Fixed a crash bug
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a3759c1462
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6de8c09fe0
@ -230,7 +230,7 @@ void cClientHandle::Authenticate(void)
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if (!cRoot::Get()->GetPluginManager()->CallHookPlayerJoined(*m_Player))
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{
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AString JoinMessage;
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AppendPrintf(JoinMessage, "%s[JOIN] %s%s has joined the game", cChatColor::Yellow.c_str(), cChatColor::White.c_str(), m_Username.c_str());
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AppendPrintf(JoinMessage, "%s[JOIN] %s%s has joined the game", cChatColor::Yellow.c_str(), cChatColor::White.c_str(), GetUsername().c_str());
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cRoot::Get()->BroadcastChat(JoinMessage);
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LOGINFO("Player %s has joined the game.", m_Username.c_str());
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}
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@ -2461,13 +2461,7 @@ void cClientHandle::SocketClosed(void)
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if (m_Username != "") // Ignore client pings
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{
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if (!cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, "Player disconnected"))
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{
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AString DisconnectMessage;
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Printf(DisconnectMessage, "%s[LEAVE] %s%s has left the game", cChatColor::Yellow.c_str(), cChatColor::White.c_str(), m_Username.c_str());
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cRoot::Get()->BroadcastChat(DisconnectMessage);
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LOGINFO("Player %s has left the game.", m_Username.c_str());
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}
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cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, "Player disconnected");
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}
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Destroy();
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@ -133,12 +133,12 @@ cPlayer::~cPlayer(void)
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if (!cRoot::Get()->GetPluginManager()->CallHookPlayerDestroyed(*this))
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{
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AString DisconnectMessage;
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AppendPrintf(DisconnectMessage, "%s[LEAVE] %s%s has left the game", cChatColor::Yellow.c_str(), cChatColor::White.c_str(), GetClientHandle()->GetUsername().c_str());
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AppendPrintf(DisconnectMessage, "%s[LEAVE] %s%s has left the game", cChatColor::Yellow.c_str(), cChatColor::White.c_str(), GetName().c_str());
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cRoot::Get()->BroadcastChat(DisconnectMessage);
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LOGINFO("Player %s has left the game.", GetClientHandle()->GetUsername().c_str());
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LOGINFO("Player %s has left the game.", GetName().c_str());
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}
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LOGD("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID());
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LOGD("Deleting cPlayer \"%s\" at %p, ID %d", GetName().c_str(), this, GetUniqueID());
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// Notify the server that the player is being destroyed
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cRoot::Get()->GetServer()->PlayerDestroying(this);
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