Use STR_Warrior code and changed variable name
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144b528257
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6e554c3b52
@ -13,7 +13,7 @@
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cSheep::cSheep(int a_Color) :
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cSheep::cSheep(int a_Color) :
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super("Sheep", mtSheep, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3),
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super("Sheep", mtSheep, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3),
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m_IsSheared(false),
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m_IsSheared(false),
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m_WoolColor(0)
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m_WoolColor(a_Color)
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{
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{
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}
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}
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@ -47,23 +47,10 @@ void cSheep::OnRightClicked(cPlayer & a_Player)
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}
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}
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cItems Drops;
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cItems Drops;
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int wooldrops = m_World->GetTickRandomNumber(2);
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int NumDrops = m_World->GetTickRandomumber(2) + 1
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if (wooldrops == 0)
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Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
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{
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Drops.push_back(cItem(E_BLOCK_WOOL, 1, m_WoolColor));
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m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
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m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
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}
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}
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if (wooldrops == 1)
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{
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Drops.push_back(cItem(E_BLOCK_WOOL, 2, m_WoolColor));
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m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
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}
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if (wooldrops == 2)
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{
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Drops.push_back(cItem(E_BLOCK_WOOL, 3, m_WoolColor));
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m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
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}
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}
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}
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}
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