commit
6c9779630e
@ -644,9 +644,11 @@ public:
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g_BlockPistonBreakable[E_BLOCK_DEAD_BUSH] = true;
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g_BlockPistonBreakable[E_BLOCK_FIRE] = true;
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g_BlockPistonBreakable[E_BLOCK_FLOWER] = true;
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g_BlockPistonBreakable[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE] = true;
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g_BlockPistonBreakable[E_BLOCK_INACTIVE_COMPARATOR] = true;
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g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true;
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g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true;
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g_BlockPistonBreakable[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE] = true;
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g_BlockPistonBreakable[E_BLOCK_LADDER] = true;
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g_BlockPistonBreakable[E_BLOCK_LAVA] = true;
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g_BlockPistonBreakable[E_BLOCK_LEVER] = true;
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@ -727,10 +729,12 @@ public:
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g_BlockRequiresSpecialTool[E_BLOCK_END_STONE] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_GOLD_BLOCK] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_GOLD_ORE] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_IRON_BLOCK] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_IRON_ORE] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_LAPIS_BLOCK] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_LAPIS_ORE] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_MOSSY_COBBLESTONE] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_NETHERRACK] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_NETHER_BRICK] = true;
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@ -21,24 +21,30 @@ public:
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a_Pickups.push_back(cItem(E_ITEM_CAULDRON, 1, 0));
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}
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void OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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{
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char Meta = a_ChunkInterface->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ );
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switch( a_Player->GetEquippedItem().m_ItemType )
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char Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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switch (a_Player->GetEquippedItem().m_ItemType)
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{
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case E_ITEM_WATER_BUCKET:
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{
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a_ChunkInterface->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, 3 );
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a_Player->GetInventory().RemoveOneEquippedItem();
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cItem NewItem(E_ITEM_BUCKET, 1);
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a_Player->GetInventory().AddItem(NewItem);
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if (Meta < 3)
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{
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 3);
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if (!a_Player->IsGameModeCreative())
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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cItem NewItem(E_ITEM_BUCKET, 1);
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a_Player->GetInventory().AddItem(NewItem);
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}
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}
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break;
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}
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case E_ITEM_GLASS_BOTTLE:
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{
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if( Meta > 0 )
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if (Meta > 0)
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{
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a_ChunkInterface->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, --Meta);
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, --Meta);
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a_Player->GetInventory().RemoveOneEquippedItem();
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cItem NewItem(E_ITEM_POTIONS, 1, 0);
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a_Player->GetInventory().AddItem(NewItem);
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@ -4,6 +4,7 @@
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#include "Wolf.h"
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#include "../World.h"
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#include "../Entities/Player.h"
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#include "../Items/ItemHandler.h"
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@ -86,23 +87,44 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
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}
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else if (IsTame())
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{
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if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog?
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switch (a_Player.GetEquippedItem().m_ItemType)
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{
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if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE)
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case E_ITEM_RAW_BEEF:
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case E_ITEM_STEAK:
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case E_ITEM_RAW_PORKCHOP:
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case E_ITEM_COOKED_PORKCHOP:
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case E_ITEM_RAW_CHICKEN:
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case E_ITEM_COOKED_CHICKEN:
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case E_ITEM_ROTTEN_FLESH:
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{
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SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage);
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if (!a_Player.IsGameModeCreative())
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if (m_Health < m_MaxHealth)
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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Heal(ItemHandler(a_Player.GetEquippedItem().m_ItemType)->GetFoodInfo().FoodLevel);
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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}
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}
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}
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else if (IsSitting())
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{
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SetIsSitting(false);
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break;
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}
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else
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case E_ITEM_DYE:
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{
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SetIsSitting(true);
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if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog?
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{
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SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage);
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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}
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}
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break;
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}
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default:
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{
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if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog?
