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Blocks are usable in adventure mode (#4464)

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Mat 2020-01-15 23:54:48 +02:00 committed by GitHub
parent 3f78ea7745
commit 6d938c0e3f
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@ -1453,7 +1453,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType);
bool Placeable = ItemHandler->IsPlaceable() && !m_Player->IsGameModeAdventure() && !m_Player->IsGameModeSpectator();
bool BlockUsable = BlockHandler->IsUseable() && !m_Player->IsGameModeAdventure() && (!m_Player->IsGameModeSpectator() || cBlockInfo::IsUseableBySpectator(BlockType));
bool BlockUsable = BlockHandler->IsUseable() && (!m_Player->IsGameModeSpectator() || cBlockInfo::IsUseableBySpectator(BlockType));
if (BlockUsable && !(m_Player->IsCrouched() && !HeldItem.IsEmpty()))
{