Removed old sound-configuration for doors
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acae3c9c65
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@ -109,15 +109,6 @@ void cBlockDoorHandler::OnPlacedByPlayer(
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const char * cBlockDoorHandler::GetStepSound(void)
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{
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return (m_BlockType == E_BLOCK_WOODEN_DOOR) ? "step.wood" : "step.stone";
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}
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NIBBLETYPE cBlockDoorHandler::MetaRotateCCW(NIBBLETYPE a_Meta)
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{
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if (a_Meta & 0x08)
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@ -19,7 +19,6 @@ public:
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virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override;
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virtual const char * GetStepSound(void) override;
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virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override;
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virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override;
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