Updated whitespace in comment, changed conditional to logical equivalent due to popular demand
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@ -120,7 +120,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
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{
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{
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m_CanFly = true;
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m_CanFly = true;
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}
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}
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if (World->IsGameModeSpectator()) //Otherwise Player will fall out of the world on join
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if (World->IsGameModeSpectator()) // Otherwise Player will fall out of the world on join
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{
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{
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m_CanFly = true;
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m_CanFly = true;
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m_IsFlying = true;
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m_IsFlying = true;
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@ -1899,7 +1899,7 @@ void cPlayer::UseEquippedItem(int a_Amount)
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void cPlayer::TickBurning(cChunk & a_Chunk)
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void cPlayer::TickBurning(cChunk & a_Chunk)
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{
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{
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// Don't burn in creative or spectator and stop burning in creative if necessary
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// Don't burn in creative or spectator and stop burning in creative if necessary
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if (!(IsGameModeCreative() || IsGameModeSpectator()))
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if (!IsGameModeCreative() && !IsGameModeSpectator())
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{
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{
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super::TickBurning(a_Chunk);
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super::TickBurning(a_Chunk);
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}
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}
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