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Fixed compile errors

This commit is contained in:
Vincent 2014-12-08 00:45:29 -08:00
parent 656964dc38
commit 6de07d4a39
6 changed files with 14 additions and 18 deletions

View File

@ -1788,19 +1788,14 @@ void cClientHandle::HandleKeepAlive(int a_KeepAliveID)
bool cClientHandle::CheckMultiLogin(void)
bool cClientHandle::CheckMultiLogin(const AString & a_Username)
{
if (!(cRoot::Get()->GetServer()->IsAllowMultiLogin()))
{
std::list<AString> usernamesServer = cRoot::Get()->GetServer()->GetUsernames();
for (auto item : usernamesServer)
if (cRoot::Get()->GetServer()->IsPlayerInQueue(a_Username))
{
if ((item).compare(a_Username) == 0)
{
Kick("A player of the username is already logged in");
return false;
}
}
class cCallback :
@ -1837,7 +1832,7 @@ bool cClientHandle::HandleHandshake(const AString & a_Username)
}
}
return CheckMultiLogin();
return CheckMultiLogin(a_Username);
}

View File

@ -281,7 +281,7 @@ public:
void HandleEntitySprinting (int a_EntityID, bool a_IsSprinting);
/** Kicks the current player if the same username is already logged in. */
bool CheckMultiLogin(void);
bool CheckMultiLogin(const AString & a_Username);
/** Called when the protocol handshake has been received (for protocol versions that support it;
otherwise the first instant when a username is received).
Returns true if the player is to be let in, false if they were disconnected

View File

@ -649,7 +649,7 @@ bool cRoot::DoWithPlayerByUUID(const AString & a_PlayerUUID, cPlayerListCallback
bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
bool cRoot::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
{
}

View File

@ -129,7 +129,7 @@ public:
/** Finds the player over his uuid and calls the callback */
bool DoWithPlayerByUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback);
bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback);
// tolua_begin

View File

@ -304,16 +304,17 @@ int cServer::GetNumPlayers(void) const
std::list<AString> cServer::GetUsernames()
bool cServer::IsPlayerInQueue(AString a_Username)
{
std::list<AString> usernames;
cCSLock Lock(m_CSClients);
for (auto client : m_Clients)
{
AString username = (client)->GetUsername();
usernames.insert(usernames.begin(),username);
if ((client->GetUsername()).compare(a_Username) == 0)
{
return true;
}
}
return usernames;
return false;
}

View File

@ -67,8 +67,8 @@ public: // tolua_export
int GetNumPlayers(void) const;
void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; }
// Get the users waiting to be put into the World.
std::list<AString> GetUsernames(void);
// Check if the player is queued to be transferred to a World.
bool IsPlayerInQueue(AString a_Username);
// Can login more than once with same username.
bool IsAllowMultiLogin(void) { return m_bAllowMultiLogin; }