialVelocityCoeff);
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@ -363,6 +363,9 @@ public:
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/// Spawns an falling block entity at the given position. It returns the UniqueID of the spawned falling block.
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/// Spawns an falling block entity at the given position. It returns the UniqueID of the spawned falling block.
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int SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta);
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int SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta);
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/// Spawns an minecart at the given coordinates.
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int SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType);
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/// Spawns an experience orb at the given location with the given reward. It returns the UniqueID of the spawned experience orb.
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/// Spawns an experience orb at the given location with the given reward. It returns the UniqueID of the spawned experience orb.
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int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward);
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int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward);
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