Reduce unnecessary wakeups
- cSimulator no longer wakes up positions already woken by cChunk::SetBlock
This commit is contained in:
parent
e4c09ca87d
commit
6d650d5f3c
@ -1374,19 +1374,34 @@ void cChunk::QueueTickBlock(Vector3i a_RelPos)
|
|||||||
|
|
||||||
void cChunk::QueueTickBlockNeighbors(Vector3i a_RelPos)
|
void cChunk::QueueTickBlockNeighbors(Vector3i a_RelPos)
|
||||||
{
|
{
|
||||||
static const Vector3i neighborOfs[] =
|
// Contains our direct adjacents
|
||||||
|
// and one block above and below the laterals (for redstone components)
|
||||||
|
static const Vector3i Offsets[] =
|
||||||
{
|
{
|
||||||
|
{ 1, 1, 0},
|
||||||
{ 1, 0, 0},
|
{ 1, 0, 0},
|
||||||
|
{ 1, -1, 0},
|
||||||
|
|
||||||
|
{-1, 1, 0},
|
||||||
{-1, 0, 0},
|
{-1, 0, 0},
|
||||||
|
{-1, -1, 0},
|
||||||
|
|
||||||
|
{ 0, 1, 1},
|
||||||
|
{ 0, 0, 1},
|
||||||
|
{ 0, -1, 1},
|
||||||
|
|
||||||
|
{ 0, 1, -1},
|
||||||
|
{ 0, 0, -1},
|
||||||
|
{ 0, -1, -1},
|
||||||
|
|
||||||
{ 0, 1, 0},
|
{ 0, 1, 0},
|
||||||
{ 0, -1, 0},
|
{ 0, -1, 0},
|
||||||
{ 0, 0, 1},
|
};
|
||||||
{ 0, 0, -1},
|
|
||||||
} ;
|
for (const auto & Offset : Offsets)
|
||||||
for (const auto & ofs: neighborOfs)
|
|
||||||
{
|
{
|
||||||
UnboundedQueueTickBlock(a_RelPos + ofs);
|
UnboundedQueueTickBlock(a_RelPos + Offset);
|
||||||
} // for i - Coords[]
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -21,18 +21,6 @@
|
|||||||
void cSimulator::WakeUp(Vector3i a_Block, cChunk * a_Chunk)
|
void cSimulator::WakeUp(Vector3i a_Block, cChunk * a_Chunk)
|
||||||
{
|
{
|
||||||
AddBlock(a_Block, a_Chunk);
|
AddBlock(a_Block, a_Chunk);
|
||||||
AddBlock(a_Block + Vector3i(-1, 0, 0), a_Chunk->GetNeighborChunk(a_Block.x - 1, a_Block.z));
|
|
||||||
AddBlock(a_Block + Vector3i( 1, 0, 0), a_Chunk->GetNeighborChunk(a_Block.x + 1, a_Block.z));
|
|
||||||
AddBlock(a_Block + Vector3i(0, 0, -1), a_Chunk->GetNeighborChunk(a_Block.x, a_Block.z - 1));
|
|
||||||
AddBlock(a_Block + Vector3i(0, 0, 1), a_Chunk->GetNeighborChunk(a_Block.x, a_Block.z + 1));
|
|
||||||
if (a_Block.y > 0)
|
|
||||||
{
|
|
||||||
AddBlock(a_Block + Vector3i(0, -1, 0), a_Chunk);
|
|
||||||
}
|
|
||||||
if (a_Block.y < cChunkDef::Height - 1)
|
|
||||||
{
|
|
||||||
AddBlock(a_Block + Vector3i(0, 1, 0), a_Chunk);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user