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{
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SetIsSitting(!IsSitting());
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}
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}
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}
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}
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@ -136,6 +158,8 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
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case E_ITEM_RAW_CHICKEN:
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case E_ITEM_COOKED_CHICKEN:
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case E_ITEM_ROTTEN_FLESH:
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case E_ITEM_RAW_PORKCHOP:
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case E_ITEM_COOKED_PORKCHOP:
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{
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if (!IsBegging())
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{
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@ -169,6 +169,7 @@ bool cFireSimulator::IsFuel(BLOCKTYPE a_BlockType)
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case E_BLOCK_FENCE:
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case E_BLOCK_TNT:
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case E_BLOCK_VINES:
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case E_BLOCK_HAY_BALE:
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{
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return true;
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}
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@ -6,6 +6,7 @@
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#include "../BlockEntities/NoteEntity.h"
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#include "../BlockEntities/CommandBlockEntity.h"
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#include "../Entities/TNTEntity.h"
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#include "../Entities/Pickup.h"
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#include "../Blocks/BlockTorch.h"
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#include "../Blocks/BlockDoor.h"
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#include "../Piston.h"
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@ -87,7 +88,8 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
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((Block == E_BLOCK_LEVER) && !IsLeverOn(Meta)) ||
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((Block == E_BLOCK_DETECTOR_RAIL) && (Meta & 0x08) == 0) ||
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(((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta))) ||
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(((Block == E_BLOCK_STONE_PRESSURE_PLATE) || (Block == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (Meta == 0))
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(((Block == E_BLOCK_STONE_PRESSURE_PLATE) || (Block == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (Meta == 0)) ||
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(((Block == E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE) || (Block == E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE)) && (Meta == 0))
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)
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{
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LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
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@ -313,6 +315,8 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int
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}
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case E_BLOCK_WOODEN_PRESSURE_PLATE:
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case E_BLOCK_STONE_PRESSURE_PLATE:
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case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
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case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
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{
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HandlePressurePlate(a_X, dataitr->y, a_Z, dataitr->Data);
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break;
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@ -333,13 +337,13 @@ void cIncrementalRedstoneSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_Blo
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((a_BlockX % cChunkDef::Width) >= 14) ||
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((a_BlockZ % cChunkDef::Width) <= 1) ||
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((a_BlockZ % cChunkDef::Width) >= 14)
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) // Are we on a chunk boundary? ± 2 because of LinkedPowered blocks
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) // Are we on a chunk boundary? ± 2 because of LinkedPowered blocks
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{
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// On a chunk boundary, alert all four sides (i.e. at least one neighbouring chunk)
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AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
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// Pass the original coordinates, because when adding things to our simulator lists, we get the chunk that they are in, and therefore any updates need to preseve their position
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// RedstoneAddBlock to pass both the neighbouring chunk and the chunk which the coordiantes are in and ± 2 in GetNeighbour() to accomodate for LinkedPowered blocks being 2 away from chunk boundaries
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// RedstoneAddBlock to pass both the neighbouring chunk and the chunk which the coordiantes are in and ± 2 in GetNeighbour() to accomodate for LinkedPowered blocks being 2 away from chunk boundaries
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RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 2, a_BlockZ), a_Chunk);
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RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 2, a_BlockZ), a_Chunk);
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RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ - 2), a_Chunk);
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@ -1039,13 +1043,15 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
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}
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break;
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}
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case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
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case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
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case E_BLOCK_WOODEN_PRESSURE_PLATE:
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{
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class cWoodenPressurePlateCallback :
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class cPressurePlateCallback :
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public cEntityCallback
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{
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public:
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cWoodenPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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m_Entity(NULL),
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m_World(a_World),
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m_X(a_BlockX),
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@ -1063,7 +1069,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
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if (Distance <= 0.7)
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{
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m_Entity = a_Entity;
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return true; // Break out, we only need to know for wooden plates that at least one entity is on top
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return true; // Break out, we only need to know for plates that at least one entity is on top
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}
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return false;
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}
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@ -1082,16 +1088,25 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
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int m_Z;
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} ;
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cWoodenPressurePlateCallback WoodenPressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ, &m_World);
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m_World.ForEachEntity(WoodenPressurePlateCallback);
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cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ, &m_World);
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m_World.ForEachEntity(PressurePlateCallback);
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if (WoodenPressurePlateCallback.FoundEntity())
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NIBBLETYPE Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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if (PressurePlateCallback.FoundEntity())
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{
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if (Meta == 0x0)
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{
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m_World.BroadcastSoundEffect("random.click", (int) ((a_BlockX + 0.5) * 8.0), (int) ((a_BlockY + 0.1) * 8.0), (int) ((a_BlockZ + 0.5) * 8.0), 0.3F, 0.5F);
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}
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m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x1);
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SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WOODEN_PRESSURE_PLATE);
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SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType);
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}
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else
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{
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if (Meta == 0x1)
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{
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m_World.BroadcastSoundEffect("random.click", (int) ((a_BlockX + 0.5) * 8.0), (int) ((a_BlockY + 0.1) * 8.0), (int) ((a_BlockZ + 0.5) * 8.0), 0.3F, 0.6F);
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}
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m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x0);
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m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
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}
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@ -158,8 +158,10 @@ bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType)
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case E_BLOCK_DETECTOR_RAIL:
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case E_BLOCK_FIRE:
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case E_BLOCK_FLOWER_POT:
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case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
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case E_BLOCK_LAVA:
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case E_BLOCK_LEVER:
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case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
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case E_BLOCK_MINECART_TRACKS:
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case E_BLOCK_MELON_STEM:
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case E_BLOCK_POWERED_RAIL:
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Loading…
Reference in New Issue
Block a user