Style: Normalized spaces after if, for and while.
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8593d48579
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@ -656,7 +656,7 @@ template<
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static int tolua_ForEach(lua_State * tolua_S)
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{
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int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
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if( NumArgs != 1 && NumArgs != 2)
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if ((NumArgs != 1) && (NumArgs != 2))
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{
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return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 1 or 2 arguments, got %i", NumArgs);
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}
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@ -1947,7 +1947,7 @@ static int tolua_cPluginLua_AddWebTab(lua_State * tolua_S)
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}
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else
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{
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LOGERROR("ERROR: cPluginLua:AddWebTab invalid function reference in 2nd argument (Title: \"%s\")", Title.c_str() );
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LOGWARNING("cPluginLua:AddWebTab: invalid function reference in 2nd argument (Title: \"%s\")", Title.c_str());
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}
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return 0;
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@ -119,7 +119,8 @@ public:
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, Face, true);
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BLOCKTYPE BlockInQuestion = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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if ( // If on a block that can only hold a torch if torch is standing on it, return that face
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// If on a block that can only hold a torch if torch is standing on it, return that face
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if (
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((BlockInQuestion == E_BLOCK_GLASS) ||
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(BlockInQuestion == E_BLOCK_FENCE) ||
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(BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) ||
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@ -1530,11 +1530,12 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
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m_ChunkData.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType);
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if ( // Queue block to be sent only if ...
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// Queue block to be sent only if ...
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if (
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a_SendToClients && // ... we are told to do so AND ...
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(
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(OldBlockMeta != a_BlockMeta) || // ... the meta value is different OR ...
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!( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them); see below for specifics:
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!( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them):
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((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water
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((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water
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((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water
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