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cPlugin: Removed empty default implementation of virtual calls.

This commit is contained in:
madmaxoft 2013-08-08 09:53:26 +02:00
parent 20ab43d57e
commit 6c54650b27
2 changed files with 46 additions and 628 deletions

View File

@ -31,588 +31,6 @@ cPlugin::~cPlugin()
void cPlugin::Tick(float a_Dt)
{
UNUSED(a_Dt);
}
bool cPlugin::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups)
{
UNUSED(a_World);
UNUSED(a_Digger);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_BlockType);
UNUSED(a_BlockMeta);
UNUSED(a_Pickups);
return false;
}
bool cPlugin::OnChat(cPlayer * a_Player, AString & a_Message)
{
UNUSED(a_Player);
UNUSED(a_Message);
return false;
}
bool cPlugin::OnChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
{
UNUSED(a_World);
UNUSED(a_ChunkX);
UNUSED(a_ChunkZ);
return false;
}
bool cPlugin::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
{
UNUSED(a_World);
UNUSED(a_ChunkX);
UNUSED(a_ChunkZ);
UNUSED(a_ChunkDesc);
return false;
}
bool cPlugin::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
{
UNUSED(a_World);
UNUSED(a_ChunkX);
UNUSED(a_ChunkZ);
UNUSED(a_ChunkDesc);
return false;
}
bool cPlugin::OnChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
{
UNUSED(a_World);
UNUSED(a_ChunkX);
UNUSED(a_ChunkZ);
return false;
}
bool cPlugin::OnChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
{
UNUSED(a_World);
UNUSED(a_ChunkX);
UNUSED(a_ChunkZ);
return false;
}
bool cPlugin::OnCollectingPickup(cPlayer * a_Player, cPickup * a_Pickup)
{
UNUSED(a_Player);
UNUSED(a_Pickup);
return false;
}
bool cPlugin::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
{
UNUSED(a_Player);
UNUSED(a_Grid);
UNUSED(a_Recipe);
return false;
}
bool cPlugin::OnDisconnect(cPlayer * a_Player, const AString & a_Reason)
{
UNUSED(a_Reason);
UNUSED(a_Player);
return false;
}
bool cPlugin::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
{
UNUSED(a_Player);
UNUSED(a_Split);
return false;
}
bool cPlugin::OnHandshake(cClientHandle * a_Client, const AString & a_Username)
{
UNUSED(a_Client);
UNUSED(a_Username);
return false;
}
bool cPlugin::OnKilling(cEntity & a_Victim, cEntity * a_Killer)
{
UNUSED(a_Victim);
UNUSED(a_Killer);
return false;
}
bool cPlugin::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username)
{
UNUSED(a_Client);
UNUSED(a_ProtocolVersion);
UNUSED(a_Username);
return false;
}
bool cPlugin::OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
UNUSED(a_Player);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_BlockFace);
UNUSED(a_BlockType);
UNUSED(a_BlockMeta);
return false;
}
bool cPlugin::OnPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
UNUSED(a_Player);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_BlockFace);
UNUSED(a_BlockType);
UNUSED(a_BlockMeta);
return false;
}
bool cPlugin::OnPlayerEating(cPlayer & a_Player)
{
UNUSED(a_Player);
return false;
}
bool cPlugin::OnPlayerJoined(cPlayer & a_Player)
{
UNUSED(a_Player);
return false;
}
bool cPlugin::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status)
{
UNUSED(a_Player);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_BlockFace);
UNUSED(a_Status);
return false;
}
bool cPlugin::OnPlayerMoved(cPlayer & a_Player)
{
UNUSED(a_Player);
return false;
}
bool cPlugin::OnPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
UNUSED(a_Player);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_BlockFace);
UNUSED(a_CursorX);
UNUSED(a_CursorY);
UNUSED(a_CursorZ);
UNUSED(a_BlockType);
UNUSED(a_BlockMeta);
return false;
}
bool cPlugin::OnPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
UNUSED(a_Player);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_BlockFace);
UNUSED(a_CursorX);
UNUSED(a_CursorY);
UNUSED(a_CursorZ);
UNUSED(a_BlockType);
UNUSED(a_BlockMeta);
return false;
}
bool cPlugin::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
UNUSED(a_Player);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_BlockFace);
UNUSED(a_CursorX);
UNUSED(a_CursorY);
UNUSED(a_CursorZ);
return false;
}
bool cPlugin::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity)
{
UNUSED(a_Player);
UNUSED(a_Entity);
return false;
}
bool cPlugin::OnPlayerShooting(cPlayer & a_Player)
{
UNUSED(a_Player);
return false;
}
bool cPlugin::OnPlayerSpawned(cPlayer & a_Player)
{
UNUSED(a_Player);
return false;
}
bool cPlugin::OnPlayerTossingItem(cPlayer & a_Player)
{
UNUSED(a_Player);
return false;
}
bool cPlugin::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
UNUSED(a_Player);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_BlockFace);
UNUSED(a_CursorX);
UNUSED(a_CursorY);
UNUSED(a_CursorZ);
UNUSED(a_BlockType);
UNUSED(a_BlockMeta);
return false;
}
bool cPlugin::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
UNUSED(a_Player);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_BlockFace);
UNUSED(a_CursorX);
UNUSED(a_CursorY);
UNUSED(a_CursorZ);
return false;
}
bool cPlugin::OnPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
UNUSED(a_Player);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_BlockFace);
UNUSED(a_CursorX);
UNUSED(a_CursorY);
UNUSED(a_CursorZ);
UNUSED(a_BlockType);
UNUSED(a_BlockMeta);
return false;
}
bool cPlugin::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
UNUSED(a_Player);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_BlockFace);
UNUSED(a_CursorX);
UNUSED(a_CursorY);
UNUSED(a_CursorZ);
return false;
}
bool cPlugin::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
{
UNUSED(a_Player);
UNUSED(a_Grid);
UNUSED(a_Recipe);
return false;
}
bool cPlugin::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
{
UNUSED(a_Player);
UNUSED(a_Grid);
UNUSED(a_Recipe);
return false;
}
bool cPlugin::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity)
{
UNUSED(a_World);
UNUSED(a_Entity);
return false;
}
bool cPlugin::OnSpawnedMonster(cWorld & a_World, cMonster & a_Monster)
{
UNUSED(a_World);
UNUSED(a_Monster);
return false;
}
bool cPlugin::OnSpawningEntity(cWorld & a_World, cEntity & a_Entity)
{
UNUSED(a_World);
UNUSED(a_Entity);
return false;
}
bool cPlugin::OnSpawningMonster(cWorld & a_World, cMonster & a_Monster)
{
UNUSED(a_World);
UNUSED(a_Monster);
return false;
}
bool cPlugin::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo)
{
UNUSED(a_Receiver);
UNUSED(a_TakeDamageInfo);
return false;
}
bool cPlugin::OnUpdatedSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player)
{
UNUSED(a_World);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_Line1);
UNUSED(a_Line2);
UNUSED(a_Line3);
UNUSED(a_Line4);
UNUSED(a_Player);
return false;
}
bool cPlugin::OnUpdatingSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player)
{
UNUSED(a_World);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_Line1);
UNUSED(a_Line2);
UNUSED(a_Line3);
UNUSED(a_Line4);
UNUSED(a_Player);
return false;
}
bool cPlugin::OnWeatherChanged(cWorld & a_World)
{
UNUSED(a_World);
return false;
}
bool cPlugin::OnWeatherChanging(cWorld & a_World, eWeather & a_Weather)
{
UNUSED(a_World);
UNUSED(a_Weather);
return false;
}
bool cPlugin::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player)
{
UNUSED(a_Split);
UNUSED(a_Player);
return false;
}
bool cPlugin::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
{
UNUSED(a_Split);
UNUSED(a_Output);
return false;
}
AString cPlugin::GetLocalDirectory(void) const
{
return std::string("Plugins/") + m_Directory;

