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Clarified cBlockHandler::ConvertToPickups() dox.

This commit is contained in:
madmaxoft 2013-11-05 22:19:46 +01:00
parent 13800a0023
commit 6bd30954c5

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@ -66,7 +66,7 @@ public:
/// Called if the user right clicks the block and the block is useable /// Called if the user right clicks the block and the block is useable
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
/// Called when the item is mined to convert it into pickups. Pickups may specify multiple items. /// Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta); virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);
/// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL /// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL