Move radius check.
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@ -815,6 +815,16 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
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return;
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}
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if (
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(Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
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(Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
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(Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)
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)
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{
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m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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return;
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}
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cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
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if (PlgMgr->CallHookPlayerLeftClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status))
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{
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@ -927,6 +937,16 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
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return;
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}
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if (
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(Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
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(Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
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(Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)
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)
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{
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m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, this);
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return;
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}
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// Set the last digging coords to the block being dug, so that they can be checked in DIG_FINISHED to avoid dig/aim bug in the client:
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m_HasStartedDigging = true;
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m_LastDigBlockX = a_BlockX;
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@ -1000,6 +1020,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
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FinishDigAnimation();
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cWorld * World = m_Player->GetWorld();
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cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
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if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta))
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@ -1008,24 +1029,12 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
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m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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return;
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}
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if (a_OldBlock == E_BLOCK_AIR)
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{
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LOGD("Dug air - what the function?");
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return;
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}
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cWorld * World = m_Player->GetWorld();
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if (
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(Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
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(Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
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(Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)
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)
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{
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m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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return;
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}
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ItemHandler->OnBlockDestroyed(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ);
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// The ItemHandler is also responsible for spawning the pickups
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@ -1078,7 +1087,23 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
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);
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cWorld * World = m_Player->GetWorld();
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if (
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(Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
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(Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
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(Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)
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)
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{
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if (a_BlockFace != BLOCK_FACE_NONE)
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{
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things
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m_Player->GetInventory().SendEquippedSlot();
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}
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return;
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}
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cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
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if (PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
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{
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@ -1092,7 +1117,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
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{
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); //2 block high things
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World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things
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m_Player->GetInventory().SendEquippedSlot();
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}
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return;
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@ -1202,16 +1227,6 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
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// The block is being placed outside the world, ignore this packet altogether (#128)
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return;
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}
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if (
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(Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
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(Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
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(Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)
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)
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{
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m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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return;
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}
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World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlock, ClickedBlockMeta);
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