View File

@ -41,65 +41,65 @@ public:
virtual bool Initialize(void) = 0;
// Called each tick
virtual void Tick(float a_Dt);
virtual void Tick(float a_Dt) = 0;
/**
* On all these functions, return true if you want to override default behavior and not call other plugins on that callback.
* You can also return false, so default behavior is used.
**/
virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
virtual bool OnChat (cPlayer * a_Player, AString & a_Message);
virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup);
virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason);
virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split);
virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username);
virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer);
virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
virtual bool OnPlayerEating (cPlayer & a_Player);
virtual bool OnPlayerJoined (cPlayer & a_Player);
virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
virtual bool OnPlayerMoved (cPlayer & a_Player);
virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity);
virtual bool OnPlayerShooting (cPlayer & a_Player);
virtual bool OnPlayerSpawned (cPlayer & a_Player);
virtual bool OnPlayerTossingItem (cPlayer & a_Player);
virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity);
virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster);
virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity);
virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster);
virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo);
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
virtual bool OnWeatherChanged (cWorld & a_World);
virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather);
virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) = 0;
virtual bool OnChat (cPlayer * a_Player, AString & a_Message) = 0;
virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0;
virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0;
virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0;
virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0;
virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0;
virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) = 0;
virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) = 0;
virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0;
virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) = 0;
virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) = 0;
virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) = 0;
virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual bool OnPlayerEating (cPlayer & a_Player) = 0;
virtual bool OnPlayerJoined (cPlayer & a_Player) = 0;
virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0;
virtual bool OnPlayerMoved (cPlayer & a_Player) = 0;
virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) = 0;
virtual bool OnPlayerShooting (cPlayer & a_Player) = 0;
virtual bool OnPlayerSpawned (cPlayer & a_Player) = 0;
virtual bool OnPlayerTossingItem (cPlayer & a_Player) = 0;
virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0;
virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0;
virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) = 0;
virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) = 0;
virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) = 0;
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) = 0;
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) = 0;
virtual bool OnWeatherChanged (cWorld & a_World) = 0;
virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) = 0;
/** Handles the command split into a_Split, issued by player a_Player.
Command permissions have already been checked.
Returns true if command handled successfully
*/
virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player);
virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) = 0;
/** Handles the console command split into a_Split.
Returns true if command handled successfully. Output is to be sent to the a_Output callback.
*/
virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output);
virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) = 0;
/// All bound commands are to be removed, do any language-dependent cleanup here
virtual void ClearCommands(void) {} ;
@ -112,7 +112,7 @@ public:
Returns true if the hook can be added (handler exists)
Descendants should also log the specific error message as a warning if they return false.
*/
virtual bool CanAddHook(cPluginManager::PluginHook a_Hook) { return false; }
virtual bool CanAddHook(cPluginManager::PluginHook a_Hook) = 0;
// tolua_begin
const AString & GetName(void) const { return m_Name; }